Seems pretty strong too - I like the interaction that it becomes easier to Corrupt as you play your Libram-reducing cards. Glad Librams are getting one last shout, they seem like a cool thing Paladins could do once in a while.
It'd be a little bit funky for sure - there are no existing Overkill cards that ask you to make a decision. It'd come up very rarely, because I can't think of a Warrior card that'd allow you to activate it, but you're right that it'd probably need to Adapt randomly as we understand the interaction currently.
I could see it being changed to have the effect only take place after the spell finishes - so for example, Mass Hysteria resulting in one minion being killed would then let you Adapt after it fully resolves, if Sand Shark has survived - if they wanted to introduce decisions to Overkill cards.
All that said, I don't see a reason to DQ the cards in discussion because they have an effect that triggers when your deck has no minions and thereby fulfill the prompt. You can downvote them to hell if you want to, but for me they're perfectly legal.
This isn't true though - both cards have an effect that will trigger with exactly one minion in the deck (themselves). They aren't legal for the competition because their trigger isn't having no minions in the deck, but having no other minions (explicitly allowing one minion).
An idea i had. I always like the idea of paladins conscripting people that wouldn't normally be in their army, like ogres or giants, trolls, or beasts.
This card turns off its own effect, since it is itself a minion in your deck.
Wow, I had really forgotten how much happened this year - my Priest rework seems so much longer ago than that, and Demon Hunter feels like it's been a part of the game for years.
Can't wait to see what the next year brings us - both for Fan Creations, and Hearthstone as a whole! I wonder what the next big shake-up will be for us creatives, and if anything can ever top a whole new class to play with.
While in the past Changeling has only appeared on Shapeshifters (and we can assume it will continue to only appear on Shapeshifters), there are many Shapeshifters that don't have Changeling, including Glasspool Mimic.
Even if the mechanic didn't already exist, I doubt they'd change existing Shapeshifters to have the mechanic, there are just too many. Even only on Arena there's like 5 at least. With MtG being a physical card game they just don't like to do errata if they can help it.
Excited to see Changeling here though, I've never played with it myself and it seems like such great glue for any random tribal deck you're trying to make happen.
To clarify, since I've seen some designs here that won't fit, we're specifically looking for characters that have already had playable cards (or were tokens like Amara, Warden of Hope). The various characters from adventures wouldn't count, since they were never in Standard - we're looking for a new interpretation, not a completely original card.
Seems like a solid update that addresses a lot of the issues people had with the new system. I'm especially glad to see things like the Quests that required Legendaries be addressed - that felt like something they could easily just glance over.
I'm also glad that they acknowledge that additional event experience should not be considered when looking at progression along the rewards track - that should be an extra bonus, not something required to get the full experience.
The final note that these changes aren't the end of it is also a welcome one. While what we see here looks good, we can't be complacent with stuff like this. It's always good to be vigilant with rewards systems, because they're so easy to tweak to be worse - MTGA has a battle pass that has been consistently priced the same, despite not always running for the same length of time or offering the same amount of rewards, as an example.
Disappointed that it took this long to address, but very optimistic with how they've addressed it.
Can't wait for this! It's been a pretty busy week for reveals all around the gaming world, so this is a nice way to close that out.
Seems pretty strong too - I like the interaction that it becomes easier to Corrupt as you play your Libram-reducing cards. Glad Librams are getting one last shout, they seem like a cool thing Paladins could do once in a while.
Competition Theme: Fond Fairewell
It's time to go out with a bang - get your game on!
BloodMefist is asking for some fun and games to send off the season, so let's get creating!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Competition Theme: The Price Is Right
The market is fluctuating - these Costs are all over the place!
DavnanKillder wants us to manipulate the market this week and send some card Costs into a frenzy!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
It'd be a little bit funky for sure - there are no existing Overkill cards that ask you to make a decision. It'd come up very rarely, because I can't think of a Warrior card that'd allow you to activate it, but you're right that it'd probably need to Adapt randomly as we understand the interaction currently.
