randomfan's Avatar

randomfan

Elemental
Joined 03/17/2019 Achieve Points 1255 Posts 744

randomfan's Comments

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    I think this card will be just like caravans. There will be some achievement to draw a certain number of cards with it and it will be insanely frustrating to play. If you have it turn 1 and you go first, you might get a card off it. Otherwise, it is pointless.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    I think I'm just whelmed (neither over nor under) by this card. I don't think it really fills a void needed by any deck. I expect to forget this card exists within a few days of the expansion's launch.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    I like that they made a weapon tech card that is tradeable. It will let you feel a little better about slotting it into your deck if weapons (or tools) are only somewhat prevalent, but still strong. Let's start a petition to make all tech cards tradeable!

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    I think this is a decent card. It will have it's uses (does warlock run that increased hand size card anywhere?) in some controlly type decks. I like the neutral healing options.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    I think this has more potential than others are giving it. I feel like it could enable some interesting play styles. I think people's concerns about the biconditional rewards could be mitigated by realizing you don't play this on curve. Anything you want the coin for will most likely be late game so you can hold it until when you really need to get the coins in hand. That way they don't clog up hand space while waiting to draw the cards you need to play.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    I like being able to review a  card after playing it and seeing it played. The card is quite situational. I've never been able to feel like I got the most of any effect other than the one turn option. Both the healing and damage seem to be easily mitigated due to the amount of time given to prepare for them.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    I think this is a perfectly fine card. Just because it isn't busted doesn't mean it shouldn't be played. It should go well with any control leaning deck.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    This feels like a bust or boom kind of card. Drawing four cards doesn't happen consistently until mid to late game. If you are running this for some combo enabler you would probably have your cards, or at least most of them, by that time. But, you still need to have the draw engine. It just feels a little clunky.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    I think this has a chance to work out. The cards you will run to assist in completing the quest don't interfere with the possible win condition of the deck and even push it along once you have the final reward out. I think some version of a standard Darkglare deck will emerge to enable this.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    I like that it is upgraded from Spikeridge Steed. I'm not sure I like that it just pushes control priest a little more. I think if Priest has any minions on board to stick this on at turn 7 or later they will probably already be in a good position to win the game.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    I gave this 5 stars on the mere hope that it enables Shadow Priest as a viable thing. If only Day9 were still playing because I think he would love this card. I think I'll craft this one if I don't open it just to play the archetype. Hopefully this succeeds and leads to some other deck restriction cards that enable alternate hero powers.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    This might be useful. Hearthstone's history of handbuffing mechanics isn't the best, but they weren't all busts. I think someone else theorized that this might also be part of paladin's quest line. If so, that would at least make the deck a little more tied together.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    This looks like a strong and flexible card. Great for earlyish control and nice to cycle if the circumstances allow it. All around solid design.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    I really like the outline of this quest, but I'm scared that it is too slow and unreliable to complete. You have to use 9 spells to complete the quest, which is almost a third of your deck. Sure, there are discovers, including in the quest, to help mitigate that, but even then that is a lot of cards to use. And you have to count on being able to draw the controlling spells and utility spells before drawing the burn spells that you include to take advantage of the +3 spell damage. I just feel like it might be a tough road to get all the way there.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 5 months ago

    I like all of the mount cards, especially since they will all have different uses and not just a frustrating extra layer of taunt like the original steed was. Let's hope this brings around a slightly different style of hunter other than all face all the time.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 6 months ago

    I have been offered 2 legendary/20 packs Forged in the Barrens and 2 legendary/24 packs Wild. Both $19.99

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 6 months ago

    This could be good in the right deck, but Warlock isn't running that deck right now. I feel like if they want to ping for a card draw, there is a better option to draw one of your own cards than generate a random one.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 6 months ago

    I think this is the second best of the adventurer cards. A sticky minion that fits into a few archetypes. Most likely, the decks that run this won't care as much about which adventurer comes out, only that something is left over.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 6 months ago

    I feel like this is too slow and too random to be much use, and I'm ok with that. Paladin doesn't need any more tools right now.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 6 months ago

    This seems the best of the adventurer cards, but even then it isn't great. Sure, it ensures a playable card for the next turn, but you might not want to play the one you get. This is also the only one of the cards that can continue to generate value.