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SLima

Lv.7

The Undying

1,680 / 2,500 XP
Joined Aug. 2019 415 posts 2,180 XP 560 achievement pts

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Compared to other discover cards this one has quite a small pool of cards to choose from. It won't guarantee anything but it will be way less random than other cards of the same type. It's a decent support card for spell damage decks but its viability will be highly dependent on those very specific decks.

Works well with Ace Hunter Kreen. This is mostly a Control tool. It doesn't look very good for Tempo or Aggro decks. It's going to be viable if Control DH becomes viable. I don't think Hunter cares about this weapon, at all.

An effect like this is powerful but there aren't enough worthwhile targets for this in standard. The best ones i can think of is [card]Escaped Manasaber[/card], [card]Bad Luck Albatross[/card], [card]Stranglethorn Tiger[/card] and maybe [card]Tundra Rhino[/card]. In wild it could be interesting as a deck building challenge but it probably won't be able to compete with the power level of other …

This expansion is full of very interesting ideas. A big minion that weakens all enemy minions and grows stronger is really unique. But at 9 mana it's kinda hard to play. You can cheat this out with [card]Pit Commander[/card] or get a discount with [card]Raging Felscreamer[/card] but the main problem is staying alive against aggro. DH mostly kills stuff by …

Nobody with a sense of humor here, it seems. It's a joke with the fact that these cards bear striking similarity in their effects or design to other cards. I never said they were bad. But i'm really not excited about them. [card]Lord Barov[/card] is pretty good but Warrior is NOT in a shortage of Control tools. [card]Rattlegore[/card] is way …

So, the Warrior legendary cards are: [card]Equality[/card] on a stick, Reverse [card]Gruul[/card] and arguably slightly better [card]Captain Greenskin[/card]. Not very excited about Warrior cards from this expansion.

I'm not that much of a Druid or Combo player so i struggle to see the potential combo implications of this. Without taking combos in consideration, this is pretty much a 0 mana 5/4 as it will refund its cost as long as you play a spell on the same turn. It will probably see play. It's probably mind blowing …

This is a pretty interesting card to build around. It won't work in Control Decks because you don't want this wasting your board clears. So, it has to be a Tempo deck. Priest has no card draw and that's what kills any attempts at building a good tempo deck for the class. It doesn't matter how many good Tempo minions …

If i'm understanding correctly, this card can repeat this effect until you are completely out of mana? For example, you play this at a later turn and get a 1 cost spell. You play the spell and get another discover. You get another low cost spell, play it and this keeps going until you have no mana left? If that's …

This looks pretty nuts but it has limited applications because it's a Hunter card. Hunter lacks good AoE but they have plenty of single target spells and this turns them into hard removal. Particularly, this + [card]Rapid Fire[/card] can remove a good amount of stuff including stubborn deathrattle minions. Pretty good.

This is pretty cool! You can get a lot of value from this and it will enable some interesting combo possibilities. Getting this from [card]Kalecgos[/card] when you have a board already could be nuts!

Certainly a very interesting card. It could be a good tech in Control vs Control games but i don't think it will be a meta staple. Probably good for memes!

It copies the biggest stats on the field which is okay but it's just stats. No rush, taunt or anything to make use of those stats immediately but at two mana it's good tempo.

So Rogue/Mage gets a freeze spell but nothing like that for Mage/Shaman so far. I guess Freeze Shaman Support isn't coming. :(

It looks pretty strong. I believe that on average this is going to be a 4/7 as Shaman has a bunch of good 3 cost spells. The biggest it can be is 8/11 with a 7 cost spell. It's going to be pretty solid most of time.

Wow! All of these look pretty strong! Let's look at the them one by one:

Soulciologist Malicia: The legendary seems to be the weakest of all these cards because it costs 7 mana and these two classes draw a lot of cards which could result in you drawing most of your soul fragments before playing her. Also, the other …

Cards with self discounts are usually pretty strong and this could easily fit into many archetypes for both classes. Libram Paladin gets to benefit the most but Priest could make a good use of this as well. 

This is a highly meta dependent card. In a Control vs Control game it needs immediate removal as could easily create a big snowball. Against Aggro/Tempo it's way too slow. Combo decks won't mind you wasting a turn playing this while they draw their win condition. This card only has value in very slow metas. It certainly looks fun to …

Wow! This will be very helpful in my wild OTK Miracle Priest! I'm not going to add it to the deck but [card]Lyra the Sunshard[/card] and [card]Renew[/card] can both give me a copy and i have many good targets for a Copy + Protection buff like this. Quest Paladin (both) also highly appreciates this. Easy 5/5 for me.

This is a good card in my opinion. It basically always trades favorably and it leaves a big body on the board. Paladins have access to both healing and single target buffs. And the opponent needs to remove this immediately because it will easily destroy any minions they play. If they can't do that (a 3/9 isn't that easy to …