You don't include this in your deck, but it'll be a fun finisher off of random generation sometimes. It just costs too much and does too little for how random it is - would've been better as more damage and only to minions.
Hahahhahahaha.... I love it. Literally Yogg take the wheel. I don't even care if they end up having to tweak the numbers on its abilities, I just love the idea of Yogg and I'm so happy to see him back in Standard.
Demon Zoo will be a thing, I'm basically betting on that as my one certainty of the expansion. Does Ring Matron make it into those lists as their final high end card? I mean... Savannah Highmane used to be the top end for Hunter, so maybe if they really need the Demons, yeah.
Love it. Rogue seems like the most obvious deck for it, but there's certainly other classes to consider it for, especially the traditionally lategame ones. Priest and Warrior seem like contenders.
Oh, I love it. I know it'll be bad (I hope it'll be bad) but I love cards like this and I can't wait to lose spectacularly after pulling random nonsense from my all-spell deck.
Seems really strong, even if you aren't running lots of huge spells. Being able to flexibly add an extra copy of any spell in your deck to your hand at only 2 mana (sort of, basically, kind of) feels great in most situations, I'd say.
I love this card, but I do hope it stays a meme. Luna's Pocket Galaxy was miserable when it was good, so hopefully this manages to straddle the line of fun, but not insane. Others have already mentioned a bunch of great combos - can't wait to try some.
The glue for every Menagerie deck in Standard, and probably will find its way into things like Murloc decks where it's just a really big body for them, doing something they don't normally do.
Here's a fun one - Totem Shaman with their new Legendary.
Feels like a weird mash of effects. I can't see this seeing play - maybe if it had Rush baseline, too? As is it's a 5 mana 3/2 that can ping some damage out - but probably not nearly enough to be useful.
Paladin got a lot of Silver Hand support this set, so I would not be surprised to see this card a lot. Makes me want to start brewing full Silver Hand nonsense in Wild, too.
Love seeing this kind of effect on a neutral minion, even if it probably won't see play due to the unpredictability of when you can actually use the effect. Fun note: if you try to activate its Deathrattle before it dies, you can't get it a second time, since it'll Silence itself.
Decent for spell synergies I guess? Sethekk Veilweaver in Priest? And will probably be run in Mill in Wild, though I don't think it'll push it over the top or anything.
I mean, this card is fine, but I don't think I really want to run it in any of my Demon Hunter decks. Demon Hunter has such good cards already, and this just doesn't feel like it fits with them.
Seems pretty decent, honestly. Sure, sometimes you're going to end up with a terrible low stats minion because of it, but at the very least your opponent probably won't remove that minion thanks to the Stealth, giving you a free set-up for any Stealth synergies.
Combo card! I imagine this'll be hated by a bunch of people in no time once someone figures out how to break it. Priest has plenty of spells, so this will definitely see play.
You don't include this in your deck, but it'll be a fun finisher off of random generation sometimes. It just costs too much and does too little for how random it is - would've been better as more damage and only to minions.
Hahahhahahaha.... I love it. Literally Yogg take the wheel. I don't even care if they end up having to tweak the numbers on its abilities, I just love the idea of Yogg and I'm so happy to see him back in Standard.
Demon Zoo will be a thing, I'm basically betting on that as my one certainty of the expansion. Does Ring Matron make it into those lists as their final high end card? I mean... Savannah Highmane used to be the top end for Hunter, so maybe if they really need the Demons, yeah.
Love it. Rogue seems like the most obvious deck for it, but there's certainly other classes to consider it for, especially the traditionally lategame ones. Priest and Warrior seem like contenders.
Oh, I love it. I know it'll be bad (I hope it'll be bad) but I love cards like this and I can't wait to lose spectacularly after pulling random nonsense from my all-spell deck.
Decent enough without the Corrupt, and then nuts when it upgrades. I'd expect to see this in most Shaman lists so long as they aren't super low-cost.
Seems really strong, even if you aren't running lots of huge spells. Being able to flexibly add an extra copy of any spell in your deck to your hand at only 2 mana (sort of, basically, kind of) feels great in most situations, I'd say.
Love a good disruption card, and the fact that it also hits your stuff so you can upgrade your weak-bodied Battlecry minions is a great bonus too.
I love this card, but I do hope it stays a meme. Luna's Pocket Galaxy was miserable when it was good, so hopefully this manages to straddle the line of fun, but not insane. Others have already mentioned a bunch of great combos - can't wait to try some.
The glue for every Menagerie deck in Standard, and probably will find its way into things like Murloc decks where it's just a really big body for them, doing something they don't normally do.
Here's a fun one - Totem Shaman with their new Legendary.
Feels like a weird mash of effects. I can't see this seeing play - maybe if it had Rush baseline, too? As is it's a 5 mana 3/2 that can ping some damage out - but probably not nearly enough to be useful.
Paladin got a lot of Silver Hand support this set, so I would not be surprised to see this card a lot. Makes me want to start brewing full Silver Hand nonsense in Wild, too.
Love seeing this kind of effect on a neutral minion, even if it probably won't see play due to the unpredictability of when you can actually use the effect. Fun note: if you try to activate its Deathrattle before it dies, you can't get it a second time, since it'll Silence itself.
Decent for spell synergies I guess? Sethekk Veilweaver in Priest? And will probably be run in Mill in Wild, though I don't think it'll push it over the top or anything.
I mean, this card is fine, but I don't think I really want to run it in any of my Demon Hunter decks. Demon Hunter has such good cards already, and this just doesn't feel like it fits with them.
Absolutely nuts. Wouldn't be surprised to see it nerfed just like Lesser Emerald Spellstone was.
Seems pretty decent, honestly. Sure, sometimes you're going to end up with a terrible low stats minion because of it, but at the very least your opponent probably won't remove that minion thanks to the Stealth, giving you a free set-up for any Stealth synergies.
I've gone on about it on like every Warlock card, but Demon Zoo is real and I'm interested in it. This seems really easy to essentially gain you mana.
Combo card! I imagine this'll be hated by a bunch of people in no time once someone figures out how to break it. Priest has plenty of spells, so this will definitely see play.
I mean, a 2 mana 3/2 is fine, and two of them is good. I just don't know that Shaman loves swarming the board with those right now?