I could see it being changed to have the effect only take place after the spell finishes - so for example, Mass Hysteria resulting in one minion being killed would then let you Adapt after it fully resolves, if Sand Shark has survived - if they wanted to introduce decisions to Overkill cards.
This isn't true though - both cards have an effect that will trigger with exactly one minion in the deck (themselves). They aren't legal for the competition because their trigger isn't having no minions in the deck, but having no other minions (explicitly allowing one minion).
This card turns off its own effect, since it is itself a minion in your deck.
Competition Theme: Oops! All Spells!
We better not see any minions in your deck - or at least, none when you play these cards!
DavnanKillder and grumpymonk come together to give us a magical prompt this week - just make sure there's no minions lingering around!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Wow, I had really forgotten how much happened this year - my Priest rework seems so much longer ago than that, and Demon Hunter feels like it's been a part of the game for years.
Can't wait to see what the next year brings us - both for Fan Creations, and Hearthstone as a whole! I wonder what the next big shake-up will be for us creatives, and if anything can ever top a whole new class to play with.
Happy Holidays guys - I hope that even if you didn't get to celebrate how you planned to you still managed to have some fun.
Here's to a happy and healthy New Year!
It's been fun watching everyone collect Snowflakes over the month waiting for the event - hope you all enjoy it!
We do indeed! Congratulations to the both of them
Competition Theme: Secret Santa Snowdown
As we did for our spooky celebration, you've got three separate prompts for this competition - your card just has to meet one of them to qualify!
If you're really in the holiday spirit, why not try and design a card which meets all the requirements?
Happy Feast of Winter Veil! Let's get ourselves in the festive mood to help liven up the end of a somewhat rocky year!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
Please note: This is a special competition and not in a normal season.
Competition Theme: When Worlds Collide
It's time to get creative and try out some new combinations!
Hordaki is looking for your best mash-up cards as we come up to the end of the year - so get creative!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
While in the past Changeling has only appeared on Shapeshifters (and we can assume it will continue to only appear on Shapeshifters), there are many Shapeshifters that don't have Changeling, including Glasspool Mimic.
Even if the mechanic didn't already exist, I doubt they'd change existing Shapeshifters to have the mechanic, there are just too many. Even only on Arena there's like 5 at least. With MtG being a physical card game they just don't like to do errata if they can help it.
Excited to see Changeling here though, I've never played with it myself and it seems like such great glue for any random tribal deck you're trying to make happen.
I believe they clarified that this will be given to players who've passed the level in a future update, rather than immediately with the patch.
To clarify, since I've seen some designs here that won't fit, we're specifically looking for characters that have already had playable cards (or were tokens like Amara, Warden of Hope). The various characters from adventures wouldn't count, since they were never in Standard - we're looking for a new interpretation, not a completely original card.
I'm updating the rules to note this too.
Competition Theme: Original Character, Do Not Steal
It's time to revisit some old favourites that have rotated to Wild and give them a brand new twist!
Sothis wants us to celebrate some of the creative new characters introduced in previous Hearthstone expansions - let's get Wild!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Competition Theme: In The Swing Of Things
We're taking a swing at a rarely done type of weapon this week!
We have linkblade91 up to the plate this week for our theme - let's see how they end up swinging!
As always, I can be reached through Discord or here on the site via PM if you have any issues to report.
Competition Phases
Here are the phases of this card design competition
Discussion Thread Rules
No thread rules were added to this season. Please populate and manually edit this thread with them.
Seems like a solid update that addresses a lot of the issues people had with the new system. I'm especially glad to see things like the Quests that required Legendaries be addressed - that felt like something they could easily just glance over.
I'm also glad that they acknowledge that additional event experience should not be considered when looking at progression along the rewards track - that should be an extra bonus, not something required to get the full experience.
The final note that these changes aren't the end of it is also a welcome one. While what we see here looks good, we can't be complacent with stuff like this. It's always good to be vigilant with rewards systems, because they're so easy to tweak to be worse - MTGA has a battle pass that has been consistently priced the same, despite not always running for the same length of time or offering the same amount of rewards, as an example.
Disappointed that it took this long to address, but very optimistic with how they've addressed it.