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randomfan

Elemental
Joined 03/17/2019 Achieve Points 1255 Posts 744

randomfan's Comments

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    This feels like what would have made the original patron more enjoyable. I like the limited use of the effect, kind of like what Spellburst is like on Gibberling.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    I like murloc options. This seems like a decent piece to help them stay on board and/or push extra damage.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    This seems like it will be a Warrior staple for a while. Draw three cards and do some board control? Any class would like that.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    Targeted draw is always a good thing. I know there are other cards that seem to promote deathrattle Demon Hunter. If I open this one, I might give that a try and see if it makes DH an interesting class (for me) to play.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    Auto include in weapon Rogue decks? Maybe in some warrior decks as well? I guess we'll have to see if any weapon decks are in play to know if this will have an impact.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    Decent option for some early control against aggro. The battlecry essentially gives it three attack against  anything that was on board when it was played. It also gives you a chance to activate any unused frenzy effects from your opponent if you choose. Although, I can see situations where that turns into a negative as well.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    I guess this is an ok secret that might have a chance to stick around before activating. I don't know, it feels underwhelming, but it could be a thing.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    I like the caravan cards. They seem like a nice little nod to the Barrens theme. Strange that Blizzard didn't feel the need to call them out as a part of the expansion specific highlights. Does this mean they will be a theme through the rest of the year with other classes getting theirs in as well?

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    This will be a staple of aggro decks. Decent stats and a good chance when played close to curve for extra face damage.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    Feels like a solid card. The card draw isn't guaranteed, but you can at least control your options with it. Looks like it will be decent.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    This is one of the posts that I think could see some play. You will definitely get one hit off it and if you get other valid threats on board you could get more. Could be a fun thing to put in control decks.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    Without more impactful Watch Posts this won't be a good card. Most of the time this will get himself and probably two other minions on board. There will probably be an achievement around him. I expect that will be the only reason to make a dedicated deck for him.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    I guess this could be a handy anti aggro tool. Although it takes up a board spot, it can at least match most zoo type minions to clear them out. Something like token druid could outvalue it, but it would at least give you a chance to even things up.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    This mechanic sounds cool, but we saw something similar back in the day with one of the early Trogg cards. I thought it would be high impact then, but it wasn't. I feel like the same will be said for both watch post cards.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    Here is the poison enabler for that weapon. This will give you two plus whatever extras you choose to generate through bounce effects. I don't know if this make Rogue any better, but it could remain consistent with some of the archetypes we have now.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    Will Handbuffs ever work? This might be the card that lets us know. It has always been so hard to pull off. I don't have high hopes this time around.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    I think this will require some actual knowledge of how to play whatever decktype it enables. This will not be one of those autopilot kind of decks. The real question will be can you keep your health high enough that a few turns of fatigue damage won't kill you while you try to finish off your opponent with a bunch of 3/2 minions. It says that it fills the board each turn, I presume that means start of any turn, yours or your opponent's.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    I think this will take some playing around with to figure out the best use. Like others have said, it isn't really removal, just a debuff that gives you a stat advantage. The enemy minion gets halved and this card essentially becomes that new stats with +1/+1. It doesn't help much against cards with an effect. It won't ever really kill anything with the battlecry either. I don't know, it seems 'meh'.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    I don't know if it will be good, but I already hate it. I'm one of those players that gets the feels bad from any kind of card removal by my opponent. I've always hesitated to play the original tracking because I focus too much on what I lose instead of what I draw, I hate Tickatus, the Warlock Gnome bugs me. This will just be further triggers. Hopefully the no deck Warlock doesn't become a thing.

  • randomfan's Avatar
    Elemental 1255 744 Posts Joined 03/17/2019
    Posted 3 years, 9 months ago

    This looks like good support for a Secret Paladin archetype, I just don't know if this is what the legendary needs to be a strong play. Most times when a secret comes into play your opponent does what they can to trigger it in the most advantageous way possible. I don't see many Paladin secrets that will last more than a turn or two. You'll need a secret or two in hand, plus a few in your deck, at the same time that you draw this weapon and have Smythe in hand to play. I just think it will be a tough thing to set up in a meaningful way.