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2,268 totalLike all the ranked spells, this needs time to pay off. If you have to play it early, it's just ok. In a drawn-out control match, this could provide the stats boost you need to outvalue your opponent. Thanks about …
In a control match-up, activating this will probably win you the game, as there will be no way to remove the portal. But you'd still be taking fatigue (unless you jam [card]Envoy Rustwix[/card] or something AFTER playing this). In most …
This looks insanely good, and solid support for [card]Swinetusk Shank[/card]. I'm a bit worried about the state of Weapon Rogue coming up. It might be just a tiny bit slower, but way more powerful.
It's a very interesting effect, but I don't think it will be very powerful. It's not removal, and it doesn't even completely neutralize the threat. I'm sure there will be some scenarios where it's good, but would be worth a …
I've been playing this exact deck a lot recently, and I can tell you all that it is fun as hell, and very competitive. As with any value-oriented control deck, aggro will sometimes rush you down, but the amount of …
That's a lot of cost reduction, obtained fairly easily. I think this card will be hugely powerful.
HYPE. I am very excited for the new game mode. Looks like it will have great flavor.
We need to know for sure what counts as a poison and what doesn't. If it's every card with poison in it's name, this will be OP. Way better than SSS.
Quote From Tetsuo Saurfang finally found his way to Hearthstone! Really cool.
And I never thought I'd see the resurrect mechanic in Warrior. We haven't seen that many Frenzy cards yet so it's hard to gauge the …
Quote From Trimutius Quote From JoeyJojo48 That's a 1-mana [card]Bloodlust[/card] at turn 10...
well not really... bloodlust gives up to 21 damage, while this at most
1 mana for 9 …
Clearly the watchtowers are not good enough on their own, so you need something like this to justify putting them in your deck. All combined, plus some other synergies we haven't thought of yet, there could be some real potential …
The video suggests playing this alongside [card]Blademaster Samuro[/card]. Will the order of events mean he gets the buff, THEN deals his AOE? That could be neat,
If you could have both Watchtowers as once, way better. Neither is great on its own.
Hmm. I really like the flavor. It's a bit like [card]Never Surrender![/card] but not Secret, and it can happen multiple times. If you opponent can deal with it on board, it's crap. But it they can't ...
Dang that's a strong card. Lots of cheap ways to get a decent bit of AOE, and several slightly more expensive ways to get a large AOE.
A new playstyle for DH is coming together slowly. We've now seen a card that summons DR's from hand, and one that summons them from the deck, and a card that draw them. There is a lot of flexibility here. …
With 10 mana and 5 active minions, Rogue can [card]Barrens Blacksmith[/card], [card]Pen Flinger[/card], [card]Shadowstep[/card], [card]Barrens Blacksmith[/card], [card]Pen Flinger[/card], giving the previous 5 minions all +4/+4. I dunno, just trying to imagine how to best abuse his card.
This is a very powerful effect, but only if you can make it stick, which doesn't seem likely.
Wait, if you play this at 10 mana when you have [card]Carnival Clown[/card] in hand, then play any 8-mana card (not …
I like this, a neat new mechanic. I'm so curious what the respawned minion will look like: will there be something like the silence effect?
Ok now I see the deathrattle synergy. Will it be good though? DH already has so many draw effects.