Does Token Druid even want this? I understand the idea behind it but I'm just not sure it's fast enough. I'd rather play more token generating spells than clog the board with 1/1s.
Man, the more I look at all these Spell Damage cards again the more interested I become. This seems solid even without Spell Damage, so with it I'm intrigued.
Decent enough. Never going to be an allstar or anything but I can see this making its way into decks. I love it all the more having learned the flavour behind it, it's a perfect representation of the effect.
My brain isn't big enough to come up with the combo that breaks this card. Somebody figure it out for me so I can feel smart when I use it to get to like, Rank 10? Wait, we don't use those anymore, do we? Gold, then.
I've danced around it a lot when talking about Soul Fragments before, but I've been too much of a coward to just say it: I think all the pay-off cards probably won't see any play at all, even when they look as insanely good as this.
Not because they're bad - because they definitely aren't - but because the deck is just better without them.
One of the first examples of Spellburst! I like this card, I think it's very solid. Nothing to write home about, but worth considering in any spell-heavy deck.
A Control Paladin might run this, but I don't know if that deck will exist. 8 mana 3/9 Battlecry: Kill a minion* is good... but not good enough for an aggressive or midrange Paladin deck, I think.
I think this might be a sleeper hit of the set? Like a lot of people seem to think it's good, but I think this is going to be insane. It feels like Fire Fly but often better.
I'm really not convinced on this one. I can see how it's meant to work, but I just don't know that it'll be worth anything outside of a straight combo deck, in which something more reliable like Malygos feels better to me.
I want it to be good, but the randomness probably kills it unless there's a Druid deck that really needs some early game without having any minions there - which there might be, with Guardian Animals. At least it would guarantee you some plays in Arena, which is always a bonus.
Just friendly minions is a huge downgrade from something like Corridor Creeper. I don't think any Demon Hunter deck really cares about a card like this.
Does Token Druid even want this? I understand the idea behind it but I'm just not sure it's fast enough. I'd rather play more token generating spells than clog the board with 1/1s.
Sigh... guess I'll be forcing this deck to work for a few weeks, huh? It's just... so interesting an idea.
Feels a little random, but in the end a 4 mana 4/4 that summons... anything is pretty good, honestly, so this isn't actually all that bad.
Man, the more I look at all these Spell Damage cards again the more interested I become. This seems solid even without Spell Damage, so with it I'm intrigued.
Decent enough. Never going to be an allstar or anything but I can see this making its way into decks. I love it all the more having learned the flavour behind it, it's a perfect representation of the effect.
Can't wait to slam this on turn 10 and hope for the best. I love these kind of branching decision cards, such a fun design.
This is actually really kind of good? I like that it's also a target you'd want to buff.
Oh no... not again... our perfect 100% accuracy...
Thanks for pointing it out! It probably doesn't change how good the card actually is - still very random - but important to have these things checked.
My brain isn't big enough to come up with the combo that breaks this card. Somebody figure it out for me so I can feel smart when I use it to get to like, Rank 10? Wait, we don't use those anymore, do we? Gold, then.
I've danced around it a lot when talking about Soul Fragments before, but I've been too much of a coward to just say it: I think all the pay-off cards probably won't see any play at all, even when they look as insanely good as this.
Not because they're bad - because they definitely aren't - but because the deck is just better without them.
One of the first examples of Spellburst! I like this card, I think it's very solid. Nothing to write home about, but worth considering in any spell-heavy deck.
It's like Poisoned Blade but not awful and worded in a way that doesn't make me want to tear my hair out.
A Control Paladin might run this, but I don't know if that deck will exist. 8 mana 3/9 Battlecry: Kill a minion* is good... but not good enough for an aggressive or midrange Paladin deck, I think.
I think this might be a sleeper hit of the set? Like a lot of people seem to think it's good, but I think this is going to be insane. It feels like Fire Fly but often better.
This'll be an auto-include in Token Druid and Aggro Hunter. It just does everything they want.
Love Beast Druid, love Beast Hunter. Don't know how much I love this in Standard, but I can see where the idea is going.
I'm really not convinced on this one. I can see how it's meant to work, but I just don't know that it'll be worth anything outside of a straight combo deck, in which something more reliable like Malygos feels better to me.
I want it to be good, but the randomness probably kills it unless there's a Druid deck that really needs some early game without having any minions there - which there might be, with Guardian Animals. At least it would guarantee you some plays in Arena, which is always a bonus.
This is just really, really solid. Great if the meta gets too aggressive.
Just friendly minions is a huge downgrade from something like Corridor Creeper. I don't think any Demon Hunter deck really cares about a card like this.