Comments
446 totalI bet Coilfang constructor will be a quite popular pro player choice. The skill ceiling of that card is pretty high.
If the hands aren't cleared then Neptulon will threaten 24 damage (16 from Neptulon attacking twice and the hands individually) for the next turn but they're not that hard to clear so eh.
Also, I would say that this …
This actually looks really fun. Deckbuilding is gonna be quite hard though. You pretty much have to think of every location in the game since some of them are really limiting like Crimson Cosmos (Can only play 4-6 cost cards) …
Nah, the issue is definitely Kael'thas. No card should allow you to play 2 Ultimate infestations and a Miracle Growth in turn 4.
Finally, the suffering can end.
But at what cost? Switcheroo getting banned in wild. This means Darkglare Priest will be noticeably weaker, but I'm sure we'll find a replacement for it even if it's not as good as Draw …
Please don't ban Switcheroo, I like my Darkglare Priest very much :(
Kinda opposed to banning Switcheroo since it's a useful tutor for decks that aren't Boar/Darkness like Spell Priest. Hopefully they found a way to balance the card without ruining it for other decks.
Good, I can finally stop being butthurt. Hopefully the balance changes are good enough for me to be able to play the game again.
Kind of dependent to the deck that you're playing too. Certain decks would benefit more from going second like even warlock.
Quote From Maurice Or how about this:
3 mana: Swap the mana cost of 2 minions in your hand.
The card becomes way more consistent this way and the otk will still be available, but the …
Or, I have a better idea. Make it so that Switcheroo only swaps health. That way:
- The card is still as effective at tutoring for decks that want it.
- Solving the standard version without nerfing twin fin. …
Easiest solution is probably to nerf Switcheroo's mana cost to 5. It's very sad though because Switcheroo is an effective tutor for other priests decks that needs it, and it's ruined by a broken interaction.
Man, that Darkglare Priest seems very very fun. I'll have to disenchant some legendaries to craft it though. But damn, if Switcheroo is nerfed later I might be screwed over. I'll have to hold myself from crafting it until a …
Quote From Neoguli [quote from="sense124"]I don't really understand what you're arguing for here. Are you trying to defend this deck for at least having a counter to it?[/quote]
PSA you are talking to someone who tried to …
Quote From Neoguli It is what it is. Those classes can build decks around the technical techs into Switcheroo Priest, even if they are otherwise subpar into other decks nor are their strongest decks, but if the Switcheroo …
Quote From NLbouncyknight not even 48 hours and already cry about decks that need nerf .
Thats a big lol
Oh trust me, I'm 100% aware that I'm going into this sounding like your average …
Quote From Neoguli Yes, the deck is reliant on the game being nice to you, but at least there are viable counters to the strategy. If my proposed ones would emerge, then Priest would need to run anti- …
Quote From Maurice Easy nerf -> 3 mana: Draw 2 minions. Swap their mana costs.
Just kill this kind of broken decks. The card would still be playable.
That's not a nerf. …
Quote From dapperdog
Quote From dapperdog Does hunter essentially punishes this deck hard with [card]pressure plate[/card] and [card]freezing trap[/card]?
Im not sure how team will address this problem, except nerfing boar or changing [card]switcheroo[/card] altogether. Its actually doing the same …