Welp, I guess I'm playing every rogue card in this expansion. These cards look insanely fun. Gonna have a field day with wishing well and get 4 Priestess Valishjs in a row.
Also, with the introduction of "or", does Bounty Wrangler give you two coins or one when you activate both conditions at the same time?
Pretty sure that the rarity cycle is the way it works. But I don't think that would be bad since you know, it's not like excavate only does something when you do it every 4 times. The other rarity treasures are pretty damn strong too. So even if it's slow, the value excavate rogue gets might put the game in a chokehold until the opponent curdles.
I honestly wish they make cards for the other classes as seemingly random as warlock's. Deckbuilding is my favorite aspect of Hearthstone. I love this set of cards because it's not immediately apparent as to what cards go along with what so figuring out which works is going to be very exciting.
Wait a minute, Flash of Lightning HAS to be absolutely broken in wild right? If you have Spirit of the Frog on board and the only spells in your deck are 1-mana nature spells, then frog will draw your entire deck since when you cast them they cost 0, which then frog will draw another 1-mana nature spell which then will be discounted again.
I mean you don't even have to do this, it's still an insane amounts of discount anyways.
Seems like Standard will have a taste of wild mech paladin. Inverntor's Aura is worse than Mechwarper and Galvanizer since they can't be drawn with Radar Detector but still, mech discount cards are really really strong.
Haven't played hearthstone in a while (blame Marvel Snap) but holy fuck, Groovy Cat and Spread the Word will skyrocket even druid from niche to at least high tier 3. I can't overstate just how insane these two cards are in that deck. You can even (hehe) tutor Groovy Cat with Living Seed (Rank 1).
Guess I'm going back in again oh darkness my old friend.
Really surprised with the choices of the cards that they trickled down. I thought they're gonna go for the less popular cards like maria hill or helicarrier. But damn, She-Hulk and Absorbing Man? They're some of the cards in my top priority to get.
I do still think it takes too long for these cards to trickle down though. Hopefully we'll get more information on that token shop improvement at least before the patch goes live.
Oh cool. A sick new card that I won't be able to play until like 6 months from now.
At least the people at SD team are actually listening to feedback. I hope they fix the card acquisition system soon and give us more information on the trickle-down system.
As for Sauron himself, his effect is really damn powerful. Shuri Zero is already a really good deck in the meta and they get this card as additional consistency. Kinda disappointed that his effect has nothing to do with dinosaurs but ah well.
So just played 2 games of marvel snap because I was stuck on a train.
1. Deck number 1 patriot mystique
2 deck number 2 cerebro
Effectively they are the same deck, they both provide aura buffs for units, or are "tribal" decks without any inherent synergies or intrigue beyond buff math because math wins
Even worse this is an evolution of the pool 1 Swarm decks that used blue marvel and Tarzan. But instead of having your big auras cost 5 and 6 they cost 3.
3 is better then 5.
Marvel snap is such an complicated and interesting game!
Yeah, Patriot and Cerebro are pretty much the same deck. The only difference is on the deckbuilding portion of it but playing against them are pretty much almos the same.
I don't take too much offense on it though, every card game has a strategy that is similar to one another.
And also to be fair to Patriot and Cerebro decks you should expect different things from them. When playing against a Patriot deck you should expect an Ultron coming at the final turn. You don't need to expect that in a cerebro deck because they can't run them unless some twisted maniac came up with Cerebro 8.
Most of the rest of the disruption cards should never have been printed, IMO. To me, they are just there to prevent me from being able to execute my plan. In addition, disruption cards should have a decent chance of being dead cards (and Armor is a great example of this). It should be at least a bit of a risk to include them in your deck. But many of the disruption cards have a very low inclusion risk - they are just too good against nearly anything your opponent is doing. Both goblins are a fantastic example of this problem.
Two other examples: why would you ever not use Debrii if you're playing a zoo-type strategy? She causes a huge headache for your opponent, and she's neutral or even good for your own deck. And Daredevil? Literally every deck should have him in it. He gives an absurdly unfair advantage. (Incidentally, did you know that Daredevil reveals literally every card the person is playing, even if should be hidden otherwise? Whatever they do, you see it, even if it's behind the Invisible Woman.) I do own him, and I was using him often until I uninstalled the game again yesterday, but it felt super unfair to have such an enormous advantage over my opponent.
Both goblins actually do have some risk in them. If you play those two against a destroy deck (Which is very common in the current meta), they're just extra noms for Carnage and more reduction for Death. You're essentially spending resources helping their gameplan. They also can be sent back an opposing Odin, or blocked by a Cosmo, or they can just fill the location if they read your deck and come to a conclusion that you have a goblin in your deck.
