Pezman
LV.16 ProComments
2,277 totalThis looks insane. Now, Spellburst isn't Battlecry, so when you rez this, you can still steal something.
This will be pretty good I think. Maybe run this in wild with an apprentice, play some cheap spells then jam the old [card]Frostbolt[/card]/[card]Ice Lance[/card] to face.
I dunno. Potentially really strong reload. But [card]Plot Twist[/card]ing your opponent's hand could be good, bad, or completely irrelevant.
There will be frightfully consistent OTK's with this card in wild. I don't see it doing much in standard.
[card]Shadow Bolt[/card] cries in a corner. Of course, Shadow Bolt hardly sees play, but this is better enough that it will.
This seems totally nuts. Really good anti-aggro tool, but it also supports DH's aggro strategies.
Great to combo with the Shaman return a spell to your hand guy. Lots of mana early on, but that overload is gonna hurt.
This is my question indeed. It ought to, as the transformed minions should be there right away.
I can see both Druid and Hunter doing some nasty business with this guy. And really, just the copy ability. Buffs are buffs, but copying a potentially huge beastie is something else entirely.
Nice card. Is it just me, or does everything so far look just okay? I haven't seen anything I think is terrible or busted.
Nice little card here. I like the flavor, as this will "clean up" a messy board.
Not bad, not great. Makes me wonder if there will be any way to double Spellburst, like Brann does for Battlecries.
Mini-[card]Loatheb[/card], not nearly as powerful, but a decent turn 2 play.
Really good! Fits in all kinds of decks, for either class. Great chance to get more secret options for Hanar.
Huge buff to Puzzle Box!!!
But seriously, very powerful but very expensive. By turn 10, you should be using this for lethal, so the buff to minions in hand and deck won't be relevant.
I absolutely love this concept. Gameboards have never made a difference before. It's a neat idea, and so unpredictable that it could be fun.
Here's the thing though: you can exploit this when playing old adventures, because you KNOW …
Wow! 8 mana 12/14, including 6 immediate damage. Then 6 more if they don't clear it.
I will kill it ... I will kill it NINE TIMES!
(I hope you enjoyed your Strongbad reference for the day)
Very good card! Here's the meme I'm waiting for: Rogue burgles this card, then plays this plus Shadowstep for literally INFINITE returns, then the biggest Edwin EVER.
No, Divine Spirit died for this. Just think: turn 1: this. Turn 2: Radiant Elemental, coin, Power Word Shield x2, Divine Spirit, Inner Fire = 16/16 on turn 2.