Love the pun, love seeing a Legendary Totem. Definitely gonna be attempting to make this a thing, which it might actually be given all the Totem support floating around right now.
There really is a lot of this 'card that results in a net 0 mana spent for something'... thing. I mean, that's always good, and this one might even let you pull off a combo easier.
I don't know that we're there yet, but I can't be mad about continued support for an archetype. Too many times we've seen something - Freeze Shaman, I'm talking about Freeze Shaman - tried out and then just thrown aside. So good on them keeping up this weird Murloc/Dragon thing.
I mean, obviously you put this in any Elemental mage deck. Does it have any legs in Standard though? Maybe, since you can more easily pull off the Elemental Allies sidequest now and pull your Grand Finale or something.
It's not bad, but it's not good, and that means it won't be played. If it didn't need to be Corrupted for the Rush I'd say it was insane, but as is it just comes down a bit late and doesn't really do as much anymore when you want it to.
You love to see a potential counter for Lorekeeper Polkelt combo decks. On the other hand, you may run this as the top end of an aggressive deck, since you don't care about burning your cards. Then again, why not just run various Giants?
Here it is, one of my favourite cards in the set! We gonna be playing Plagued Protodrake and all sorts of other nonsense in my Hunter lists. I don't even care if it's good, it's so much fun.
Bad? Bad. I'm not even sure you run this in dedicated Pirate lists. Like, sure, sometimes you can kill a minion thanks to all the cards you've played that turn. Other times you maybe do a couple damage with it. Why use up space in your deck like that, especially on such a miserable topdeck?
My only experience with this card I managed to rotate the board the wrong way because the prompt wasn't clear to me - so that was fun. I like the effect though, always down for wacky things like this.
I mean, it makes Bumper Car not suck (which I find myself saying a lot to try and make myself like that card more). I don't really see myself wasting a deckslot on this - just run a better card in general instead of hoping for some great marginal trades because you got a little extra Attack.
I suppose maybe Demon Hunter with their summonable Rushes?
Yay, more Resurrect Priest cards! Yes, this card is for me specifically - I know many people hate it, and I just don't care because it is so much fun to play.
Assassinate but it can cost (0). Will see play in C'Thun, the Shattered decks, and probably in other lists that just run things like Ticket Master which still gets it down to a 2 mana kill spell.
I see a lot of excitement for the disruption potential, but honestly I don't think it really does enough to warrant the hype. It delays the game by a turn, and doesn't even stop your opponent from doing things on that turn. By turn 10 the effect is flavour text, so you need to play it before then unless you plan on dumping two at once, and to what end? What does this actually do, really?
1 mana 2/5 Taunt plus a Fiery War Axe? Seems good. Even if we considered the pre-nerf mana cost this is insane. Definitely gets added to Pirate lists, and honestly seems good enough to run in lists where the tribe doesn't even matter that much, if at all.
Utterly insane when you've built your deck right. I must admit that I did have an amusing Duels moment where my opponent failed to clear my Demon Hunter board with this, so it can backfire (and is obviously terrible in the mirror) but in general this is a really efficient one-sided board clear.
Once the combo with Lorekeeper Polkelt in Wild is figured out, I'll for sure be running that. In Standard, it's just pretty good value, so it probably sees play honestly.
Solid card even if the new archetype doesn't take off. Any Shaman that has like, two or three weapons would be happy with this.
Love the pun, love seeing a Legendary Totem. Definitely gonna be attempting to make this a thing, which it might actually be given all the Totem support floating around right now.
There really is a lot of this 'card that results in a net 0 mana spent for something'... thing. I mean, that's always good, and this one might even let you pull off a combo easier.
I don't know that we're there yet, but I can't be mad about continued support for an archetype. Too many times we've seen something - Freeze Shaman, I'm talking about Freeze Shaman - tried out and then just thrown aside. So good on them keeping up this weird Murloc/Dragon thing.
I mean, obviously you put this in any Elemental mage deck. Does it have any legs in Standard though? Maybe, since you can more easily pull off the Elemental Allies sidequest now and pull your Grand Finale or something.
It's not bad, but it's not good, and that means it won't be played. If it didn't need to be Corrupted for the Rush I'd say it was insane, but as is it just comes down a bit late and doesn't really do as much anymore when you want it to.
You love to see a potential counter for Lorekeeper Polkelt combo decks. On the other hand, you may run this as the top end of an aggressive deck, since you don't care about burning your cards. Then again, why not just run various Giants?
Here it is, one of my favourite cards in the set! We gonna be playing Plagued Protodrake and all sorts of other nonsense in my Hunter lists. I don't even care if it's good, it's so much fun.
Bad? Bad. I'm not even sure you run this in dedicated Pirate lists. Like, sure, sometimes you can kill a minion thanks to all the cards you've played that turn. Other times you maybe do a couple damage with it. Why use up space in your deck like that, especially on such a miserable topdeck?
My only experience with this card I managed to rotate the board the wrong way because the prompt wasn't clear to me - so that was fun. I like the effect though, always down for wacky things like this.
I mean, it makes Bumper Car not suck (which I find myself saying a lot to try and make myself like that card more). I don't really see myself wasting a deckslot on this - just run a better card in general instead of hoping for some great marginal trades because you got a little extra Attack.
I suppose maybe Demon Hunter with their summonable Rushes?
Yay, more Resurrect Priest cards! Yes, this card is for me specifically - I know many people hate it, and I just don't care because it is so much fun to play.
Easy inclusion for a Control Warlock deck - though it remains to be seen if we'll actually have one running around in the new meta.
Assassinate but it can cost (0). Will see play in C'Thun, the Shattered decks, and probably in other lists that just run things like Ticket Master which still gets it down to a 2 mana kill spell.
I see a lot of excitement for the disruption potential, but honestly I don't think it really does enough to warrant the hype. It delays the game by a turn, and doesn't even stop your opponent from doing things on that turn. By turn 10 the effect is flavour text, so you need to play it before then unless you plan on dumping two at once, and to what end? What does this actually do, really?
1 mana 2/5 Taunt plus a Fiery War Axe? Seems good. Even if we considered the pre-nerf mana cost this is insane. Definitely gets added to Pirate lists, and honestly seems good enough to run in lists where the tribe doesn't even matter that much, if at all.
Obvious Zoo and Aggro bait. Does it make the cut in those lists? Maybe? I'm not convinced, but I tend to undervalue cards like this so who knows.
Great joke on a bad card. Still, I like seeing amusing twists on old things, even if they're trash.
Utterly insane when you've built your deck right. I must admit that I did have an amusing Duels moment where my opponent failed to clear my Demon Hunter board with this, so it can backfire (and is obviously terrible in the mirror) but in general this is a really efficient one-sided board clear.
Once the combo with Lorekeeper Polkelt in Wild is figured out, I'll for sure be running that. In Standard, it's just pretty good value, so it probably sees play honestly.