This is an absolutely horrible change for every single person playing Mercenaries. Yes, more so for F2Ps, but you have to realize that even ppl buying deals and packs with money have to complete at least 7 Tasks for each merc to get all their equipment. Now it is going to take way more time and it will be even harder to do so.
I mean I understand that farming low level Bounties for Tasks was definitely not what they intended, but they introduced it as mainly PVE mode ffs, and what do you do in PVE? You farm and you grind. And you find the easiest cheesiest way to do it, and that is ok! Have they never played their own games?
I have already spent substantially more time in Mercenaries and in HS in general ever since the game mode came out, but it was only fun for me because there was a sense of proggression for my time spent playing. Now forcing me to play specific bounties to maybe continue progressing is not something I want to do.
There cannot be a 100% or a high chance to get Mysterious Stranger because there are three outcomes from the mystery tile, doubt they will just eliminate the other two at lvl30 bounties, so even with 50/25/25 split, which I think is more than we will get, it will take a lot more time than run through a low level bounty bunch of times.
In the end, I hope they can come up with an alternative way to offer more tasks more often, or the game mode will lose the appeal to a lot of players already playing it, and to ones who would consider starting from scartch at this point.
Regarding the Furbolgs: I'm just dump. I got the quest after the "Felwood-last-boss-bounty" quest and was sure I have to do it in Winterspring because the quests seemed to build on each other.
Yeah, i was looking for them in Winterspring as well at first :D The quest-chain certainly threw a little curve-ball in there for us :)
And now is the task to do 3 Bounties in Winterspring... And I'm missing only two of them. Okay, maybe I pull my Orc-Team up first beacuse it may help vs. Icehowl as well.
I cheesed it with Xyrella and Tirion attack manipulation :D Also, dont kill the followers first, if you can avoid it, well, kill either none or both :)
Oh, I see. Flux will have to answer that one, maybe we didn't datamine them all. Either way, even the 4 in our db, that isn't a very good representation of how would they look now, if added to game, bunch of their abilities are in the game on different mercs already with slight variations. And for example Kazakus and Valeera are showing the same set of abilities and items, so it was definitely some early build which did not make the final cut.
Surprised nobody has shared Warlock Secrets yet. Anyway, here are my ideas.
Afterlife Soul needs to read "with Immune for the rest of the turn." or something, 24/7 immune can be abused and you can guarantee to get a minion you want, if it is the only one on the board for you. And you can taunt it, if need be to make your opponent kill it. Very high abuse potential as it stands.
Regarding the Furbolgs: I'm just dump. I got the quest after the "Felwood-last-boss-bounty" quest and was sure I have to do it in Winterspring because the quests seemed to build on each other.
Yeah, i was looking for them in Winterspring as well at first :D The quest-chain certainly threw a little curve-ball in there for us :)
Not possible to obtain her right now. Maybe in the future, but as it stands with what you see, that was a pre-launch build that will most likely not make it into the game in this form, if ever. Fan of Knives would be beyond broken, especially combined with Twin Blade Daggers :)
The quickest way to get random coins is start any map in heroic, win 1 fight then retire.
Even on the Air Elemental map it steadily gives 3x(15-17) random rare coins which are not tied to the chest coins you would get if you defeated the boss.
Better maps give better coins
I dont think that is true, at least not any map. I tried some lvl30 heroic bounties, did two fights, retired and got nothing. The length of the map has probably something to do with it, how much % you completed. On smaller maps 1fight might be enough (25% maybe?).
I hope they wont decide to nerf the Mysterious Stranger interaction, while dull and extremely grindy, it is kinda the only sane, time-wise, way to get coins for mercs you actually want to play.
It should follow the "regular" pity timers, so 1 legendary in first 10 packs, then 1 in 40 packs. You might be just 6 or 7 packs from hitting the pity timer, possibly.
One thing im really interested in is how will they handle merc changes. It isnt the same as with regular cards, dust is universal, but resources poured into one merc are unique and if a nerf neuters him close to unplayable, your hard invested time and/or gold/money will disapper in nothingness.
Obviously _some_ changes will most likely have to be made along the way, i just hope it's done fairly, in multiple aspects.
Not being able to see all abilities of PVE enemies, only Neutral ones (when you hover over them, in the "tooltip" section). You can see this on your own mercs, so it is clearly already coded in. I get not showing it in PVP, but in PVE it would be useful, could even show up only after you encounter a specific enemy.
Not being able to see your party composition when picking Treasures, besides not knowing which is Horde/Alliance, ofc.
It would be nice, if you would be able to display current Task progression in-battle, so you know if you need/want to hit with that one ability one more time, or not. But thats not really an issue, just a nice QOL, i think.
Not knowing on which Task are you for any specific mercenary literally anywhere. Only indication is if you have the 2 or 7 Task item. Would be nice to be able to review it in camp; and also have a notification when picking at Mysterious Stranger.
