6 total damage for 3 mana, even if some of it has to go to a minion, is very good. Combine it with Inara for 10 damage anywhere you want plus a 3 damage ping on a minion. Reminds me of Bash - 3 damage plus (minor class theme).
I'll be running this at least until I manage to clear a full board with it. After that, who knows - it'll depend on the meta probably, since you need a good number of targets for it to be worth including.
Seems too winmore to be worth the deckslot, since if you aren't casting it for 0 it's way too weak, and when you are you're probably already doing just fine.
6 damage and you get to draw a card - which even gets buffed? Seems super solid. Definitely not for every deck, but would be shocked if you don't see this a fair amount due at the very least to N'Zoth.
A simple, strong card for Standard Secret Mage. Rigged Faire Game seems much better in light of this, since it'll stick around for this to trigger from.
Less versatile than Feral Rage, but very reminiscent of it all the same. I think this sees a fair amount of play, because it isn't hard for Druid to Corrupt this and they don't need it on turn 3 anyway.
I just don't see why you play this instead of just having the Eclipses in your deck? Maybe to make sure you have them both in hand at the same time, I guess? Seems bad though.
Paladin seems set to be able to spam out a decent number of Recruits, so this seems good. I'm more excited to mess around with it in Wild with as many other Silver Hand cards as possible.
One of my favourite arts of the set, I love the flavour behind it. Definitely will see experimentation in every Secret class (except Paladin), though I'm not sure which ones keep it - maybe Mage only?
Seems reasonably achievable if you know your deck well enough. I just don't know if Druids are actually that starved for card draw that this is something they really want.
I love it. N'Zoth Druid becomes a deck based on this one card, honestly, it's just absolutely massive. More than that, I just think the artwork is fantastic.
I can't really add much more to what people have already said - Demon Hunter doesn't struggle to reach 6 attack, and a 6/6 Rush for 6 is already pretty decent. Making it cost 1 is just insane.
More Res Priest, More Res Priest! I know most people hate it, but I'm glad to see support for it every now and then. This is a big card and even with all the spell reduction I don't see it being too much of an issue, honestly.
There are some neat applications where you - instead of pulling a normally big minion to Res later - pull a small minion with a good effect and make it massive and harder to kill. Imagine a 10/10 Evasive Wyrm, for example.
Cool to see Doomhammer on a minion. I like the idea of giving any weapon you have a boost and Windfury, makes the whole attackShaman thing seem way more viable.
Really strong weapon, but Demon Hunter already has plenty of those. I think it sees play? Since the versatility of being able to be played as a minion too makes up for clogging your hand with weapons sometimes.
Confection Cyclone might give this a chance in Standard, but I'll head to wild to try this out I think. Not bad off random generation, I guess.
I thought this was just fairly decent - until I realised this is another big Elemental to resummon with N'Zoth. Then I became far more interested.
6 total damage for 3 mana, even if some of it has to go to a minion, is very good. Combine it with Inara for 10 damage anywhere you want plus a 3 damage ping on a minion. Reminds me of Bash - 3 damage plus (minor class theme).
I'll be running this at least until I manage to clear a full board with it. After that, who knows - it'll depend on the meta probably, since you need a good number of targets for it to be worth including.
Seems too winmore to be worth the deckslot, since if you aren't casting it for 0 it's way too weak, and when you are you're probably already doing just fine.
6 damage and you get to draw a card - which even gets buffed? Seems super solid. Definitely not for every deck, but would be shocked if you don't see this a fair amount due at the very least to N'Zoth.
A simple, strong card for Standard Secret Mage. Rigged Faire Game seems much better in light of this, since it'll stick around for this to trigger from.
Seems nuts. Discard the Spider Egg with this and you get an extra two 3/2s on board, plus whatever you had already, which is a great swing.
Less versatile than Feral Rage, but very reminiscent of it all the same. I think this sees a fair amount of play, because it isn't hard for Druid to Corrupt this and they don't need it on turn 3 anyway.
I just don't see why you play this instead of just having the Eclipses in your deck? Maybe to make sure you have them both in hand at the same time, I guess? Seems bad though.
Nothing special, but the 8 armor makes the randomness palatable. Obvious great target for Solar Eclipse, too.
Paladin seems set to be able to spam out a decent number of Recruits, so this seems good. I'm more excited to mess around with it in Wild with as many other Silver Hand cards as possible.
One of my favourite arts of the set, I love the flavour behind it. Definitely will see experimentation in every Secret class (except Paladin), though I'm not sure which ones keep it - maybe Mage only?
Seems reasonably achievable if you know your deck well enough. I just don't know if Druids are actually that starved for card draw that this is something they really want.
I love it. N'Zoth Druid becomes a deck based on this one card, honestly, it's just absolutely massive. More than that, I just think the artwork is fantastic.
Ah, so this is how I break Rock Rager. Seems too all-in to me, though that isn't going to stop me from trying another Armagedillo deck.
I can't really add much more to what people have already said - Demon Hunter doesn't struggle to reach 6 attack, and a 6/6 Rush for 6 is already pretty decent. Making it cost 1 is just insane.
More Res Priest, More Res Priest! I know most people hate it, but I'm glad to see support for it every now and then. This is a big card and even with all the spell reduction I don't see it being too much of an issue, honestly.
There are some neat applications where you - instead of pulling a normally big minion to Res later - pull a small minion with a good effect and make it massive and harder to kill. Imagine a 10/10 Evasive Wyrm, for example.
Cool to see Doomhammer on a minion. I like the idea of giving any weapon you have a boost and Windfury, makes the whole attackShaman thing seem way more viable.
Really strong weapon, but Demon Hunter already has plenty of those. I think it sees play? Since the versatility of being able to be played as a minion too makes up for clogging your hand with weapons sometimes.