Pezman
LV.16 ProComments
2,277 totalSince it says "entered your hand this turn" instead of "drawn this turn," I assume it will activate after a [card]Shadowstep[/card] or other bounce effect. That could be very relevant.
This can stall very well for cheap, but not until you're at 10 mana. To fend off early aggression, it doesn't do much.
This is a pretty solid buff, though not OP. The burst potential with a board of murlocs is huge.
Too bad [card]Unseal the Vault[/card] is rotating, but I might try it with this in Wild. This might also make [card]Scavenging Hyena[/card] playable again.
If this were a Hunter card, it would be amazing. For Druid, meh. Druid already has so many ways to draw cards and cheat mana, this just seems underwhelming in that category. Plus, since you can't got the full discount …
I can't help but see this as a very unnecessary buff to weapon rogue. You already use your HP minimally because you always have a [card]Self-Sharpening Sword[/card] up. If you discover Demon Hunter, Hunter, Mage or Druid, you push extra …
Really powerful. Obviously, there are many minions you'd be happy to sacrifice with this (like [card]Nerubian Egg[/card]).
That's rough, losing those cards. It's not Discard, so I don't think you can get value from the loss. This might be too much of a drawback, despite how powerful the AOE.
Massive value generation here, and unlike [card]Y'Shaarj, the Defiler[/card], the 0-cost sticks.
[card]Violet Teacher[/card] but the tokens have +1/+1 and Lifesteal, and the Holy limit is minimal since that's most Paladin spells. Plus, with [card]Animated Broomstick[/card], you can get a bunch of immediate heals.
That's a lot of buffs! And it has immediate board impact!
What a package! Rush, survives trade, discounts spells (most Paladin spells are Holy) and can even attack again if it survives.
For 9 mana, you can play a [card]Tundra Rhino[/card] and 2 copies of this spell for 14 face damage. Add a buffed [card]Wolpertinger[/card] and we're almost at an OTK.
Some solid AOE. This should definitely see a good bit of play.
Awesome card, though obviously a really specific tech card. Premium stats for a 3-drop. Potentially great value if you get multiple Secrets, with the downside that your opponent know what they are (not so Secret after all). Of course, this …
[card]Antique Healbot[/card] can go cry in the corner. This is a LOT of healing, PLUS good stats for cost!
I'm assuming a Dormant minion you played last turn will wake up before this triggers? Just thinking about combining effects and potential ways to benefit.
This looks good to support combo/control decks.
Really solid card right here! Easy to activate, lots of stats (even more if you buff it in hand).
Not a great card in a general sense, but Hunter has almost always lacked decent draw. This could be useful, I just don't know in what deck yet,