SLima
Lv.7The Undying
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I got [card]Lord Barov[/card] (pretty good), [card]Disciplinarian Gandling[/card] (good for experimentation) and [card]Chenvaala[/card] (pretty good as well).
I was one of the many victims of this "turn skip" bug and i'm glad it won't happen anymore. This is a good change in the short term but they should definitely do something about this card. [card]Nozdormu[/card] has been an issue for a long time and it's not even a competitive card. It should be reworked. It NEEDS to …
They are going to be a Pogo level strategy. Only work with certain heros and you will still be playing a highly risky game that probably won't pay off in the end. As i said, Murlocs are too dependent on Brann (the minion) to get anywhere. Poison is countered by Divine Shield which means mechs and dragons are now superior …
[card]Kael'thas Sunstrider[/card] was expected already. This will stop extreme combos from happening too early in the game. The best case scenario for an early Kael'thas combo is going to be a turn 4 double [card]Lightning Bloom[/card] (8 total mana) into Kael'thas into whatever ([card]Guardian Animals[/card] or [card]Survival of the Fittest[/card] most likely). The fast ramping won't stop and the deck …
Finally some major changes! I'm really happy that Arcane Cannon is being removed. That card was so obnoxious! It's also good that i won't die to Nat Pagle's s*** anymore.
Moving Rat to Tier 3 is something they should have done a long time ago. Pack Leader on Tier 2 is a little weird. He is only truly good …
Quote From YourPrivateNightmare Quote From SLima Last season i almost made to legend using a Highlander version of Quest Hunter that i created. The deck traded the consistency of duplicates for the sheer power of the Highlander cards. [card]Dinotamer Brann[/card] is a powerful finisher and is also two bodies in one card. Pre-nerf [card]Dragonqueen Alexstrasza[/card] was …
I tried a version with some deathrattles like [card]Serpent Egg[/card] (to make a stickier board) and [card]High Abbess Alura[/card] (for filtering) but the problem is the same: not enough card draw and losing the board once means game over. I wanted to experiment with [card]Disciplinarian Gandling[/card] but i can't justify crafting him after my early experiments. He doesn't seem to …
Last season i almost made to legend using a Highlander version of Quest Hunter that i created. The deck traded the consistency of duplicates for the sheer power of the Highlander cards. [card]Dinotamer Brann[/card] is a powerful finisher and is also two bodies in one card. Pre-nerf [card]Dragonqueen Alexstrasza[/card] was three bodies in one card and Zephrys just does a …
Quote From AngryShuckie Quote From SLima Then what do you suggest? What kind of tools Tempo Priest could use that isn't card draw? The archetype has powerful buffs, strong tempo minions, strong value cards and a bit of mana cheating (through Alura). What is missing here other than card draw? I don't see it. I can't see …
Quote From AngryShuckie No, I don't see it as unfair. The majority of supported mechanics and archetypes in every class fall by the wayside and disappear from the meta after a week or two. E.g. Rogue has all these fancy tools for shuffling insane cards into their deck, and has [card]Anka, the Buried[/card] to make deathrattle decks do …
Quote From AngryShuckie Card generation for the 3 classes it is actually meant as a strength for does make thematic sense:
- Rogue is literally stealing from everyone else;
- Priest is probing their opponent's mind;
- and Mage is so skilled with arcane magic that it can call upon spells it hasn't prepared.
I …
This is a really major change. It will impact card generation in a very meaningful way and it will stop some really busted things like chain [card]Magic Trick[/card]s and [card]Nature Studies[/card]. The only problem is that some classes are too dependent on random generation and this will definitely impact them negatively. I wish they would stop this bs about card …
I was really expecting them to say something about that horrible Cannon but nothing, it seems. I wish that thing was nuked out of existence.
I'm very surprised with Mozaki being this popular. The card isn't easy to use at all. Too many aggro decks on ladder to play a combo deck with her without having a miserable time. [card]Ras Frostwhisper[/card] is much easier to use and is a nice addition to Highlander Mage. I don't have [card]Evocation[/card], [card]Chenvaala[/card] or [card]Astromancer Solarian[/card] and i'm not …
Quote From Bluelights Can I just say its kinda interesting you classify Glide as an anti fun card and to screw over control decks. While you classify Mindrender Illucia as an interesting tech card.
I should have mentioned that Glide is an anti-control tech for aggressive DH decks. And Illucia is indeed an anti-combo tech …
I decided to leave my impressions and thoughts about these first few days of the expansion and an analysis of the legendary cards i've got. The thread is long so bear with me.
[card]Glide[/card] is a card that i despised upon first glance. I mostly play slow decks and it looked like something designed to completely screw over with …
With what is shown in this survey it looks like a really bad deal for F2P players. Capping their gold earnings is going to make their life extremely difficult. I managed to farm 3000 gold in one month of diligent play before this expansion came out. That's almost the total value the players could get if this system was implemented …
Can't believe i didn't notice that... Problem solved! Thanks!
I was expecting a pack with 4 [card]Desk Imp[/card]s. Disappointed.