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randomfan

Elemental
Joined 03/17/2019 Achieve Points 1255 Posts 744

randomfan's Comments

  • I want this to be good because I have always like evolve Shaman. I just feel like any time that deck starts  to shine the player base really starts to get angry. I don't know, it feels slow and will require a bit much set up to make it worthwhile.

  • This one looks to be average. Yes it has value, but where is it going to go right now? Druid doesn't usually want minions in that mana slot. I guess it will be helpful of of discover effects or random minion generation.

  • Seems OK. I don't think warriors are running enough pirates  in standard to make this a regular card. It will be tried out in wild for sure. Maybe there will be more pirate warrior support in the future for it.

  • So you say you like card draw? Wow, this is something else. It wasn't that long ago that aggro decks include the  1/3 librarian that fills your hand to three cards at the end of your turn (yeah I'm too lazy to look up the name). I think this might have just as good a chance to be included. You don't have to worry about a minimum hand size and it demands removal along side a bunch of other minions that are hitting you in the face. It will also be good for the quests we have seen so far in needing very specific cards to be drawn. I think this will be a must have card for a lot of decks.

  • I love this card. I am almost certain it won't be a good deck but I'm sure it will be fun to try and make happen. I'm interested in how epic the animation will be to equip the weapon and what it will look like as it destroys the mana crystals. I think Hunter, Priest, and Druid will have a decent time making this work. Shaman might pull it off  if they can drop both minions and double Vivid Spores them. In any case, I'm looking forward to this one.

  • Quote From YourPrivateNightmare

    Priest can't because they don'T have copy effects thus far.

    Psyche Split, Gift of Luminance, Raise Dead, and even Rally and The Nameless One would like to have a word with you. Yes, The Nameless One would silence the one on the board, but as long as the silenced copy isn't the last one to die it will still add to the total  count of dead piggies.

  • I think this is just a meh card. Maybe the tradable keyword puts it in playable range, but I don't see where this is a tool Druid uses.

  • This is a nice use of the tradable mechanic. Current Shaman decks don't overload every turn, even those that historically used overload didn't hit that every turn. You won't ever really feel bad about having this  in hand.

  • It sounds like an interesting card, but I'm not sure how much value it can get. The best option is on a board with couple medium sized opposing minions. So you can clear one and still have a good sized threat left over. I do wonder if the buff can 'heal' it back up from being killed. For example, at 7/7 if it attacks an 8/6 minion it will have its health reduced to -1. But since it killed the minion it attacked it will gain +3/+3 to go to 10/2. We see  a similar situation in Battlegrounds with the Monstrous Macaw triggering  a Goldrin effect.

  • I like the tutored draw he has. As a few have mentioned already, it is a similar effect to Corpsetaker, except that you have to have three distinct cards to get the full effect. He does have the possibility to be a dead draw, but if you get him in the early late game (?) he could be a very strong play.

  • I think 2/6 worth of stats is already a vanilla 4 drop. Put  the stats on two taunt minions and add in 3 damage that can go  anywhere and this turns into a decently valued card.

  • I think this will be one of those legendaries that looks incredibly strong based solely on the effect but turns out to not work in a viable deck. Maximum value means running only big spells that don't need a target. Druid doesn't really have a game plan that relies on low cost control minions to wait for the big spells to come in. Maybe it can be made to work with Primordial Protector decks. I didn't watch the reveal, do we know if the  Cast When Drawn mechanic will also serve to corrupt cards in hand?

  • I like this card. I think it  will give plenty  of options in how it can be played. Probably the real limiting factor here is how many deathrattle cards there will be that it can pull from.

  • This also looks like a fun card. Giving Hunter some longer term value through the game is nice. Maybe this enables some playstyles that don't revolve around me go face.

  • I love this card. I don't know if it is more for the Princess Bride reference or the interesting decisions that you will make regarding how much to fill your board vs. how much to fill your hand. This should be a fun card.

  • I like the entire concept of the mounts. I think they will all get play within their  respective classes. This one is nicely versatile with some nice burst if a minion is already on board and the obvious dual layered removal.

  • On its face, this is seriously overpowered card. In reality, I fear it will suffer from inconsistency in drawing the right cards. How many 7 and 8 mana cards can you run to give you a good  chance to draw one of each of them  by the correct turn?

  • I like this card. It has a similar thought and feel to Mortal Coil. I think this will be a staple card in most Warlock decks.

  • I was playing some ranked just now and hit the next reward tier in Standard Ladder. As I was mindlessly clicking to progress the animations I thought something looked a little bit different about the rewards graphic. I went in to check and sure enough, the packs displayed for the month end reward look like they are going to be United in Stormwind card packs. I don't know if this was already noticed and announced, but it made some of my decisions a little easier. I was contemplating not logging in after July 31 until the expansion had launched to see if I could force it to be the new packs. Now I don't have to wait. I really think that is a nice move on Blizzard's part to make it so that we can get the new packs like that.

    As an aside, I've also been saving my packs from the rewards track, tavern brawls, and Book of Heroes/Mercenaries to open with the new expansion. I've got 30+ of those to go as well.

    In reply to Month End Rewards
  • There are probably too many spells available to be able to force this card to give a desired set of options, but it leaves the door open for the a good chance at any tech or otherwise situational spells there may be. I like the flexibility along with the possibility that it totally whiffs. As an aside, I feel there is no way this card sees play in wild. Way too many dud options to pull from in that card pool. Last second thought, this has to be a spell from your class, right?