Storyline: Follow up to the Storyline from the set, the resurrection of the Blood Troll's Old God G'Huun is eminent. The set mostly follows the themes already established by the cards in the expansion.
Showcase cards:
Death Knight:
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Demon Hunter:
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Druid
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Token:
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Hunter
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Token:
Show Spoiler
Mage
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Token:
Show Spoiler
Nomad:
Show Spoiler
Token:
Show Spoiler
Paladin
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Priest
Show Spoiler
Rogue
Show Spoiler
The Treasures from Zandalari Treasure Map is from Eudora's Treasure pool.
Storyline: Iridikron's 1st stop in his rise to power is Zandalar to ally with the fallen Blood Troll in order to resurrect their monstrous Old Gods Hakkar and G'Huun. On his journey, he saw the invading Nagas from the order of Azshara and decides to form an alliance with them to attack Zandalar. This forces the Alliance and Horde forces in the area to response and the Nomads in the Vol'dun desert to join forces in order to defend their home
New Keyword: Blood Price (X)
The alliance with the Blood Troll have brought forth to Iridikron's force the power of Blood that they use. Blood Price cards allow them to pay Health to achieve a bonus effect. G'Huun and this magic is a bloodthirsty entity and do not tolerate cheaters who try to scam them, so Armor and Immunity do NOT apply when paying the Blood Price
Each time you play a card with Blood Price, there will be two options to pay or not to pay the Blood Price. This adding to the versatility of the cards and helpful for cards with multiple or even ENDLESS Blood Price
Example Cards:
Nazmani cards:
While regular Zandalari trolls, Iridikron forces or the newly allied Nagas might dabble in Blood Magic, a true Nazmani troll know the practice require endless sacrifice. Nazmani cycle is a cycle of Epic Shadow spells for every class that pay Health endlessly for an effect
Naga Invasion:
The return of the Naga synergy brought upon by the invasion from Azshara. This time, Mage, Demon Hunter and Hunter will return to their Naga deck while Rogue will join the fray as the 4th Naga class
Pre Release Legendary:
Azshara, Conquering Queen is the pre release legendary allows spell decks to build powerful value engine
Overarching storyline: Iridikron the Stonescaled has been rescued by his Cultist the Primalists and is plotting his revenge on not only the Dragon Aspects but all of Azeroth. Follow his plan to recruit minions, allying with the Old Gods and plan an assault on Dragon Isles
1st Expansion: Attack on Zendalar
Iridikron's 1st stop to gather recover his power is Zendalar where the fallen Blood Trolls and their god G'Huun live. Follow the journey of the heroes in Zendalar to put a stop on the resurrection of G'Huun led by the new matriarch of the Blood Troll Zukara
Mini Set: G'Huun's Awakening: Follow the storyline to its conclusion with G'Huun's resurrection that wreck havok upon Zendalar
2nd Expansion: Rise of the Shas
Follow the defeat of G'Huun, Iridikron takes the remnant of his Blood Trolls followers to escape to Pandaria in order to empower themselves with the power of the Shas remnants left on the continent. There, they ally themselves with the cunning Mantids to launch an attack on the continent.
Mini Set: Mantid Assault: Lying in wait no longer, the Mantid Queen launch an attack in Pandaria in the wake of the chaos caused by the Shas
3rd set: Primalists on Dragon Isles: With his newly empowered Old Gods powers collected by absorbing both the Shas and G'Huun, Iridikron plans an assault on the newly rebuilt Dragon Isles. It is now up to the Dragon Aspects and the newly reformed former Primal Incarnate Vyranoth to stop him
Mini Set: Earthern Showdown. The long exhausted assault is finally on its end. The Dragon Aspects and their allies now take the fight directly to Iridikron
I have a question: Why pick Anduin for Hierophant? He isn't a Paladin and he has not really "Establish" anything. You would better off picking a different Paladin character like the default Paladin hero Uther or Turalyon.
Seems like the "Permanent Echo" mechanic is really needlessly complicated and prevent these cards from being discounted to 0 like the mechanic intended? I feel like you should reword those cards similar to Vision of Darkness (This permanently stays in your hand).
After the exhausting competition, it is time to announce the winning dish and crown the Fan Favorite Chef of the competition. And what would a winning festival would be without a ceremony?
Shaman removal usually has transform effects and damage based removal. Taken to the Moon fit into that and is more flavorful.
DH was given some removal with the condition that it was 8 or 9 cost minion like the Rush minions. I think my cards fit that pattern, with the only difference is that now you can cheat them out if you play the package for them.
