After the exhausting competition, it is time to announce the winning dish and crown the Fan Favorite Chef of the competition. And what would a winning festival would be without a ceremony?
Shaman removal usually has transform effects and damage based removal. Taken to the Moon fit into that and is more flavorful.
DH was given some removal with the condition that it was 8 or 9 cost minion like the Rush minions. I think my cards fit that pattern, with the only difference is that now you can cheat them out if you play the package for them.
Blessing of Persepholes is supposed to say this turn but if I give that line it will make the card text has more than 4 lines, so I just leave it to be heavily implied.
I will concede that Power of the Seven maybe too expansive, but the 7 cost is there for the flavor more than anything.
I will probably nerf Trusted Commander to 3 mana.
Scorned Enchantress is meant to play with the Priest Epic card. The Epic card was meant to work with Velen and Malygos when it was designed but since both those cards are not in Core set she is meant to replace that.
Cards that generate Story is meant to get you the Base effect and NOT the Start of Game. Wicked Stepmother doesn't destroy cards in the deck, so she should have a different tech match up. I will probably nerf Zorro to playing 2 Non Legendary cards
I've gotten comments ranging from "complete non-issue" to "that might be a problem". So, hopefully it's not a problem.
It is a 9 mana combo. Mage has done more degenerate stuffs for less mana in both Standard and Wild. Infiniate Time Warp anyone? Or Skyla into a 10 mana spell into the Rogue 4 mana card to recast it.
Having seen The Great Dark Beyond's set in full, I am not as passionate about working on this as I was initially. Farseer Nobundo, Yrel Beacon of Hope, Kil'jaeden; having to "compete" with the official cards so soon after I started this back up is frustrating and disheartening. There's even a Paladin card about controlling exactly 1 minion, Celestial Aura! Like, come on now.
I might keep working on this, but it'll be a hot minute to get my gears turning again.
I feel very unfortunate for you. All I can say is that your expansion is more narrative based and the Burning Legion stuffs are still just a small part of your set so you might want to focus on the parts that inspire you.
Dragons were added to the game way too early at Blackrock Mountain and before that point, there was not a lot of Dragons in the game. Existing ones were all 4/5+ minions and they already have the theme of "holding a big minion in hand as advantage" in design because Blackrock Mountain was already planned while they are creating the classic, Naxx and GvG.
Dragons are not a playable race which can be ANY class btw. Latest ones are Drachtyr and they can become only Evoker (which will change or already changed with war within, i guess) and Dragon Aspects is the reason of "if you are holding a dragon" mechanic already.
For naga, you might be right but it also suits the theme as there was not a lot of Nagas before there was only 1 naga at classic and bunch with Demon Hunter release.
I am not way too late tbh because this is the first time a race that can do a lot of things getting tribe tag. Ok, i agree with some older stuff break some tribe mechanics as being out of context but Draenei is used wider then any other existing tribes on arts and will be used for more on upcoming releases because it is one of the main races of the Warcraft which can be used by players too. It is the first and the only playable race of WoW tribe tag on Heartshtone.
Undead is a playable race in WoW? The whole Forsaken faction is Undead
All of these arguments can be applied to Dragons (the Dragon Aspects existed in the Basic set, along with things like Azure Drake), Undeads and Naga. So if you want to raise that point I think you are way too late.
10/5: DK, Mage, Hunter, Shaman, Warrior and Warlock Mini set are finished. Wrathful Queen go from 10 to 7 mana, Madder Hatter is redesigned from a Hunter card to a DK card.
9/30: Finished the Warlock set. Change the Rarity for Unfriendly Amalgam from Rare to Common. Add 1 Neutral Legendary, 1 Rare, 4 Common. Finished the Neutral Legendary, Rare and Epic set
The Paladin set after update is great. But Divine Storm seems to cost a little too few mana. Paladin isn't supposed to have as strong as board clear as other control class like Warrior, Priest or Mage. So I think the cost would be better at 6 mana.
Shaman is also missing its Sha, unless you were planning for that?
