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ShadowsOfSense

Joined 10/23/2018 Achieve Points 1510 Posts 1111

ShadowsOfSense's Comments

  • I like it in theory, but past cards based on your opponent casting spells have all been bad. This does not seem good enough to change that.

  • Good stats, comes in right after a Dagger Up on turn 2 to help clear the board. Seems like a fun inclusion.

  • Good stats, though I don't know if I run it straight. Definitely fun to pick up off Font of Power.

  • Kind of wish it was Taunt instead, honestly. Rush minions are a bit too varied and some of them kind of suck.

  • Holy Wrath Paladin, away! This card screams combo at the top of its lungs.

  • Seems real good so long as you're running at least a few Spell Damage minions. Since Lab Partner is so good, I expect this will see play.

  • Forces removal or silence on the minion, this seems really good. Good enough to push Paladins away from Murlocs? We'll see.

  • This is the card that has me most excited for the Spell Damage stuff in Shaman. Reliable, hard to interact with Spell Damage is a huge boost for the deck.

  • Immediate inclusion in every Even deck? Demon Hunter exclusive for Standard? Poor River Crocolisk.

  • Imp-losion but it's Spell Damage based. I like the idea, don't know if Shaman loves it though since they can't do much with the Elementals afterwards.

  • Better than Arcane Shot for the most part. No face damage is obviously bad in Hunter, but I think the bonus more than makes up for it.

  • Love the effect. We need to see if Big Demon Hunter or Control Demon Hunter pans out, which I don't think it does.

  • Dragon decks used to really like Twilight Guardian, which this is comparable to. I think this could find a home in Dragon Mage or Dragon Priest.

  • Strong. If Soul Fragment pay-offs are played, it will be in Demon Hunter, not Warlock.

  • This seems really good. Reaper's Scythe makes this exciting in Warrior; Vulpera Toxinblade and Self-Sharpening Sword have it covered in Rogue; Doctor Krastinov for both of them.

  • I love this twist on Choose One. I hope we see more designs like this in the future, where you augment the first option in the second.

  • Another 'gets better the later you play it' card. Can't wait for someone to accidentally try and Coin out a larger spell for her.

  • Probably better than Captain Greenskin in most decks. Obviously great that you get an immediate proc of the effect the turn you play it. Will see play for sure.

  • Another deckbuilding puzzle for me to run my head into over and over if I open this one up.

  • Mage doesn't want this, Rogue doesn't want this... maybe if you could Discover the minions summoned too, but as is you're too likely to get trash options.