Blessing of Persepholes is supposed to say this turn but if I give that line it will make the card text has more than 4 lines, so I just leave it to be heavily implied.
I will concede that Power of the Seven maybe too expansive, but the 7 cost is there for the flavor more than anything.
I will probably nerf Trusted Commander to 3 mana.
Scorned Enchantress is meant to play with the Priest Epic card. The Epic card was meant to work with Velen and Malygos when it was designed but since both those cards are not in Core set she is meant to replace that.
Cards that generate Story is meant to get you the Base effect and NOT the Start of Game. Wicked Stepmother doesn't destroy cards in the deck, so she should have a different tech match up. I will probably nerf Zorro to playing 2 Non Legendary cards
I've gotten comments ranging from "complete non-issue" to "that might be a problem". So, hopefully it's not a problem.
It is a 9 mana combo. Mage has done more degenerate stuffs for less mana in both Standard and Wild. Infiniate Time Warp anyone? Or Skyla into a 10 mana spell into the Rogue 4 mana card to recast it.
Having seen The Great Dark Beyond's set in full, I am not as passionate about working on this as I was initially. Farseer Nobundo, Yrel Beacon of Hope, Kil'jaeden; having to "compete" with the official cards so soon after I started this back up is frustrating and disheartening. There's even a Paladin card about controlling exactly 1 minion, Celestial Aura! Like, come on now.
I might keep working on this, but it'll be a hot minute to get my gears turning again.
I feel very unfortunate for you. All I can say is that your expansion is more narrative based and the Burning Legion stuffs are still just a small part of your set so you might want to focus on the parts that inspire you.
Dragons were added to the game way too early at Blackrock Mountain and before that point, there was not a lot of Dragons in the game. Existing ones were all 4/5+ minions and they already have the theme of "holding a big minion in hand as advantage" in design because Blackrock Mountain was already planned while they are creating the classic, Naxx and GvG.
Dragons are not a playable race which can be ANY class btw. Latest ones are Drachtyr and they can become only Evoker (which will change or already changed with war within, i guess) and Dragon Aspects is the reason of "if you are holding a dragon" mechanic already.
For naga, you might be right but it also suits the theme as there was not a lot of Nagas before there was only 1 naga at classic and bunch with Demon Hunter release.
I am not way too late tbh because this is the first time a race that can do a lot of things getting tribe tag. Ok, i agree with some older stuff break some tribe mechanics as being out of context but Draenei is used wider then any other existing tribes on arts and will be used for more on upcoming releases because it is one of the main races of the Warcraft which can be used by players too. It is the first and the only playable race of WoW tribe tag on Heartshtone.
Undead is a playable race in WoW? The whole Forsaken faction is Undead
All of these arguments can be applied to Dragons (the Dragon Aspects existed in the Basic set, along with things like Azure Drake), Undeads and Naga. So if you want to raise that point I think you are way too late.
10/5: DK, Mage, Hunter, Shaman, Warrior and Warlock Mini set are finished. Wrathful Queen go from 10 to 7 mana, Madder Hatter is redesigned from a Hunter card to a DK card.
Mini Set: G'Huun's Awakening
Storyline: Follow up to the Storyline from the set, the resurrection of the Blood Troll's Old God G'Huun is eminent. The set mostly follows the themes already established by the cards in the expansion.
Showcase cards:
Death Knight:
Demon Hunter:
Druid
Token:
Hunter
Token:
Mage
Token:
Nomad:
Token:
Paladin
Priest
Rogue
The Treasures from Zandalari Treasure Map is from Eudora's Treasure pool.
Token:
Shaman
Warlock:
Warrior
Neutral:
1st Expansion: Attack on Zandalar:
Storyline: Iridikron's 1st stop in his rise to power is Zandalar to ally with the fallen Blood Troll in order to resurrect their monstrous Old Gods Hakkar and G'Huun. On his journey, he saw the invading Nagas from the order of Azshara and decides to form an alliance with them to attack Zandalar. This forces the Alliance and Horde forces in the area to response and the Nomads in the Vol'dun desert to join forces in order to defend their home
New Keyword: Blood Price (X)
Naga Invasion:
Pre Release Legendary:
Archetype / Themes
Year of the Beetle Roadmap:
Overarching storyline: Iridikron the Stonescaled has been rescued by his Cultist the Primalists and is plotting his revenge on not only the Dragon Aspects but all of Azeroth. Follow his plan to recruit minions, allying with the Old Gods and plan an assault on Dragon Isles
1st Expansion: Attack on Zendalar
Iridikron's 1st stop to gather recover his power is Zendalar where the fallen Blood Trolls and their god G'Huun live. Follow the journey of the heroes in Zendalar to put a stop on the resurrection of G'Huun led by the new matriarch of the Blood Troll Zukara
Mini Set: G'Huun's Awakening: Follow the storyline to its conclusion with G'Huun's resurrection that wreck havok upon Zendalar
2nd Expansion: Rise of the Shas
Follow the defeat of G'Huun, Iridikron takes the remnant of his Blood Trolls followers to escape to Pandaria in order to empower themselves with the power of the Shas remnants left on the continent. There, they ally themselves with the cunning Mantids to launch an attack on the continent.
