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Pezman

Joined 06/03/2019 Achieve Points 2235 Posts 2285

Pezman's Comments

  • This has some serious damage potential. It's very cheap, so you could play quite a few murlocs alongside it (some of which have Rush and could trade and free up space for even more murlocs, plus you can give others Rush for the same effect).

  • Yeah, this looks pretty neat. At the very least it's a Frost Nova for 1 more mana, plus a body that more than makes up for it. But combined with other effects, it's solid AOE.

  • Great battlecry, but why a poisonous beast? Seems illogical lore-wise. 

  • I'm withholding judgment at the moment. There could be some ways to really go off here, but it might just be too slow and unpredictable. It sure is a neat idea though!

  • Wow this looks bad. I guess it pairs well with the new spell that burns cards from your deck? But in the late game when this will actually activate, it doesn't even go face.

  • Tour Guide felt left out and wanted to be included by classes other than Warlock and Hunter, so he designed this card and pitched it to Blizzard ...

  • Since it says "entered your hand this turn" instead of "drawn this turn," I assume it will activate after a Shadowstep or other bounce effect. That could be very relevant.

  • This can stall very well for cheap, but not until you're at 10 mana. To fend off early aggression, it doesn't do much.

  • This is a pretty solid buff, though not OP. The burst potential with a board of murlocs is huge.

  • Too bad Unseal the Vault is rotating, but I might try it with this in Wild. This might also make Scavenging Hyena playable again.

  • If this were a Hunter card, it would be amazing. For Druid, meh. Druid already has so many ways to draw cards and cheat mana, this just seems underwhelming in that category. Plus, since you can't got the full discount on this until you're at 10 mana, you will likely have drawn the beasts you want to discount already (unless you have managed to optimize the aforementioned mana cheat to reach 10 mana on turn 4).

  • Greybough's time to shine!

  • I can't help but see this as a very unnecessary buff to weapon rogue. You already use your HP minimally because you always have a Self-Sharpening Sword up. If you discover Demon Hunter, Hunter, Mage or Druid, you push extra damage. Warlock gives you EVEN MORE draw power. Shaman and Paladin are mediocre, and only Priest and Warrior are bad.

  • Really powerful. Obviously, there are many minions you'd be happy to sacrifice with this (like Nerubian Egg).

  • That's rough, losing those cards. It's not Discard, so I don't think you can get value from the loss. This might be too much of a drawback, despite how powerful the AOE.

  • Massive value generation here, and unlike Y'Shaarj, the Defiler, the 0-cost sticks.

  •  Violet Teacher but the tokens have +1/+1 and Lifesteal, and the Holy limit is minimal since that's most Paladin spells. Plus, with Animated Broomstick, you can get a bunch of immediate heals.

  • That's a lot of buffs! And it has immediate board impact!

  • What a package! Rush, survives trade, discounts spells (most Paladin spells are Holy) and can even attack again if it survives.

  • For 9 mana, you can play a Tundra Rhino and 2 copies of this spell for 14 face damage. Add a buffed Wolpertinger and we're almost at an OTK.