I never thought Debrii to be that much of a headache though. Yea she's annoying, but not like escape worthy IMO. She's also not a neutral play. The base power for 3 energy cards is 4 power.
Daredevil is an interesting one, because yes you do get a big information advantage over your opponent, but it actually makes your plays a lot more predictable too. If you have daredevil on board, your opponent can prepare for the upcoming 5 energy plays (Prof-x, Gamora, Aero) from you and play around them.
So maybe Snap will start to release more interesting archetypes and strategies with time who knows. Give us old school card players something to sink our teeth into.
Well, the game is still like less than 5 months old so there most definitely will be more in the future.
Would be a shame if, you know, new cards are locked in a pool where the chance to get them is very low thus removing any aspect of hype for new card releases and having to wait a still unknown window of time in order to get them more reasonably (Potentially months after release) and thus making the card collection feels like absolute shite.
I disagree with the notion that disruption is ruining the game. Without enough of them, the game will just turn solitaire and boils down to whoevers deck is better or whoever draws their cards better.
I understand that disruption is frustrating to play against, but it's definitely a necessary evil. The disruption cards that they printed are for the long run. They printed one for every situation where if it goes unanswered, it will turn the game into solitaire. Cosmo is there to prevent Wong from getting free value. Leech is there to prevent Sera from running away from the game easily. Armor is there to stop Bucky and Death from pretty much getting a free advantage.
Leader is bullcrap though, I can at least agree with you on that. But even then, he's there to check decks that depend on putting huge power out of nowhere at turn 6. Still needs a little power tuning though.
If anything, the most boring games to me are against the bots because if the games are easy then what is there for me to lose? 8 cubes from them feels like nothing. Outplaying another player around their disruption and plays feels absolutely fantastic.
I feel like some of you are just playing with the wrong mindset. Stop thinking about rank. Seriously, you will feel miserable if you do so. You will forget that you're playing the game for fun.
Just kidding lol. There's actually a lot more to expect when you start to dip at pool 3. The game is still at its infancy stages when it comes to deck building. It took people this long to realize that Leech is actually a pretty good card to counter against a sera deck or death wave. There are definitely counterplays in the game, it's just used much differently than LOR.
In LOR or magic, counterplays are like a debate. People exchange answers until one exhausts the other.
In Marvel Snap, it's like rock paper scissors with prior knowledge. You have to know on the spot what you're opponent is playing based on the given information throughout the game.
But at the and of the day, it's all based on preference really. I personally dislike LOR because it's so goddamn exhausting to play. Every game is too long and takes too much thinking for my small brain, I just want a quick dopamine hit but also still strategize at least a little bit.
The ones who got nothing and boosters from the caches actually benefit the most since they have an additional chance to get a card from reopening them.
I wonder if this'll get review-bombed just like Overwatch 2 and Diablo 4 did. Easy to say that it will because Activision-Blizzard.
I think it's more thematic if it does work. You're a rogue, just cheat the system.
Welp, I guess I'm playing every rogue card in this expansion. These cards look insanely fun. Gonna have a field day with wishing well and get 4 Priestess Valishjs in a row.
Also, with the introduction of "or", does Bounty Wrangler give you two coins or one when you activate both conditions at the same time?
Pretty sure that the rarity cycle is the way it works. But I don't think that would be bad since you know, it's not like excavate only does something when you do it every 4 times. The other rarity treasures are pretty damn strong too. So even if it's slow, the value excavate rogue gets might put the game in a chokehold until the opponent curdles.
Some of these cards feels overtuned but appropriate in wild:
The rest of the cards are still pretty interesting too. I'm pretty excited for this set overall.
I honestly wish they make cards for the other classes as seemingly random as warlock's. Deckbuilding is my favorite aspect of Hearthstone. I love this set of cards because it's not immediately apparent as to what cards go along with what so figuring out which works is going to be very exciting.
Wait a minute, Flash of Lightning HAS to be absolutely broken in wild right? If you have Spirit of the Frog on board and the only spells in your deck are 1-mana nature spells, then frog will draw your entire deck since when you cast them they cost 0, which then frog will draw another 1-mana nature spell which then will be discounted again.
I mean you don't even have to do this, it's still an insane amounts of discount anyways.
Seems like Standard will have a taste of wild mech paladin. Inverntor's Aura is worse than Mechwarper and Galvanizer since they can't be drawn with Radar Detector but still, mech discount cards are really really strong.
Golganneth, the Thunderer is going to be real fun in big shaman. Cheat him out with Muckmorpher then just keep resummon or summon a copy of him with Reincarnate, Ancestral Spirit, Criminal Lineup or others and then just spam the AOE option.
It's gonna suck, but boy it's gonna be so much fun.
