ShadowsOfSense
LV.12Comments
1,030 totalI am a sucker for a good pun.
I wonder if this is intended to give Taunt Warrior some more Standard presence, or as an offering to Wild. I'll certainly be glad if we don't see any more Mechs …
Super interesting card. I can see it backfiring sometimes - if you have to use it on a big board, I can see an incoming clip of someone facing 7 [card]Murloc Warleader[/card]s - but in general, pretty good removal that …
Lots of interesting ideas here!
I'll go through anything that stands out to me. If I don't mention it, I have no problems with it.
- [card]Feral Rage[/card], [card]Infested Wolf[/card], [card]Ancient Shieldbearer[/card] and [card]Darkshire Librarian[/card] were already absolutely …
They want me to play ridiculous Yogg-style Mage again don't they? I mean, I'm going to, obviously, I'm just gonna miss the actual Yogg at the end =P
Would you mind providing a screenshot of the home page you see?
I've tried opening the site in Firefox but I just get the regular homepage, which includes a link to the forums.
Quote From sinti Hm, so Reborn will most likely have a "bubble" or some kind of visual effect like divine shield minions? That is good! I was affraid how would we tell, if Reborn triggered or not and …
First card is worded wrong, as is the third one. Also, this image has been around since at least mid-2017. This is an old, old fake.
As an aside, to go with a lesson learned from SSBU 'leaks', always …
The idea for the Dual-Class cards certainly sounds interesting, but tying them to playing the class in-between them seems incredibly strange. A Mage, for example, would be playing Hunter and Paladin cards, but would also Discover Mage cards? Or would …
To be fair, artists can draw whatever, but Blizzard doesn't need to keep it in their game. If they want to pivot more towards family-friendly and away from the darker and more mature WoW source material - which they seem …
They could certainly add more sexualised men, but that's a quick way to get their rating changed. To be perfectly honest, I'm not sure how they've hung on to a PEGI rating of 7 (as in, suitable for ages 7+) …
Four cards changed for Boobs, four cards changed for Blood.
I think the new art is better than the old art (with the exception of [card]Headcrack[/card]... and [card]Eviscerate[/card], obviously). If they want/need to be PG, they can be PG. …
Not necessarily for any specific deck, but I crafted Golden [card]Yogg-Saron, Hope's End[/card], [card]Shifter Zerus[/card] and [card]Shudderwock[/card] when they came out.
Haven't regretted any of them (though I did end up DEing the Golden Yogg when he was nerfed, …
We do have four non-EVIL classes for four League of Explorers members! Unfortunately, the ones we know don't exactly fit well...
Reno: ...Mage or Paladin? Since he's a Dragon?
Brann: Hunter, maybe?
Elise and Sir Finley: No idea, honestly.
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Yes! The idea is to have them much more integrated into the site - being free of the restrictions of Hearthpwn means we could create a better submissions system which allows entries to be viewed and voted upon more equally, …
I'd expect one of the existing but unused tribes to become real first, before any of those.
Most of them are just playable races, and wouldn't offer anything special mechanically, which is probably why they're unused. I could see …

Here's a screenshot from a Reddit post depicting Kasmina's Transmutation (which has the same rulings) being used on an Ugin's Conjurant with six +1/+1 Counters on it. As you can see, it goes from being a 6/6 to a …
While we've found that people generally prefer a 'darkmode' version of a website, with the opposite problem from you being quite prevalent - that is, people finding black text on white difficult or headache inducing to read - we have …
They've mentioned they'll be keeping an eye on various interactions with [card]Mechwarper[/card] and [card]SN1P-SN4P[/card] in Wild. I believe [card]Summoning Portal[/card] allows the same interaction as well, as does any method of getting out three Mechwarpers.
I don't know enough …
I'm glad you all liked it! Here's a card that didn't quite make the cut, couldn't figure out how to work it in =P

Tribes should have a characteristic mechanic or gameplay quirk that ties them together, in addition to showing up often enough to justify them. Murlocs are good at swarming, Demons have self-damage, Elementals have 'If you played an Elemental last turn', …