So we have to wait 4 patches for this. Seems like this might come with, or after, the release of the new expansion. And most likely in the same patch will be the minion type overhaul.
After playing yesterday, i can say that Archdruid Hamuul is absolutely broken :D The amount of triples it gives you with refreshing the tavern with your dominant minion type is extremely strong.
Im not too sad about Malfurion instead of Rag, if that was even a change-up, since I have a lot of Shaman skins and like one for Druid, but Rag does look cool hot :)
I mean it should stay in your quest log, right? If you log in on 15th to get the daily quest. I expect most of the Noz matches to happen on 15th, but you never know :)
Certainly playable. Nice armor gain, but if you compare it to Shield Block it kinda feels.. underwelming? considering you need to pay 1 mana to use it's tradable effect. Actually after looking at some other 3 cost armor gain cards, i noticed that Heavy Plate is basicly Ice Barrier that you can trade back into your deck.
But still, i think Control warrior will still use it, because it's armor gain. Also the Silas Darkmoon OTK deck might enjoy it.
In wild... IT'S ODD COSTED. But i'm still not 100% sure if ODD Warrior will use it. It might help getting to the Silas Darkmoon OTK earlier. (For the ODD Warrior decks that run that combo.) I'm interested to see whether it makes the cut, but i'm guessing it doesn't because Shield Block is honestly superior in a lot of ways.
You are forgetting that any Tradable card basically thins your deck, i mean if you have multiple, it can kinda backfire, but you can throw the other card back as well, being able to just draw a different card from your deck is a massive advantage imho. Depending on how many Tradable cards there will be available, this might be played just for the keyword in most games possibly. And for the armor whenever you actually need it.
I wonder if this is the planned "in game notification" in form of a Quest, or if there will be something more. Somehow i think this is it, which i suppose is fine. It should definitely get ppl to play the card more on 15th.
Yes, the awakened minion instantly dies, and it mentions that the minion "killed" by Gorgrong Brute goes Dormant. Could add "that minion" to the text.
Still, it is a pretty weird mechanic, is it supposed to be anti-deathrattle, making them pop later? otherwise i dont see much benefit in it, i guess blocked board space is one thing.
Effect is strong but has no immediate on board impact so seems balanced, maybe stats can be changed.
‘I like this art a lot and the little moons made me think of sleep/dormant magic
I’ll give feedback later today.
Should probably say "it goes Dormant for 1 turn", that being said, this is extremely win more card, if you are winning, just drop this and you literally get a free turn over your opponent at least, unless they have a way to remove this by spells, and 7 HP is pretty high. It would definitely be a card that does not work always, but if you were ahead, it would most likely just give you the win, not sure i like that.
Yeah, it definitely can, but you have a lot of burst in your deck, and some discovers as well, so im usually not very stingy to burn some damage to control the board, so they can never get a proper foothold, then i just burst them from like 20 hp, because they dont run taunts, so it is pretty easy to just kill em, once you get enough mana to play more things at once.
There you go. Fixed art and still managed to get decently sized text that incorporates Rush.
Im kinda confused about how this works, the ambiguity if the attack even happens due to the check for dying aside, im confused about "goes Dormant for 2 turns before dying", so it goes dormant and when it awakens it just dies?:D
Hm, maybe you mean that the attacked minion would go dormant? but then the question still stands, is it gonna die instantly when it awakens or what?:o
Iv played the spell heavier version of Aggro (face?) Shaman to do my quests and i usually win over the first, elemental, variant, but having more board presence with elementals can give it more power vs some other decks, i think.
So we have to wait 4 patches for this. Seems like this might come with, or after, the release of the new expansion. And most likely in the same patch will be the minion type overhaul.
After playing yesterday, i can say that Archdruid Hamuul is absolutely broken :D The amount of triples it gives you with refreshing the tavern with your dominant minion type is extremely strong.
Im not too sad about Malfurion instead of Rag, if that was even a change-up, since I have a lot of Shaman skins and like one for Druid, but Rag does look cool hot :)
I mean it should stay in your quest log, right? If you log in on 15th to get the daily quest. I expect most of the Noz matches to happen on 15th, but you never know :)
You are forgetting that any Tradable card basically thins your deck, i mean if you have multiple, it can kinda backfire, but you can throw the other card back as well, being able to just draw a different card from your deck is a massive advantage imho. Depending on how many Tradable cards there will be available, this might be played just for the keyword in most games possibly. And for the armor whenever you actually need it.
Yeah, those look great, but seeing Maiev like that is just weird :D
I am looking forward to Mercenaries, hoping it's going to be a good one!
I wonder if this is the planned "in game notification" in form of a Quest, or if there will be something more. Somehow i think this is it, which i suppose is fine. It should definitely get ppl to play the card more on 15th.
Still, it is a pretty weird mechanic, is it supposed to be anti-deathrattle, making them pop later? otherwise i dont see much benefit in it, i guess blocked board space is one thing.
Should probably say "it goes Dormant for 1 turn", that being said, this is extremely win more card, if you are winning, just drop this and you literally get a free turn over your opponent at least, unless they have a way to remove this by spells, and 7 HP is pretty high. It would definitely be a card that does not work always, but if you were ahead, it would most likely just give you the win, not sure i like that.
Yeah, it definitely can, but you have a lot of burst in your deck, and some discovers as well, so im usually not very stingy to burn some damage to control the board, so they can never get a proper foothold, then i just burst them from like 20 hp, because they dont run taunts, so it is pretty easy to just kill em, once you get enough mana to play more things at once.
Im kinda confused about how this works, the ambiguity if the attack even happens due to the check for dying aside, im confused about "goes Dormant for 2 turns before dying", so it goes dormant and when it awakens it just dies?:D
Hm, maybe you mean that the attacked minion would go dormant? but then the question still stands, is it gonna die instantly when it awakens or what?:o
Iv played the spell heavier version of Aggro (face?) Shaman to do my quests and i usually win over the first, elemental, variant, but having more board presence with elementals can give it more power vs some other decks, i think.
Yeah, that video is pretty amazing :D
Honestly, i think Hagatha does not come to mind very often, so she just ends up being forgotten :D
Tess please! 😜
Yeti decks?:o
89 compared to 52 last time, hey, I'm actually progressing, cool :)
I wonder how much impact does the hero power have, i mean a 1-cost ping is a 1-cost ping, even tho you have to take some face damage.
I think a different art studio might be behind the art for LOR than for LOL, right? Could be why.