The quickest way to get random coins is start any map in heroic, win 1 fight then retire.
Even on the Air Elemental map it steadily gives 3x(15-17) random rare coins which are not tied to the chest coins you would get if you defeated the boss.
Better maps give better coins
I dont think that is true, at least not any map. I tried some lvl30 heroic bounties, did two fights, retired and got nothing. The length of the map has probably something to do with it, how much % you completed. On smaller maps 1fight might be enough (25% maybe?).
I hope they wont decide to nerf the Mysterious Stranger interaction, while dull and extremely grindy, it is kinda the only sane, time-wise, way to get coins for mercs you actually want to play.
It should follow the "regular" pity timers, so 1 legendary in first 10 packs, then 1 in 40 packs. You might be just 6 or 7 packs from hitting the pity timer, possibly.
One thing im really interested in is how will they handle merc changes. It isnt the same as with regular cards, dust is universal, but resources poured into one merc are unique and if a nerf neuters him close to unplayable, your hard invested time and/or gold/money will disapper in nothingness.
Obviously _some_ changes will most likely have to be made along the way, i just hope it's done fairly, in multiple aspects.
Not being able to see all abilities of PVE enemies, only Neutral ones (when you hover over them, in the "tooltip" section). You can see this on your own mercs, so it is clearly already coded in. I get not showing it in PVP, but in PVE it would be useful, could even show up only after you encounter a specific enemy.
Not being able to see your party composition when picking Treasures, besides not knowing which is Horde/Alliance, ofc.
It would be nice, if you would be able to display current Task progression in-battle, so you know if you need/want to hit with that one ability one more time, or not. But thats not really an issue, just a nice QOL, i think.
Not knowing on which Task are you for any specific mercenary literally anywhere. Only indication is if you have the 2 or 7 Task item. Would be nice to be able to review it in camp; and also have a notification when picking at Mysterious Stranger.
There is a plenty of stuff that isnt necessary, but it would be nice QOL feature. I dont like when games are lazy in this area, or even try to sell it as "done on purpose" and artificially raising the "difficulty" by not explaining things properly, or in places, where it would be convenient. I dont need to be spoon-fed, but i also dont want to play and have to have a wiki opened up next to me so i can make educated decisions and invest my time properly.
I would assume that is going to be a thing eventually, since we already have something similar for card sets, for example if you put in the opening brackets argument [card set="core 2021"] it will prioritize cards from said set: Shadow Word: DeathShadow Word: Death. Just a matter or time.
Yes, you can, but for now, you will have to use cardID in our database, if it is not a unique name, so for example, to link Alexstrasza, you would have to use number 14293 instead of her name between the brackets. You can find cardID in its URL on its card page.
But say [Hearthstone Card (Altered Beast) Not Found] is a unique card name, so it will give priority to the Merc card.
We will see once they announce the sets for the mini-set launch, they generally only retire runs, and reward Tavern Ticket, if some sets are removed from the pool, not when they just add new ones in. So if they would only add the mini-set, dont expect to get the ticket imho.
I have not seen Master of Realities played in last week or so, well any elemental comp for that matter to be honest. Im curious to see if these pretty big nerfs to Beasts will change that.
This is showing all mercenaries we have in db, certainly more than 4. Where do you see only 4?
Frosty found this on reddit, it might give you an idea how the pack openings actually works and why you sometimes get just coins: https://old.reddit.com/r/hearthstone/comments/q9wde9/mercenaries_pack_opening_flow_chart_by_ridiculous/
Lot of mercenaries have their old ability names in the task descriptions.
Rule of a thumb:
Guess it does not work 100% times, Cariel has to restore health with 1st ability as third task, but generally thats how it goes.
I dont think that is true, at least not any map. I tried some lvl30 heroic bounties, did two fights, retired and got nothing. The length of the map has probably something to do with it, how much % you completed. On smaller maps 1fight might be enough (25% maybe?).
I hope they wont decide to nerf the Mysterious Stranger interaction, while dull and extremely grindy, it is kinda the only sane, time-wise, way to get coins for mercs you actually want to play.
It should follow the "regular" pity timers, so 1 legendary in first 10 packs, then 1 in 40 packs. You might be just 6 or 7 packs from hitting the pity timer, possibly.
One thing im really interested in is how will they handle merc changes. It isnt the same as with regular cards, dust is universal, but resources poured into one merc are unique and if a nerf neuters him close to unplayable, your hard invested time and/or gold/money will disapper in nothingness.
Obviously _some_ changes will most likely have to be made along the way, i just hope it's done fairly, in multiple aspects.
Great article Linky :)
I will add my frustrations:
There is a plenty of stuff that isnt necessary, but it would be nice QOL feature. I dont like when games are lazy in this area, or even try to sell it as "done on purpose" and artificially raising the "difficulty" by not explaining things properly, or in places, where it would be convenient. I dont need to be spoon-fed, but i also dont want to play and have to have a wiki opened up next to me so i can make educated decisions and invest my time properly.
I have encountered at least half of these issues, happy to see some fixes.
CG guys, what a way to kick off new season 🎉
With preorder you got a diamond frame and the mercenaries come with some voice lines in that form, so i guess you paid for extra bling.
Ok, so it seems we do have the bbcode for it already, but only text variant for now:
Hi, sorry for a late response. This is a known issue that will be fixed eventually when we have time to redo the card search page.
I would assume that is going to be a thing eventually, since we already have something similar for card sets, for example if you put in the opening brackets argument [card set="core 2021"] it will prioritize cards from said set: Shadow Word: Death Shadow Word: Death. Just a matter or time.
Some more info on what we have/use - here.
Yes, you can, but for now, you will have to use cardID in our database, if it is not a unique name, so for example, to link Alexstrasza, you would have to use number 14293 instead of her name between the brackets. You can find cardID in its URL on its card page.
But say [Hearthstone Card (Altered Beast) Not Found] is a unique card name, so it will give priority to the Merc card.
We will see once they announce the sets for the mini-set launch, they generally only retire runs, and reward Tavern Ticket, if some sets are removed from the pool, not when they just add new ones in. So if they would only add the mini-set, dont expect to get the ticket imho.
Still better than never, but yeah, this should have came like a day after the stream.
You are not going to get this info prior to tens of thousands of ppl opening their merc packs and even after that it will only be an approximation.
Still counter-able by Poisonous relatively easily, since it has Taunt, so I guess that's why. We shall see.
I have not seen Master of Realities played in last week or so, well any elemental comp for that matter to be honest. Im curious to see if these pretty big nerfs to Beasts will change that.