Having seen The Great Dark Beyond's set in full, I am not as passionate about working on this as I was initially. Farseer Nobundo, Yrel Beacon of Hope, Kil'jaeden; having to "compete" with the official cards so soon after I started this back up is frustrating and disheartening. There's even a Paladin card about controlling exactly 1 minion, Celestial Aura! Like, come on now.
I might keep working on this, but it'll be a hot minute to get my gears turning again.
I feel very unfortunate for you. All I can say is that your expansion is more narrative based and the Burning Legion stuffs are still just a small part of your set so you might want to focus on the parts that inspire you.
Dragons were added to the game way too early at Blackrock Mountain and before that point, there was not a lot of Dragons in the game. Existing ones were all 4/5+ minions and they already have the theme of "holding a big minion in hand as advantage" in design because Blackrock Mountain was already planned while they are creating the classic, Naxx and GvG.
Dragons are not a playable race which can be ANY class btw. Latest ones are Drachtyr and they can become only Evoker (which will change or already changed with war within, i guess) and Dragon Aspects is the reason of "if you are holding a dragon" mechanic already.
For naga, you might be right but it also suits the theme as there was not a lot of Nagas before there was only 1 naga at classic and bunch with Demon Hunter release.
I am not way too late tbh because this is the first time a race that can do a lot of things getting tribe tag. Ok, i agree with some older stuff break some tribe mechanics as being out of context but Draenei is used wider then any other existing tribes on arts and will be used for more on upcoming releases because it is one of the main races of the Warcraft which can be used by players too. It is the first and the only playable race of WoW tribe tag on Heartshtone.
Undead is a playable race in WoW? The whole Forsaken faction is Undead
All of these arguments can be applied to Dragons (the Dragon Aspects existed in the Basic set, along with things like Azure Drake), Undeads and Naga. So if you want to raise that point I think you are way too late.
10/5: DK, Mage, Hunter, Shaman, Warrior and Warlock Mini set are finished. Wrathful Queen go from 10 to 7 mana, Madder Hatter is redesigned from a Hunter card to a DK card.
9/30: Finished the Warlock set. Change the Rarity for Unfriendly Amalgam from Rare to Common. Add 1 Neutral Legendary, 1 Rare, 4 Common. Finished the Neutral Legendary, Rare and Epic set
The Paladin set after update is great. But Divine Storm seems to cost a little too few mana. Paladin isn't supposed to have as strong as board clear as other control class like Warrior, Priest or Mage. So I think the cost would be better at 6 mana.
Shaman is also missing its Sha, unless you were planning for that?
Yes. Both in gameplay and UI. Runeterra and Marvel Snap are the few card games that I have checked out that has the same kind of qualities. And also Slay the Spire that also mix in Rogue gameplay
If this card works like how I think it is, Disturbed Dream is really insane. Druid isn't supposed to have good removal. If this card take control of minion that was "freshly summoned", then it need to be nerfed to at least 6 mana, maybe even 7 due to how easy it is to use. If it doesn't and it is more conditional than I thought, it still need to be at least 4 or 5 mana.
The Windfury stuff I think is fine. The developers have printed the Bonus Effect stuffs before, which include Windfury for a variety of classes like Rogue, Paladin, Mage, Hunter etc.
I double check everything and after the hype die down there is some minor wording tweak that needed to be fix.
What does the effect of Sir Zeliek actually do? Does he only interact with card creation from hand? Or he also intended to interact with card creation on board? If it is the latter he need to change his wording to "create and summon".
The DK explanation is kind of victim - blamey. Most of the DK are written as innocent victims of Arthas and Ner'zhul, which is part of their tragedy. I think the wording should be suffer for "his" (The Lich King) sin, which also go with the Sorrow theme you are trying to depict.
Does Sha of Hatred only affect minions? Or does it affect everything? (Spells, Weapons, Hero Power etc.) that can be targeted?
Kael'thas the Fel is missing some wording. It should be return a copy to your hand that cost (0).
Failure's Toll wording seems like a little awkward. Maybe switch to Destroy your hero? Or to be more flavorful, "be consumed by the Burning Legion".
Thanks for going through it :)
Sir Zeliek is supposed to be the Augmented Elekk of copying effects like with Shambling Zombietank and/or Zola the Gorgon, although now that I've said that I wonder if this effect should just be an Epic instead.
"(S)uffer for their sins" is to suggest that they feel endless remorse for what they did while they had no control over their bodies. Sir Zeliek is the story Legendary because he held onto his holy abilities even as a DK, and in-so-doing felt great sorrow for wielding the Light in the name of evil. I can reword it if that is a problem.
Sha of Hatred effects everything. I was trying to create an aura that emphasized purging all enemies before you can go Face, because one's Hatred would push them to spare no one. Giving every minion Taunt would do the trick, but that might be kinda boring. It's another one I'm not a fan of at-present.
Kael'thas returns the copy to you at full price, although it can be discounted and/or played later; making it just automatically 0-Mana would be an additional bonus. Not saying it can't be there - just that it's not strictly "missing" because it was not my intention.
