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Pezman

Joined 06/03/2019 Achieve Points 2235 Posts 2285

Pezman's Comments

  • Cards like this always find a way to be useful. You'll love evolving into it, of course, but Priest will be able to abuse it.

  • Slow, and no immediate impact. However, it can generate much value over time, especially if copied or resummoned. Compare to Twilight Summoner, which did not see a lot of play. The taunt could make the difference.

  • I think this is better than Hunter's Pack, not just because of the body, but you get to pick which resource you get, rather than just 3 randos that might not be that useful.

  • This is a massive sustainability tool, taunt and armor gain, plus it synergizes with other new cards.

  • Pretty versatile card, gets you a few things for only 1 mana. Way better than its predecessor On the Hunt.

  • With the other support we've seen, deathrattle DH will be good, I think. This would not be good otherwise, but I think it i will be worth playing.

  • We had this card back in Boomsday Project: Celestial Emissary. I don't think it was played much, but this new one has a stronger body and is neutral, so it might be useful.

  • Very interesting card. Leans more toward board control than burst damage.

  • When your goal is to make a giant Swinetusk Shank, buffs like this might be worthwhile.

  • This is clearly just to support new cards like Arid Stormer, which it will do very nicely. Not nearly as good as Fire Plume Harbinger, but it's neutral, so much more useable.

  • This is insanely good against aggro, if you can just activate it. 

  • This one is great. There should be no trouble activating it early, and it will make for great tempo.

  • Nice, strong support for murloc decks, but shouldn't be too powerful. I like it.

  • That's a really weak weapon stat-wise, but the Secret effect is pretty darn strong. There is good support for Secret Paladin this expansion, so I'm giving this 4/5.

  • Oh god, I don't know. They are printing so much support for this "destroy your own deck" Warlock, but what if you burn Neeru Fireblade and he was your win condition?

  • Like all the ranked spells, this needs time to pay off. If you have to play it early, it's just ok. In a drawn-out control match, this could provide the stats boost you need to outvalue your opponent. Thanks about how nasty Carnival Clown is right now in Druid after playing Survival of the Fittest. Now Warrior can do that too.

  • In a control match-up, activating this will probably win you the game, as there will be no way to remove the portal. But you'd still be taking fatigue (unless you jam Envoy Rustwix or something AFTER playing this). In most other matches, this is just a dead card. 

  • This looks insanely good, and solid support for Swinetusk Shank. I'm a bit worried about the state of Weapon Rogue coming up. It might be just a tiny bit slower, but way more powerful.

  • It's a very interesting effect, but I don't think it will be very powerful. It's not removal, and it doesn't even completely neutralize the threat. I'm sure there will be some scenarios where it's good, but would be worth a deckslot?

  • I've been playing this exact deck a lot recently, and I can tell you all that it is fun as hell, and very competitive. As with any value-oriented control deck, aggro will sometimes rush you down, but the amount of healing available through Armor Vendor and Aranasi Broodmother is significant. Tickatus can be a pain if he burns your Envoy Rustwix or Kanrethad Ebonlocke, but otherwise you should be able to generate enough Primes to make up for other lost cards. Other control decks can all be handled with a bit of luck and smart enough plays.