Yes. Both in gameplay and UI. Runeterra and Marvel Snap are the few card games that I have checked out that has the same kind of qualities. And also Slay the Spire that also mix in Rogue gameplay
Hope everyone has a great holiday. Mini set And The Winner Is... is completed.
Mini Set: And the Winner Is...
After the exhausting competition, it is time to announce the winning dish and crown the Fan Favorite Chef of the competition. And what would a winning festival would be without a ceremony?
Dual Class Class Cards:
Dual Class Cards:
Neutral:
Award Podium Options and Example cards:
Deal 3 (5, 7) damage to all enemy minions
At the start of your turn, Discover 1 (2, 3) Perfect Cards
Discover a Legendary minion and summon 1 (2, 3) copies of it.
Updated: Zorro and Trusted Commander is nerfed. Zorror now require you to play 2 cards to get an extra keyword, while Trusted Commander is now 3 mana.
Thank you for your response.
Shaman removal usually has transform effects and damage based removal. Taken to the Moon fit into that and is more flavorful.
DH was given some removal with the condition that it was 8 or 9 cost minion like the Rush minions. I think my cards fit that pattern, with the only difference is that now you can cheat them out if you play the package for them.
Blessing of Persepholes is supposed to say this turn but if I give that line it will make the card text has more than 4 lines, so I just leave it to be heavily implied.
I will concede that Power of the Seven maybe too expansive, but the 7 cost is there for the flavor more than anything.
I will probably nerf Trusted Commander to 3 mana.
Scorned Enchantress is meant to play with the Priest Epic card. The Epic card was meant to work with Velen and Malygos when it was designed but since both those cards are not in Core set she is meant to replace that.
Cards that generate Story is meant to get you the Base effect and NOT the Start of Game. Wicked Stepmother doesn't destroy cards in the deck, so she should have a different tech match up. I will probably nerf Zorro to playing 2 Non Legendary cards
I finally thought up a Pre Release Free Legendary that embodies the flavor and mechanic of the expansion without using the new Keywords.
It is a 9 mana combo. Mage has done more degenerate stuffs for less mana in both Standard and Wild. Infiniate Time Warp anyone? Or Skyla into a 10 mana spell into the Rogue 4 mana card to recast it.
I feel very unfortunate for you. All I can say is that your expansion is more narrative based and the Burning Legion stuffs are still just a small part of your set so you might want to focus on the parts that inspire you.
With the new expansion, Enlightened Paladin has been given the tribe Draenei
Undead is a playable race in WoW? The whole Forsaken faction is Undead
All of these arguments can be applied to Dragons (the Dragon Aspects existed in the Basic set, along with things like Azure Drake), Undeads and Naga. So if you want to raise that point I think you are way too late.
10/5: DK, Mage, Hunter, Shaman, Warrior and Warlock Mini set are finished. Wrathful Queen go from 10 to 7 mana, Madder Hatter is redesigned from a Hunter card to a DK card.
10/3: Rogue, Paladin, Priest, Druid and Neutral Mini set cards are finished.
10/2 Finished the Neutral Common set. The Mini set is in construction.
10/1: Shaman set finished. 3 Neutral Common added.
10/1: Paladin and Priest set finished. 2 Common Neutral cards added.
9/30: Finished the Warlock set. Change the Rarity for Unfriendly Amalgam from Rare to Common. Add 1 Neutral Legendary, 1 Rare, 4 Common. Finished the Neutral Legendary, Rare and Epic set
The Paladin set after update is great. But Divine Storm seems to cost a little too few mana. Paladin isn't supposed to have as strong as board clear as other control class like Warrior, Priest or Mage. So I think the cost would be better at 6 mana.
Shaman is also missing its Sha, unless you were planning for that?
9/29: Druid and Warrior set is finished. 1 Neutral Legendary, 1 Epic and 1 Common added.
9/27: Demon Hunter and Rogue set is completed. 3 Neutral cards are added (1 Rare, 1 Epics, 1 Legendary)
Yes. Both in gameplay and UI. Runeterra and Marvel Snap are the few card games that I have checked out that has the same kind of qualities. And also Slay the Spire that also mix in Rogue gameplay