Did they forget about My boy Mogu Fleshshaper again or is it intentional at this point? :(
Love Everlasting curves right into Shadow Essence. Oh man.
Haven't played hearthstone in a while (blame Marvel Snap) but holy fuck, Groovy Cat and Spread the Word will skyrocket even druid from niche to at least high tier 3. I can't overstate just how insane these two cards are in that deck. You can even (hehe) tutor Groovy Cat with Living Seed (Rank 1).
Guess I'm going back in again oh darkness my old friend.
Really surprised with the choices of the cards that they trickled down. I thought they're gonna go for the less popular cards like maria hill or helicarrier. But damn, She-Hulk and Absorbing Man? They're some of the cards in my top priority to get.
I do still think it takes too long for these cards to trickle down though. Hopefully we'll get more information on that token shop improvement at least before the patch goes live.
Oh cool. A sick new card that I won't be able to play until like 6 months from now.
At least the people at SD team are actually listening to feedback. I hope they fix the card acquisition system soon and give us more information on the trickle-down system.
As for Sauron himself, his effect is really damn powerful. Shuri Zero is already a really good deck in the meta and they get this card as additional consistency. Kinda disappointed that his effect has nothing to do with dinosaurs but ah well.
Yeah, Patriot and Cerebro are pretty much the same deck. The only difference is on the deckbuilding portion of it but playing against them are pretty much almos the same.
I don't take too much offense on it though, every card game has a strategy that is similar to one another.
And also to be fair to Patriot and Cerebro decks you should expect different things from them. When playing against a Patriot deck you should expect an Ultron coming at the final turn. You don't need to expect that in a cerebro deck because they can't run them unless some twisted maniac came up with Cerebro 8.
Both goblins actually do have some risk in them. If you play those two against a destroy deck (Which is very common in the current meta), they're just extra noms for Carnage and more reduction for Death. You're essentially spending resources helping their gameplan. They also can be sent back an opposing Odin, or blocked by a Cosmo, or they can just fill the location if they read your deck and come to a conclusion that you have a goblin in your deck.
I never thought Debrii to be that much of a headache though. Yea she's annoying, but not like escape worthy IMO. She's also not a neutral play. The base power for 3 energy cards is 4 power.
Daredevil is an interesting one, because yes you do get a big information advantage over your opponent, but it actually makes your plays a lot more predictable too. If you have daredevil on board, your opponent can prepare for the upcoming 5 energy plays (Prof-x, Gamora, Aero) from you and play around them.
Well, the game is still like less than 5 months old so there most definitely will be more in the future.
Would be a shame if, you know, new cards are locked in a pool where the chance to get them is very low thus removing any aspect of hype for new card releases and having to wait a still unknown window of time in order to get them more reasonably (Potentially months after release) and thus making the card collection feels like absolute shite.
Oh wait.
I disagree with the notion that disruption is ruining the game. Without enough of them, the game will just turn solitaire and boils down to whoevers deck is better or whoever draws their cards better.
I understand that disruption is frustrating to play against, but it's definitely a necessary evil. The disruption cards that they printed are for the long run. They printed one for every situation where if it goes unanswered, it will turn the game into solitaire. Cosmo is there to prevent Wong from getting free value. Leech is there to prevent Sera from running away from the game easily. Armor is there to stop Bucky and Death from pretty much getting a free advantage.
Leader is bullcrap though, I can at least agree with you on that. But even then, he's there to check decks that depend on putting huge power out of nowhere at turn 6. Still needs a little power tuning though.
If anything, the most boring games to me are against the bots because if the games are easy then what is there for me to lose? 8 cubes from them feels like nothing. Outplaying another player around their disruption and plays feels absolutely fantastic.
I feel like some of you are just playing with the wrong mindset. Stop thinking about rank. Seriously, you will feel miserable if you do so. You will forget that you're playing the game for fun.
Fuk u dude your opinion sucks.
Just kidding lol. There's actually a lot more to expect when you start to dip at pool 3. The game is still at its infancy stages when it comes to deck building. It took people this long to realize that Leech is actually a pretty good card to counter against a sera deck or death wave. There are definitely counterplays in the game, it's just used much differently than LOR.
In LOR or magic, counterplays are like a debate. People exchange answers until one exhausts the other.
In Marvel Snap, it's like rock paper scissors with prior knowledge. You have to know on the spot what you're opponent is playing based on the given information throughout the game.
But at the and of the day, it's all based on preference really. I personally dislike LOR because it's so goddamn exhausting to play. Every game is too long and takes too much thinking for my small brain, I just want a quick dopamine hit but also still strategize at least a little bit.
The ones who got nothing and boosters from the caches actually benefit the most since they have an additional chance to get a card from reopening them.