Is Herald of Dragons even worth using even in a dragon focused deck? It feels like you waste your turn 2 to get a dragon a turn earlier. And if you wait to cast it later it defeats the purpose.
I think they should have spell shield last until the beginning of your next turn. It's not realistic to have to use 2 spells for each threat that has it. And you have to pray that your 2nd spell doesn't get stopped.
Solari Soldier proven to be much better then expected. The true goal behind this card is NOT to play it on T1, but use him to block an attack from a key unit on later turns.
Wouldn't Solari shieldbreakerBADCARDNAME be better? Or does it have to cost one?
Well, there's the additional fact of how to deal with these threats. If you constantly get celestial cards, you will eventually get one that allows you to fetch Sol. so it's never a matter of if he shows up but when.
Sol has spell shield. So he's not the easiest threat to deal with. I played against a sol deck a few days ago, and killed him twice. But I did not have 6 spell to kill him 3 times. And that's assuming he doesn't get protected. And even if you do kill him. He's already given the pilot plenty of value. So it often doesn't matter.
Free spells and more free spells. I'm really not a fan of this format.
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If I go 7 wins in the first trial, but then like 2 or 3 wins in the 2nd trial….does it take my 2nd trials results over my 1st trials for the rewards (regarding cards/capsules/shards?).
Jokes aside, I can understand your frustration, but you should probably consider trying to tune your deck to hyper aggro if you don't get Targon in your draft expedition.
They have too many ways to stabilize. Most elisives have only 2 power, so Lunari Shadestalker can block, take a few points of your nexus, then block again. It's a perfect card in the format.
But I think Solari shieldbreakerBADCARDNAME is the most annoying card against aggro. It can block anything when powered up, it trades with almost everything aggro, and it stops fearsome cards.
But in the mirror, it often came down to who got a Falling Comet out of Invoke. When I finally lost, it was a game where I didn't get any but my opponent did. RNG plays a big part in the mirror. Though last time my choices were a bunch of Demacis cards that didn't work very well.
I think that you’re both right in your own ways. I think that Invoke cards basically work as a single card that is split into two smaller cards that can be played at different times. Once you play both “halves” of the invoke card (the invoke card itself and the Celestial it produces), you are down in card advantage in the same way that you would be by playing a single, expensive card. However, when you play the first “half” of the Invoke card you haven’t yet lost out on card advantage. Invoke cards are different from normal on-curve plays in that they take far longer to lose card advantage, but they are also far different than a pure late-game card like Tryndamere in that the two halves of them can be split up at different early parts of the curve, removing the downside of “bricking out” that late game cards have.
It depends. Because several celestial cards will get you a two for one by themselves. And the invoke card you played must be dealt with independently than the celestial card you get.
There's also the fact that it's not always the same card. I can't consider them half cards, because I can attack an opponent at 3 life with Moondreamer, (or block) and it doesn't matter that I don't play the celestial card it gave me. The card still does something. I would agree if all invoke guys were 0/1. They basically could do nothing but chump. But you can still use them to keep low defense guys at bay.
Also, your opponent can use a card to remove it, which is basically a -1 for them.
If we are talking invoke cards they are all low impact plays.
This on turn 1 doesn't do anything
This on turn 2 doesn't do anything
dito here
etc. etc.
So how do you beat this, you just play 1, 2, 3 cards that aren't bad and you win
The situations are harder to deal with depending on what they are running with this.
Splashing shadow for pings, splashing bilge for pings could make it harder for this list to get out aggro'd
Well, those guys can still attack block and trade. I think the entire point of evoke is to stall for the money cards. But when you say
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you just play 1, 2, 3 cards that aren't bad and you win
Which cards for example do you mean?
I guess fearsome would help. But most decent early fearsome cards can be pinged. Thankfully, Targon doesn't have ping and cheap removal outside of celestial cards (If it did it would be stupid.) But it seems to pair well with every region. So my best bet is to play Spiders I guess?
and are now trying to push your own concepts and view
How ironic.
I'm sorry that my disagreeing with you bothers you so much. I believe invoke provides card advantage. If you don't, you don't. But I've been playing it in expedition, and when my opponent isn't using Targon. I always have more cards than they do.
