Comments
2,268 totalThere's finally enough discard synergy to make disco-lock viable since we just got [card]Hand of Gul'dan[/card]. I'm seeing disco-lock a LOT in wild, and they don't even run the flashier stuff like the quest. It's very powerful. This might be …
Pretty good, especially in wild. Ironically, it's Demon Hunter, not Warlock, who cold really abuse this card in standard right now.
Well this card will get some boards cleared, that's for sure. Will be totally bonkers for [card]Restless Mummy[/card].
This will make rez priests cry so hard! I love it and will craft it if I don't unpack.
Too expensive. A yeti for 5 mana plus overload, and if it dies on your opponent's turn, they can wipe the totems too. Neat concept, but probably not viable.
Cool cool, get some free trades. Cheap enough that you can combo it with Rush minions. Doesn't look overly good, but definitely useful.
Ok, does Spellburst activate "when" you cast the spell, or "after" you cast the spell? Cast [card]Brawl[/card], summon a 5/5, then it gets brawled away. That would be not so good.
Very very good. Easy to activate, good for both classes.
This will be an amazing card. Lackey synergy, deathrattle synergy. Way stronger in wild, but should be powerful in standard too.
Looks very good! Flexible for both classes, but not OP. There was a time when cheap/free 8/8's won you the game. That time has passed.
Summoning random minions with cost equal to _______ seems to be a theme this expansion. If the card is decently statted to begin with (like a 4 mana 4/4), I think it will be really good.
This looks insane. Now, Spellburst isn't Battlecry, so when you rez this, you can still steal something.
This will be pretty good I think. Maybe run this in wild with an apprentice, play some cheap spells then jam the old [card]Frostbolt[/card]/[card]Ice Lance[/card] to face.
I dunno. Potentially really strong reload. But [card]Plot Twist[/card]ing your opponent's hand could be good, bad, or completely irrelevant.
There will be frightfully consistent OTK's with this card in wild. I don't see it doing much in standard.
[card]Shadow Bolt[/card] cries in a corner. Of course, Shadow Bolt hardly sees play, but this is better enough that it will.
This seems totally nuts. Really good anti-aggro tool, but it also supports DH's aggro strategies.
Great to combo with the Shaman return a spell to your hand guy. Lots of mana early on, but that overload is gonna hurt.
This is my question indeed. It ought to, as the transformed minions should be there right away.
I can see both Druid and Hunter doing some nasty business with this guy. And really, just the copy ability. Buffs are buffs, but copying a potentially huge beastie is something else entirely.