It's just a slower Eviscerate. Turn 10 is way too late for something like this to be OP, but it could still be the late game burst you need to seal the deal.
This is so hard to evaluate. Yes, clearly cheap attack buffs are great for DH, but you usually want to close the game before turn 10, so is it worth the wait?
OMG I love this. Similar to Nozdormu the Timeless. Let the shenanigans begin!
Decent AOE, but not a great card overall.
Great support for murloc decks, but it isn't likely to survive long enough to matter.
Groan, another caravan. This one has a great effect for Paladin, but like the others, it won't live.
Are there caravans for every class? I've seen 3 so far. I doubt any of them will be good enough to play.
Like Prospector's Caravan, no good because it will die. Now, Priest could buff its health and maybe keep it alive ...
It's just a slower Eviscerate. Turn 10 is way too late for something like this to be OP, but it could still be the late game burst you need to seal the deal.
Great card! Lots of value generation. Just hope it hits the right target!
Great card. Will boost the already very powerful spell damage Mage in concerning ways.
Wow this will make aggros decks cry. There will for sure be some scenarios where it sucks, but the potential is off the charts.
Sweet card. Just spice it up with a little spell damage ...
Flame Imp for everyone!
I can actually see this being playable.
Looks bad to me. It won't live, and if it does, probably only one turn.
Solid body for a taunt, but the ability is unlikely to be great. Frenzy does not activate if it dies.
This is a solid and useful card. Token Druid will love it, but other Druids will take it off Nature Studies sometimes, too.
Great card, even better with Nitroboost Poison, which has been used almost exclusively in Rogue so far.
This is for Sunscale Raptor, right? How can we abuse this? There has to be a way...
I'm riding the DH DR hype train all the way to value-town! Sign me up!
This is so hard to evaluate. Yes, clearly cheap attack buffs are great for DH, but you usually want to close the game before turn 10, so is it worth the wait?
It's a great card, just ... is it worth a deckslot?