OldManSanns's Avatar

OldManSanns

Azir
Joined 08/05/2019 Achieve Points 1040 Posts 924

OldManSanns's Comments

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago
    Quote From Vincent3383

    I got daily quest for the first day but after completing them I haven't got another one for over a week.

    That sounds really weird--I'd put in a ticket to Riot

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago

    Quote From Author
    Why should I play anything that it isn't a yasuo deck?

    Because you might want to win a few games eventually?

    I kid.  I know Yasuo is a lot more powerful than before; I just don't think he's as dominant as the thread title would imply.  And honestly, Joe, if you personally are having fun then that's really the only reason that truly matters--and Yasuo definitely has a lot more potential for fun than say Scout-Rally or Aggro Burn or whatever else mindless meta decks are floating around these days.

     

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago

    Come to Runeterra--get all the emotes you could dream of!  Including the below of Gankplank impatiently pealing his orange...

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago
    Quote From Cronkonium

    20 health on Nexus isn't enough to stop an onslaught despite good spell-play where your spells cost 3 or more and they get constant units battering you. When they change their hand into decimate cards you could lose just by decimate ALONE...

    Sweet child, if you are losing to decks running Captain Farron that I fear your play is not as good as you suspect it is--there is sort of a running joke about how bad he is.  But to your point: yes, most LoR games will be decided before Round 10--especially if neither side is running healing.  I personally would consider Rounds 6-9 to be "midrange", not "early", but that's semantics.  As others have pointed out, there are probably deck improvements that would either help you apply more early pressure or better control aggro opponents--perhaps you'd like to share your current deck?

     

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago

    Last night, my thinking was that I would play around using my pre-expansion decks just to put in some XP into my new region rewards, waiting until after I get some freebees and some inspiration before crafting anything new.  I quickly made the following observations:

    1. EVERYONE was playing decks built around expansion champions, implying they heavily crafted immediately
    2. All my pre-expansion decks are very weak against these new decks:
      • My P&Z/Noxus aggro deck and SI/Frejlord control deck were both winless for the night. 
      • I finally had some mild success with Vlad + Braum of all things--still less than 50%, but at least I could grind out my bonus XP

    Did anyone else have comparable experiences?

    Assuming these are representative, I have mixed feeling.  On the one hand, it's probably good that the expansion cards are all powerful--I started playing M:tG right before Fallen Empire, probably the weakest expansion in their history, and it was overwhelmingly disappointing to be encouraged to buy all those shiny new packs just to find them easily beaten out by older cards and established decks.  And it is fair to draw comparisons to trying to use an "evergreen" deck in either Hearthstone or M:tG and being dominated by those using the full library.  On the other: I am very surprised that these cards were THAT much more powerful than the core set (assuming it's not just lack of ability on my end), especially considering this is the very first introduction of new cards.  It's a significant power spike overnight.  And I feel extremely sorry for any new players just getting started, trying to complete quests using starter decks.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago
    Quote From linkblade91

    I really like Miss Fortune, and Sejuani would definitely go in my Frostbite deck, but to make three of each would be most of my shards. Doesn't leave a lot of stuff for the supporting cards...

    Definitely better to wait and see if you open a free champion, THEN spend a few resources crafting around them IMHO.  It probably won't be the champion you "picked", but in my experience getting a little creative is even more enjoyable than just duplicating a meta deck.

    In reply to What will you craft?
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago
    Quote From TheTriferianGeneral

    However be aware of the fact that if you draw from the empty deck of the opponent YOU are going to loose because it doesnt matter from which cardless deck you drew

     

    Lol that's hilarious--I don't even need to actually see it I can just picture in my mind some cock-sure kid doing it out of sheer BM and then literally speechless as the "defeat" screen pops up.  Thank you for making my day.

    In reply to What will you craft?
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago

    Mine was over in like ~5 minutes--longer than normal, but not nearly as long as yours.

    Have you tried restarting your PC, or perhaps right-click -> Run As Administrator?  My guess is that there's a single task that the installer is hanging on, and they didn't make it robust enough to time out properly.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago
    Quote From CrDave

    I'm also in love with sea monsters even if they don't look super good

    Have you seen them all?  I'm sticking with my opinion that Nautilus himself isn't great, but between Devourer of the Depths and Terror of the Tides they've got some punch.  Shipwreck Hoarder and Abyssal Eye look pretty good too. 

    In reply to What will you craft?
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago

    Personally?  If I could magically wish for any deck out-of-the-gate, it would be something built around Miss Fortune because she just seems insane and fun.  But that said: I've had the most fun in this game when I see what I open and then build around my collection, so I'm going to wait for my vault and some expedition runs before committing any resources.

    In reply to What will you craft?
  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago

    I've warmed a little to this card after seeing how great some of the sea monster tribe is, but I'm still not impressed by it from a competitive point of view.  I think he'll ultimately play out Vladimir or Shen: good enough to make some fun off-meta decks around, but you'll never see him in touraments.

    Quote From Author
    His level 1 is not that terrible it can block against aggro boards the strongest unit.

