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SLima

Lv.7

The Undying

1,680 / 2,500 XP
Joined Aug. 2019 415 posts 2,180 XP 560 achievement pts

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Pretty insane card in Pure Paladin but limited to it. Pure Paladin is strong right now and this makes it even stronger but it doesn't alleviate the archetype's main weakness of getting shut down by enemy shuffles. Bomb Warrior will keep the archetype in check and, in case it isn't enough, we still have [card]Bad Luck Albatross[/card].

This could be a nice win condition for decks with lots of rush minions. There isn't a deck like that right now but this could create a new archetype. [card]Playmaker[/card] likes this. There are a lot of cards that haven't been revealed yet and there's people already dismissing it. 

Value + Silence. It's a good card but it might be too niche. Oddly enough, it shuts down [card]Mindflayer Kaahrj[/card] quite well.

[quote from="DoubleSummon"]Blood herald costs 5, this costs 2.. If you play it as a 2 mana 4/4 it's already decent enough.[/quote]

A 4/4 on turn 4 isn't great regardless of its low cost. It's too slow to stop any aggro as your opponent is just going to ignore it and continue hitting you in the face since this thing …

This isn't an aggro DH card. It's an aggressive value card for slower DH decks. You can't play this on curve as you won't be able to play the card drawn to get the attack buff and the card is horribly stated as well. You have a guaranteed buff in the late game if your deck doesn't go above 7 …

As its name suggests, it's horrendous. It's just a pile of stats that does nothing. You can continuously grow this in your hand and make it gigantic. Does that make it playable? Ask [card]Blood Herald[/card]. Pass.

Great value but pretty boring in design.

Another broken DH card. This thing has only one downside: you can't heal yourself with your lifesteal cards while it's alive. Does that even matter if the opponent is just dead with a single swing of [card]Aldrachi Warblades[/card]? Nope. I'm pretty much done at this point. I'm not going to endure another 4+ months of DH burn decks. Regardless of …

I really like when they design cards that encourages different strategies for classes that are usually one dimensional (like Hunter currently is). This card is interesting but it might suffer from the same problems that caused [card]Dr. Morrigan[/card] to be one of the worst cards ever printed. It lacks consistency. It can pull literally anything from the deck and it …

I like the idea behind these cards. [card]Savannah Highmane[/card] might finally make a comeback!

I OTK'ed my opponent with [runecard]Give it All[/runecard]. Two [runecard]Reckless Trifarian[/runecard]s and two [runecard]Daring Poro[/runecard]s was all i needed. Someone is going to find a way to abuse this. I also tried [runecard]Feel the Rush[/runecard] and it was pretty hard to survive all the aggression from the elusive deck but once i played the card it was game over. It's …

I'm interested in utilizing this alongside [runecard]Vi[/runecard] and [runecard]Braum[/runecard]. Use [runecard]Counterfeit Copies[/runecard] to shuffle a bunch of Vis into the deck and just kill the opponent with a bunch of leveled up Vis. Maybe [runecard]Trundle[/runecard] is better than Braum for stabilization. I need to test this idea.

5 years, 4 months ago · on New Freljord Spell - Feel The Rush

This might not find a home in a meta deck but he already gave me enough of a pay off to receive a thumbs up. I used him to steal a Face Hunter's [card]Dragonbane[/card] when he was trying to set up lethal. That felt good...

5 years, 4 months ago · on New Neutral Minion - Silas Darkmoon

You yourself said in another comment that the mode is super inconsistent and not balanced at all. I'm not getting early access to it as i'm not buying any preorders. Also, this new mode isn't something that interests me. I'll play it once it becomes available to everyone but i'm not going to play it more than a few times. …

The treasures shown in the screenshot in this article are exactly the same as the ones used in dungeon run games. Maybe my memory is betraying me and Small Pouches in the dungeon run adventures draws a card each turn instead of just one extra at the start of the game. But i'm pretty certain the other two are exactly …

It might see some play in Odd Paladin but it might not make the cut because setting up tempo plays with corrupt cards in even and odd decks seems really awkward. Maybe this will see play in standard because this indicates they are printing new dude synergy cards. It's also good with [card]Sword of Justice[/card] and [card]Righteous Cause[/card]. You instantly …

I don't think this will see any play in standard. It might see some experimentation in some meme wild priest decks because of [card]Zilliax[/card] and [card]SN1P-SN4P[/card]. But there's no support left for mechs in standard, this isn't a good resurrection target and committing a 5 mana slot (which is completely overcrowded for this class) for a slightly bigger than average …

5 years, 4 months ago · on New Priest Minion - Fortune Teller

Things certainly look better than what we have right now. It's also nice that they aren't going to cap the amount of gold we can receive after grinding all those levels. There are still quite a lot of questions though. How fast can we grind those levels? How much exp will be required for further gold rewards after level 50? …

I'm not saying they don't deserve any credit or that they aren't working hard to improve each game mode. What i'm saying is that they are usually overshooting too hard on their new designs and that generates a lot of dissatisfaction very quickly. They try to balance things but when they miss the target (or don't really fix anything as …

Cool to see the Old Gods back in standard. All the cards are interesting.

Yogg is just... Yogg. A pure RNG Roulette. Good for those who only care about fun. A nightmare for those who despise extreme variance.

Y'Shaarj is a value engine for the corrupt keyword but getting full value from the cards can be difficult as …