It's inevitable that, if you play only one deck eventually the meta will happen to favor decks that counter it. (Not saying it's the case here, I honestly don't know)
This will happen sooner or later. I think you should explore more cards / deck types. You have nothing to lose, you can only find something else you like.
I mean, I'm not complaining, but where is that bonus xp coming from? and how long will it last?
Is Herald of Dragons even worth using even in a dragon focused deck? It feels like you waste your turn 2 to get a dragon a turn earlier. And if you wait to cast it later it defeats the purpose.
I think they should have spell shield last until the beginning of your next turn. It's not realistic to have to use 2 spells for each threat that has it. And you have to pray that your 2nd spell doesn't get stopped.
Wouldn't Solari shieldbreakerBADCARDNAME be better? Or does it have to cost one?
Well, there's the additional fact of how to deal with these threats. If you constantly get celestial cards, you will eventually get one that allows you to fetch Sol. so it's never a matter of if he shows up but when.
Sol has spell shield. So he's not the easiest threat to deal with. I played against a sol deck a few days ago, and killed him twice. But I did not have 6 spell to kill him 3 times. And that's assuming he doesn't get protected. And even if you do kill him. He's already given the pilot plenty of value. So it often doesn't matter.
Yes. I created a deck to test it vs A.I. It worked there, but it was hit and miss during expeditions.
But the game updated so many times that it may have been fixed.
If Ihave a Solari Priestess in play and cast Morning Light with Daybreak. The priestess' Daybreak doesn't trigger.
I'd had it not trigger other daybreak effects either. Am I missing something?
Free spells and more free spells. I'm really not a fan of this format.
No, you get the best of the two results.
I tried, but Meteor Shower and Crescent Strike wreck me. I was going with an agressive elusive aggro. But they can use The Trickster to block and The Golden Sister and The Immortal Fire stop you dead in your tracks.
They have too many ways to stabilize. Most elisives have only 2 power, so Lunari Shadestalker can block, take a few points of your nexus, then block again. It's a perfect card in the format.
But I think Solari shieldbreakerBADCARDNAME is the most annoying card against aggro. It can block anything when powered up, it trades with almost everything aggro, and it stops fearsome cards.
But in the mirror, it often came down to who got a Falling Comet out of Invoke. When I finally lost, it was a game where I didn't get any but my opponent did. RNG plays a big part in the mirror. Though last time my choices were a bunch of Demacis cards that didn't work very well.
When I play Targon with invoke cards I win. If I play other regions, I lose. Or it's a mirror match.
Not fun :(
I don't know if the 8+ gimmick is ever going to be good and reliable. It doesn't give you good ways to make up for having dead cards early.
Unless I missed something.
It depends. Because several celestial cards will get you a two for one by themselves. And the invoke card you played must be dealt with independently than the celestial card you get.
There's also the fact that it's not always the same card. I can't consider them half cards, because I can attack an opponent at 3 life with Moondreamer, (or block) and it doesn't matter that I don't play the celestial card it gave me. The card still does something. I would agree if all invoke guys were 0/1. They basically could do nothing but chump. But you can still use them to keep low defense guys at bay.
Also, your opponent can use a card to remove it, which is basically a -1 for them.
That's good to know. I had missed that. (Never came up)
I think it's doing it for everyone.
Maybe it's preparing for an extra balance patch?
FYI. It was added.
The game keeps updating. I think they're doing hot fixes.
Well, those guys can still attack block and trade. I think the entire point of evoke is to stall for the money cards. But when you say
Which cards for example do you mean?I guess fearsome would help. But most decent early fearsome cards can be pinged. Thankfully, Targon doesn't have ping and cheap removal outside of celestial cards (If it did it would be stupid.) But it seems to pair well with every region. So my best bet is to play Spiders I guess?
How ironic.
I'm sorry that my disagreeing with you bothers you so much. I believe invoke provides card advantage. If you don't, you don't. But I've been playing it in expedition, and when my opponent isn't using Targon. I always have more cards than they do.
It's inevitable that, if you play only one deck eventually the meta will happen to favor decks that counter it. (Not saying it's the case here, I honestly don't know)
This will happen sooner or later. I think you should explore more cards / deck types. You have nothing to lose, you can only find something else you like.
So how do you counter it in expedition?
Thx.
Wait, what reward?
Also, deck looks cool. Did you find that Jeweld protector was worth it?