    No man, it's bad.  Compare it to Braum: he's less than half the mana, regenerates, and he can challenge so he even helps on offense, yet he's one of the least-played champions because zero attack is just so bad.  I will grant that perhaps it isn't as difficult as I imagined to get deep in which case his L1 stats don't matter as much, but if you're paying seven mana for a toothless blocker you're going to be extremely sad--even moreso with as many On Attack effects that this expansion is going to bring.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago
    Quote From CrDave

    can make it rain hit the nexus?

     

    It does in the video, which is REALLY weird to me because it just says "to 3 different random enemies" and they've been making a deliberate effort lately to explicitly distinguish when cards target units, nexus, or both (example: Health Potion).  I would be surprised if either the effect isn't altered to only go units or the text is updated to reference enemy nexus.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago

    At the risk of sounding pedantic: there's at least one more new keyword, although I haven't seen any official announcement or even what its called.  It's whatever is associated with that white 'x' icon on Powder Keg.  I suspect it's "Can't Attack"--it looks like a sword with a strike through it, which is somewhat parallel to the existing "Can't Block" icon--but alternatively it might also have something to do with the kegs' stacking nature.  And I can't find anything comparable on any of the existing cards.

    Powder Keg Card Image

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago

    Yes, but most importantly: when will we be able to pick which face card gets shown in the deck library instead of it always being automatically assigned to the strongest champ?

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago
    Quote From CursedParrot

    On a less positive note, I really dislike the random damage card. Part of the reason I switched to LoR is that it didn’t have a lot of outcome randomness, like in hearthstone where a game can be decided by an Arcane Missiles. This version does seem a lot better though, since it damages 3 different enemies, but it’s still a direction I don’t like to see the game going. I think it should either specify the Weakest or Strongest enemies, so that it’s more predictable.

    Agreed.  I flinched a little when I saw L2 Twisted Fate picks the card he'll play at random but let it go--I could at least rationalize him being a little chaotic on theme--but Make It Rain does seem disturbingly close to [Hearthstone Card (Arcane Missile) Not Found] territory. 

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago

    I REALLY don't like this card--let me break down why.

    Let's start with his L1 stats: 7 mana 0/12 Tough and  Fearsome.  That's just bad--0 attack units are no good!  Sure he has tough, but he can't even kill a spiderling or pop a barrier, and he's vulnerable to a lot of Frejlord shenanigans.  And the Fearsome is meaningless: why would you attack with this guy?  The exception would be if he's received a buff, but in the regions he wants to be played--SI + BW--that's really hard to do.

    Then there's his L2 stats: 7 mana 13/13.  Sure, this is intimidating, but how realistic is it?  Well, we need to consume 21 cards from our deck including card draw (40 - opening 4 - 15 = 21).  Let's say we rush: with a Glimpse and 12 toss we get there on Round 7, which sounds pretty good right?  The problem is that tossing is SUCH a tempo loss I think this strategy is already dead twice over.   I think Toss decks are going to want to either play a stall game (think current Warmother's Calling) or respectable tempo game (think Draven + Ez or Elise + Karma), which means many of your early game plays aren't tossing and your L2 isn't coming online until late game, at which point he's not bad but also not great--you'd probably rather have a Ledros.

    Finally, there's his level-up effect and passive L2 ability.  Honestly, I think this is the only reason you play him--maybe as a 1-of for Malokai mirror matches.  The passive is nice but probably meaningless in most matches: by then you're probably top-decking without a lot of impactful ways to spend mana.  I think the level-up effect is the true cherry; if you've tossed a bunch of strong followers (especially if they have deep), you'd really like to shuffle them back into your deck.  I just don't see it to be powerful enough to overcome the L1 stat limitations.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago

    In light of the new Plunder mechanic, I'm updating my rating from 2:5 to 4:5.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago

    I really want to like this card.  He's like a cheeky Teemo: cast a spell to give him elusive, cast again to negate removal...  The problem is that Ionia elusive decks exist, and they will just block this guy with a Greenglade Duo or Assasin or even Bladescout and then that will be that.  The good news is that this probably means Ionia elusive burn as we know it will ultimately be significantly nerfed.  The bad news is that if Fizz is any good, elusive burn decks are just hoping to rise up to counter them--and if he's bad, then we'll he's bad.  Therefore I can't see giving him any higher than 2:5.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago
    Quote From Lycaon

    I hear that Legends of Runeterra is going live on 30th April. Is this date confirmed?

    South East Asia could not access the Open Beta.

    The one catch is they aren't launching yet in China or Vietnam, so hopefully you aren't in one of those countries. Otherwise: hope to see you Thursday!  This game is SUPER f2p-friendly: just make sure to hit Vault Level at least Level 5 preferably 10 every week by Tuesday and you'll have a some respectable decks after ~1 month and a decent collection after ~2.

  • OldManSanns's Avatar
    Azir 1040 924 Posts Joined 08/05/2019
    Posted 4 years, 8 months ago
    Quote From CursedParrot

    This seems far too inconsistent. Also, because of the plunder requirement this unit can’t really be played on turn 1, which makes it a lot worse.

    I generally agree with all this.  The one upside is he could potentially juice a Heart of the Fluft so this might push Bilgewater into the preferred second region for Poro decks, but realistically all Poros are just not meant to be played.