Comments
889 totalQuote From CursedParrot Most people would agree that Glimpse Beyond is too powerful in its current state. The main problem is that it can be used as a 2 Mana draw 2 cards with no penalty if cast …
Great card. I know it doesn't look like much, but you get to play it, attack once with this + any other scouts, then attack again: its almost guaranteed to survive the first attack due to barrier, and if your …
I really dislike this card. I do like that it has the potential for some wacky antics that some streamer will make a funny Youtube video around, but in practice it's going to be WAY too circumstantial to be effective: …
Solid card. It reminds me of [runecard]Tianna Crownguard[/runecard], except its 2 mana cheaper AND it heals all your units so they're more likely to survive their second block.
So cool! I think it will actually be too slow in practice to be as effective as people think--a bit like [runecard]Warmother's Call[/runecard] or [card]Emeriss[/card] if you played HS--but I love playing big buffs, so I can't wait to build …
As a base 1 card -> 1 nexus damage, this card is terrible--like a worse version of [runecard]Blade's Edge[/runecard]. I'm giving it 5:5 though, as it is going to see a TON of play due of its ability to activate …
League of Legends MF English voice lines:
- Voice-over actress's name withheld from credits; speculated to be Melissa Fahn
Legends of Runeterra datamined MF voice lines:
To my ears: they sound different, but only …
L2 [runecard]Lee Sin[/runecard] plus [runecard]Might[/runecard] = 14 nexus damage plus either killing or recalling an enemy unit of your choice. :-P
Honestly, he's probably going to play a lot like original Yasuo--oppressive once he's leveled and you've got your …
This is a cheap 2-spells-for-1-card, which is exactly what [runecard]Lee Sin[/runecard] needs to be effective. The only thing that makes me a little uneasy is the first spell grants challenger, and Ionia isn't a class that's wanted a lot of …
Quote From Sykomyke Quote From Hellcopter Here are a few ideas on how to fix elusives:
5- Elusives can only block other Elusives;
6- Print a new Keyword: "Ward". Ward -> The unit and adjacent units …
This guy isn't independently very good (that 4/2 stat line just isn't great), but the card he generates is plus it allows for some very nice combo potential.
Obviously the main cause for this card is Lee Sin's L2 ability; I'm still trying to decide how I feel about it as a standalone spell. On the one hand, its a bit like a [runecard]Whirling Death[/runecard], [runecard]Decimate[/runecard], and [runecard]Will …
The biggest problem with elusives IMHO isn't any single elusive or even the mechanic itself, its how easy it is to build a burn deck around them.
The direct parallel is flying in M:tG. For those of you unfamiliar, …
Quote From JunLong Before the showcase of new cards, Darius was a semi viable champion pick. Having the strongest Power and overwhelm, and can level up mid combat to surprise lethal the Nexus was cool. But now, there …
OK, Ionia is my least favorite region by a mile, but these cards really make me want to start playing it. I love all the clever interactions--the Concussive Palm spell spawns a Tail unit who turns back into Palm when …
The more I look at this card, the less I like it in constructed. Sure, fleeting burst is nice--it gives you a really efficient way to dump your mana, and there will definitely be some meme-y YouTube videos of this …
Quote From BlueSpark Now, if "allies" included your Nexus, it might be worth considering for some midrange decks, but I remember reading that a dev already confirmed it only affects units.
I think they've been …
Race to 8 to get the first set of champions (which you already did).
From there: whatever feels best to you. The optimal ratio of cards:XP would be to either do like DoubleSummon suggests or alternate to a new …
[quote from="Author"]What is your favorite region to play? [/quote]
I would probably say Frejlord with SI as a close second, with Ionia and Demacia being my least favorite and Noxus and P&Z in the middle. (Note that the question …
While the stat line and heal are obviously nice, the real value of this card rests on Toss & [runecard]Malokai[/runecard]. If Malokai is strong, then cards like this are awesome: he's an effective early game blocker (which SI generally lacks) …