Mini Set: Mantid Assault: Lying in wait no longer, the Mantid Queen launch an attack in Pandaria in the wake of the chaos caused by the Shas
3rd set: Primalists on Dragon Isles: With his newly empowered Old Gods powers collected by absorbing both the Shas and G'Huun, Iridikron plans an assault on the newly rebuilt Dragon Isles. It is now up to the Dragon Aspects and the newly reformed former Primal Incarnate Vyranoth to stop him
Mini Set: Earthern Showdown. The long exhausted assault is finally on its end. The Dragon Aspects and their allies now take the fight directly to Iridikron
Core Set:
Removed:
Addition:
I saw it. I clicked on it and it does nothing.
I have a question: Why pick Anduin for Hierophant? He isn't a Paladin and he has not really "Establish" anything. You would better off picking a different Paladin character like the default Paladin hero Uther or Turalyon.
Seems like the "Permanent Echo" mechanic is really needlessly complicated and prevent these cards from being discounted to 0 like the mechanic intended? I feel like you should reword those cards similar to Vision of Darkness (This permanently stays in your hand).
Hope everyone has a great holiday. Mini set And The Winner Is... is completed.
Mini Set: And the Winner Is...
After the exhausting competition, it is time to announce the winning dish and crown the Fan Favorite Chef of the competition. And what would a winning festival would be without a ceremony?
Dual Class Class Cards:
Dual Class Cards:
Neutral:
Award Podium Options and Example cards:
Deal 3 (5, 7) damage to all enemy minions
At the start of your turn, Discover 1 (2, 3) Perfect Cards
Discover a Legendary minion and summon 1 (2, 3) copies of it.
Updated: Zorro and Trusted Commander is nerfed. Zorror now require you to play 2 cards to get an extra keyword, while Trusted Commander is now 3 mana.
Thank you for your response.
Shaman removal usually has transform effects and damage based removal. Taken to the Moon fit into that and is more flavorful.
DH was given some removal with the condition that it was 8 or 9 cost minion like the Rush minions. I think my cards fit that pattern, with the only difference is that now you can cheat them out if you play the package for them.
Blessing of Persepholes is supposed to say this turn but if I give that line it will make the card text has more than 4 lines, so I just leave it to be heavily implied.
I will concede that Power of the Seven maybe too expansive, but the 7 cost is there for the flavor more than anything.
I will probably nerf Trusted Commander to 3 mana.
Scorned Enchantress is meant to play with the Priest Epic card. The Epic card was meant to work with Velen and Malygos when it was designed but since both those cards are not in Core set she is meant to replace that.
Cards that generate Story is meant to get you the Base effect and NOT the Start of Game. Wicked Stepmother doesn't destroy cards in the deck, so she should have a different tech match up. I will probably nerf Zorro to playing 2 Non Legendary cards
I finally thought up a Pre Release Free Legendary that embodies the flavor and mechanic of the expansion without using the new Keywords.
It is a 9 mana combo. Mage has done more degenerate stuffs for less mana in both Standard and Wild. Infiniate Time Warp anyone? Or Skyla into a 10 mana spell into the Rogue 4 mana card to recast it.
I feel very unfortunate for you. All I can say is that your expansion is more narrative based and the Burning Legion stuffs are still just a small part of your set so you might want to focus on the parts that inspire you.
With the new expansion, Enlightened Paladin has been given the tribe Draenei
Undead is a playable race in WoW? The whole Forsaken faction is Undead
All of these arguments can be applied to Dragons (the Dragon Aspects existed in the Basic set, along with things like Azure Drake), Undeads and Naga. So if you want to raise that point I think you are way too late.
10/5: DK, Mage, Hunter, Shaman, Warrior and Warlock Mini set are finished. Wrathful Queen go from 10 to 7 mana, Madder Hatter is redesigned from a Hunter card to a DK card.
10/3: Rogue, Paladin, Priest, Druid and Neutral Mini set cards are finished.
10/2 Finished the Neutral Common set. The Mini set is in construction.
10/1: Shaman set finished. 3 Neutral Common added.