There is a plenty of stuff that isnt necessary, but it would be nice QOL feature. I dont like when games are lazy in this area, or even try to sell it as "done on purpose" and artificially raising the "difficulty" by not explaining things properly, or in places, where it would be convenient. I dont need to be spoon-fed, but i also dont want to play and have to have a wiki opened up next to me so i can make educated decisions and invest my time properly.
"The change to Mysterious Stranger today is so players don't feel forced to run low-level content."
So, the solution is to literally force us to do high-level bounties only instead and not have any choice at all? Cool.
This is an absolutely horrible change for every single person playing Mercenaries. Yes, more so for F2Ps, but you have to realize that even ppl buying deals and packs with money have to complete at least 7 Tasks for each merc to get all their equipment. Now it is going to take way more time and it will be even harder to do so.
I mean I understand that farming low level Bounties for Tasks was definitely not what they intended, but they introduced it as mainly PVE mode ffs, and what do you do in PVE? You farm and you grind. And you find the easiest cheesiest way to do it, and that is ok! Have they never played their own games?
I have already spent substantially more time in Mercenaries and in HS in general ever since the game mode came out, but it was only fun for me because there was a sense of proggression for my time spent playing. Now forcing me to play specific bounties to maybe continue progressing is not something I want to do.
There cannot be a 100% or a high chance to get Mysterious Stranger because there are three outcomes from the mystery tile, doubt they will just eliminate the other two at lvl30 bounties, so even with 50/25/25 split, which I think is more than we will get, it will take a lot more time than run through a low level bounty bunch of times.
In the end, I hope they can come up with an alternative way to offer more tasks more often, or the game mode will lose the appeal to a lot of players already playing it, and to ones who would consider starting from scartch at this point.
I cheesed it with Xyrella and Tirion attack manipulation :D Also, dont kill the followers first, if you can avoid it, well, kill either none or both :)
Oh, I see. Flux will have to answer that one, maybe we didn't datamine them all. Either way, even the 4 in our db, that isn't a very good representation of how would they look now, if added to game, bunch of their abilities are in the game on different mercs already with slight variations. And for example Kazakus and Valeera are showing the same set of abilities and items, so it was definitely some early build which did not make the final cut.
Afterlife Soul needs to read "with Immune for the rest of the turn." or something, 24/7 immune can be abused and you can guarantee to get a minion you want, if it is the only one on the board for you. And you can taunt it, if need be to make your opponent kill it. Very high abuse potential as it stands.
Yeah, i was looking for them in Winterspring as well at first :D The quest-chain certainly threw a little curve-ball in there for us :)
Not possible to obtain her right now. Maybe in the future, but as it stands with what you see, that was a pre-launch build that will most likely not make it into the game in this form, if ever. Fan of Knives would be beyond broken, especially combined with Twin Blade Daggers :)
This is showing all mercenaries we have in db, certainly more than 4. Where do you see only 4?
Frosty found this on reddit, it might give you an idea how the pack openings actually works and why you sometimes get just coins: https://old.reddit.com/r/hearthstone/comments/q9wde9/mercenaries_pack_opening_flow_chart_by_ridiculous/
Lot of mercenaries have their old ability names in the task descriptions.
Rule of a thumb:
Guess it does not work 100% times, Cariel has to restore health with 1st ability as third task, but generally thats how it goes.
I dont think that is true, at least not any map. I tried some lvl30 heroic bounties, did two fights, retired and got nothing. The length of the map has probably something to do with it, how much % you completed. On smaller maps 1fight might be enough (25% maybe?).
I hope they wont decide to nerf the Mysterious Stranger interaction, while dull and extremely grindy, it is kinda the only sane, time-wise, way to get coins for mercs you actually want to play.
It should follow the "regular" pity timers, so 1 legendary in first 10 packs, then 1 in 40 packs. You might be just 6 or 7 packs from hitting the pity timer, possibly.
One thing im really interested in is how will they handle merc changes. It isnt the same as with regular cards, dust is universal, but resources poured into one merc are unique and if a nerf neuters him close to unplayable, your hard invested time and/or gold/money will disapper in nothingness.
Obviously _some_ changes will most likely have to be made along the way, i just hope it's done fairly, in multiple aspects.
Great article Linky :)
I will add my frustrations:
There is a plenty of stuff that isnt necessary, but it would be nice QOL feature. I dont like when games are lazy in this area, or even try to sell it as "done on purpose" and artificially raising the "difficulty" by not explaining things properly, or in places, where it would be convenient. I dont need to be spoon-fed, but i also dont want to play and have to have a wiki opened up next to me so i can make educated decisions and invest my time properly.
I have encountered at least half of these issues, happy to see some fixes.
CG guys, what a way to kick off new season 🎉
With preorder you got a diamond frame and the mercenaries come with some voice lines in that form, so i guess you paid for extra bling.
Ok, so it seems we do have the bbcode for it already, but only text variant for now:
Hi, sorry for a late response. This is a known issue that will be fixed eventually when we have time to redo the card search page.