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OldManSanns

Lv.10

Azir

645 / 864 XP
Joined Aug. 2019 924 posts 4,965 XP 1,040 achievement pts

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Quote From CursedParrot

Most people would agree that Glimpse Beyond is too powerful in its current state. The main problem is that it can be used as a 2 Mana draw 2 cards with no penalty if cast in response to a removal spell. 

I wouldn't say that at all. It's a SI staple, sure, …

5 years, 10 months ago · on Glimpse Beyond nerf idea

Great card. I know it doesn't look like much, but you get to play it, attack once with this + any other scouts, then attack again: its almost guaranteed to survive the first attack due to barrier, and if your opponent just ignores it they are eating 4 damage. Plus its Elite! Not a flashy unit, but it will definitely …

5 years, 10 months ago · on New Demacia Card - Greenfang Warden

I really dislike this card. I do like that it has the potential for some wacky antics that some streamer will make a funny Youtube video around, but in practice it's going to be WAY too circumstantial to be effective: you need to first spend 2 mana on a card, then you'll draw a card which you'll also need to …

Solid card. It reminds me of [runecard]Tianna Crownguard[/runecard], except its 2 mana cheaper AND it heals all your units so they're more likely to survive their second block. 

5 years, 10 months ago · on New Bilgewater Card - Citrus Courier

So cool! I think it will actually be too slow in practice to be as effective as people think--a bit like [runecard]Warmother's Call[/runecard] or [card]Emeriss[/card] if you played HS--but I love playing big buffs, so I can't wait to build a deck with this. It will probably also be auto-include for any [runecard]Sejuani[/runecard] deck, and I expect Sejuani to be …

5 years, 10 months ago · on New Freljord Card - The Tuskraider

As a base 1 card -> 1 nexus damage, this card is terrible--like a worse version of [runecard]Blade's Edge[/runecard]. I'm giving it 5:5 though, as it is going to see a TON of play due of its ability to activate plunder and also to progress so many many champions for zero mana.  

5 years, 10 months ago · on New Bilgewater Spell - Warning Shot

League of Legends MF English voice lines:

  • Voice-over actress's name withheld from credits; speculated to be Melissa Fahn

Legends of Runeterra datamined MF voice lines:

To my ears: they sound different, but only slightly. I think maybe she's hamming it up a bit more in the trailer than the normal interactions which is …

L2 [runecard]Lee Sin[/runecard] plus [runecard]Might[/runecard] = 14 nexus damage plus either killing or recalling an enemy unit of your choice. :-P

Honestly, he's probably going to play a lot like original Yasuo--oppressive once he's leveled and you've got your engine going, but in general too slow to earn a top-tier spot--however I'm still going to give him 5:5 just …

5 years, 10 months ago · on New Ionia Champion - Lee Sin

This is a cheap 2-spells-for-1-card, which is exactly what [runecard]Lee Sin[/runecard] needs to be effective. The only thing that makes me a little uneasy is the first spell grants challenger, and Ionia isn't a class that's wanted a lot of challenger cards. I could still see it effective, though--specifically, I think it works beautifully in Lee Sin : Heimerdinger decks …

5 years, 10 months ago · on New Ionia Spell - Sonic Wave
Quote From Sykomyke
Quote From Hellcopter

Here are a few ideas on how to fix elusives:



5- Elusives can only block other Elusives;
6- Print a new Keyword: "Ward". Ward -> The unit and adjacent units can block Elusives;
7- Print situational spells that remove the Keywords: Elusive/Fearsome/Overwhelm.
8- Print units that can steal/remove Keywords;
9- …

5 years, 10 months ago · on Elusive Balancing - Showerthought...

This guy isn't independently very good (that 4/2 stat line just isn't great), but the card he generates is plus it allows for some very nice combo potential.  

5 years, 10 months ago · on New Ionia Card - Scales of the Dragon

Obviously the main cause for this card is Lee Sin's L2 ability; I'm still trying to decide how I feel about it as a standalone spell. On the one hand, its a bit like a [runecard]Whirling Death[/runecard], [runecard]Decimate[/runecard], and [runecard]Will of Ionia[/runecard] all in one. On the other: no, its not exactly: its slow speed and its 7 mana, so …

5 years, 10 months ago · on New Ionia Spell - Dragon's Rage

The biggest problem with elusives IMHO isn't any single elusive or even the mechanic itself, its how easy it is to build a burn deck around them.

The direct parallel is flying in M:tG. For those of you unfamiliar, Magic has a tag which is functionally identical: flying units can only be blocked by other fliers, but they can …

5 years, 10 months ago · on Elusive Balancing - Showerthought...
Quote From JunLong

Before the showcase of new cards, Darius was a semi viable champion pick. Having the strongest Power and overwhelm, and can level up mid combat to surprise lethal the Nexus was cool. But now, there are many champions that do damage to the Nexus in more interesting ways. Yes I do think his core should …

5 years, 10 months ago · on Darius needs a buff or rework

OK, Ionia is my least favorite region by a mile, but these cards really make me want to start playing it. I love all the clever interactions--the Concussive Palm spell spawns a Tail unit who turns back into Palm when recalled, Retreat gives you the fleeting option the Return a unit for 3 mana total so long as that unit …

The more I look at this card, the less I like it in constructed. Sure, fleeting burst is nice--it gives you a really efficient way to dump your mana, and there will definitely be some meme-y YouTube videos of this card creating lethal--but it's just so expensive! 3 mana for 2 temporary attack damage! Compare with [runecard]Mystic Shot[/runecard] (2 mana …

Quote From BlueSpark

Now, if "allies" included your Nexus, it might be worth considering for some midrange decks, but I remember reading that a dev already confirmed it only affects units.

I think they've been quietly updating card text to clearly show what heals nexus, what heals units, and what heals either/both: e.g., [runecard]Health Potion[/runecard]. 

5 years, 10 months ago · on New Shadow Isles Spell - Sap Magic

Race to 8 to get the first set of champions (which you already did).

From there: whatever feels best to you. The optimal ratio of cards:XP would be to either do like DoubleSummon suggests or alternate to a new region every level, but honestly I think its more important to get the cards you want rather than just maximizing …

5 years, 10 months ago · on Level up regions

[quote from="Author"]What is your favorite region to play? [/quote]

I would probably say Frejlord with SI as a close second, with Ionia and Demacia being my least favorite and Noxus and P&Z in the middle. (Note that the question was "favorite to play", not "most successful". :-P)

While the stat line and heal are obviously nice, the real value of this card rests on Toss & [runecard]Malokai[/runecard]. If Malokai is strong, then cards like this are awesome: he's an effective early game blocker (which SI generally lacks) and he heals, both of which you want for longer games. Plus, he will progress Malokai by 3 (4 if …

5 years, 10 months ago · on New Shadow Isles Card - Thorny Toad