Edit: I see the confusion. The (0) is the number of spells you've cast: (1), (2), etc. etc. The period is in the wrong place lol
The Failure's Toll phrasing using "you die" comes from Bonelord Frostwhisper, and because I like that it's only 2 lines long, but I can change it if need be.
I genuinely think if that is how Zeliek is intended to work it would be way too weak for a archetype supporting Lengendary. If you intend to keep it that way I think having it be an Epic would be better. If you want it to be a Lengedary I think buffing it to also summon additional copies would be more appropriate
Okay, now you explain what you intend for the DK it made more sense. But I do think it might need some rewording from "forever suffer" to something like "forever redeeming for their sins".
If that is your intention for the Sha you can change the wording into something like No other card or effect can target heroes.
If that is your base wording for Failure's Toil then I can't really say anything. So I concede to that.
I double check everything and after the hype die down there is some minor wording tweak that needed to be fix.
What does the effect of Sir Zeliek actually do? Does he only interact with card creation from hand? Or he also intended to interact with card creation on board? If it is the latter he need to change his wording to "create and summon".
The DK explanation is kind of victim - blamey. Most of the DK are written as innocent victims of Arthas and Ner'zhul, which is part of their tragedy. I think the wording should be suffer for "his" (The Lich King) sin, which also go with the Sorrow theme you are trying to depict.
Does Sha of Hatred only affect minions? Or does it affect everything? (Spells, Weapons, Hero Power etc.) that can be targeted?
Kael'thas the Fel is missing some wording. It should be return a copy to your hand that cost (0).
Failure's Toll wording seems like a little awkward. Maybe switch to Destroy your hero? Or to be more flavorful, "be consumed by the Burning Legion".
I feel very unfortunate for you. All I can say is that your expansion is more narrative based and the Burning Legion stuffs are still just a small part of your set so you might want to focus on the parts that inspire you.
With the new expansion, Enlightened Paladin has been given the tribe Draenei
Undead is a playable race in WoW? The whole Forsaken faction is Undead
All of these arguments can be applied to Dragons (the Dragon Aspects existed in the Basic set, along with things like Azure Drake), Undeads and Naga. So if you want to raise that point I think you are way too late.
10/5: DK, Mage, Hunter, Shaman, Warrior and Warlock Mini set are finished. Wrathful Queen go from 10 to 7 mana, Madder Hatter is redesigned from a Hunter card to a DK card.
10/3: Rogue, Paladin, Priest, Druid and Neutral Mini set cards are finished.
10/2 Finished the Neutral Common set. The Mini set is in construction.
10/1: Shaman set finished. 3 Neutral Common added.
10/1: Paladin and Priest set finished. 2 Common Neutral cards added.
9/30: Finished the Warlock set. Change the Rarity for Unfriendly Amalgam from Rare to Common. Add 1 Neutral Legendary, 1 Rare, 4 Common. Finished the Neutral Legendary, Rare and Epic set
The Paladin set after update is great. But Divine Storm seems to cost a little too few mana. Paladin isn't supposed to have as strong as board clear as other control class like Warrior, Priest or Mage. So I think the cost would be better at 6 mana.
Shaman is also missing its Sha, unless you were planning for that?
9/29: Druid and Warrior set is finished. 1 Neutral Legendary, 1 Epic and 1 Common added.
9/27: Demon Hunter and Rogue set is completed. 3 Neutral cards are added (1 Rare, 1 Epics, 1 Legendary)
Yes. Both in gameplay and UI. Runeterra and Marvel Snap are the few card games that I have checked out that has the same kind of qualities. And also Slay the Spire that also mix in Rogue gameplay
If this card works like how I think it is, Disturbed Dream is really insane. Druid isn't supposed to have good removal. If this card take control of minion that was "freshly summoned", then it need to be nerfed to at least 6 mana, maybe even 7 due to how easy it is to use. If it doesn't and it is more conditional than I thought, it still need to be at least 4 or 5 mana.
The Windfury stuff I think is fine. The developers have printed the Bonus Effect stuffs before, which include Windfury for a variety of classes like Rogue, Paladin, Mage, Hunter etc.
9/26: Death Knight, Mage and Hunter sets are completed. Two Neutral cards, 8/10 of the Rogue set and 7/10 of the Demon Hunter set is completed
I genuinely think if that is how Zeliek is intended to work it would be way too weak for a archetype supporting Lengendary. If you intend to keep it that way I think having it be an Epic would be better. If you want it to be a Lengedary I think buffing it to also summon additional copies would be more appropriate
Okay, now you explain what you intend for the DK it made more sense. But I do think it might need some rewording from "forever suffer" to something like "forever redeeming for their sins".
If that is your intention for the Sha you can change the wording into something like No other card or effect can target heroes.
If that is your base wording for Failure's Toil then I can't really say anything. So I concede to that.
I double check everything and after the hype die down there is some minor wording tweak that needed to be fix.
Thank you. It is fixed.
I mean edit to a thread post. Edit to a reply to a thread seems to work fine