SLima
LV.7The Undying
Comments
415 totalCompared to other discover cards this one has quite a small pool of cards to choose from. It won't guarantee anything but it will be way less random than other cards of the same type. It's a decent support card …
Works well with Ace Hunter Kreen. This is mostly a Control tool. It doesn't look very good for Tempo or Aggro decks. It's going to be viable if Control DH becomes viable. I don't think Hunter cares about this weapon, …
An effect like this is powerful but there aren't enough worthwhile targets for this in standard. The best ones i can think of is [card]Escaped Manasaber[/card], [card]Bad Luck Albatross[/card], [card]Stranglethorn Tiger[/card] and maybe [card]Tundra Rhino[/card]. In wild it could be …
This expansion is full of very interesting ideas. A big minion that weakens all enemy minions and grows stronger is really unique. But at 9 mana it's kinda hard to play. You can cheat this out with [card]Pit Commander[/card] or …
Nobody with a sense of humor here, it seems. It's a joke with the fact that these cards bear striking similarity in their effects or design to other cards. I never said they were bad. But i'm really not excited …
So, the Warrior legendary cards are: [card]Equality[/card] on a stick, Reverse [card]Gruul[/card] and arguably slightly better [card]Captain Greenskin[/card]. Not very excited about Warrior cards from this expansion.
I'm not that much of a Druid or Combo player so i struggle to see the potential combo implications of this. Without taking combos in consideration, this is pretty much a 0 mana 5/4 as it will refund its cost …
This is a pretty interesting card to build around. It won't work in Control Decks because you don't want this wasting your board clears. So, it has to be a Tempo deck. Priest has no card draw and that's what …
If i'm understanding correctly, this card can repeat this effect until you are completely out of mana? For example, you play this at a later turn and get a 1 cost spell. You play the spell and get another discover. …
This looks pretty nuts but it has limited applications because it's a Hunter card. Hunter lacks good AoE but they have plenty of single target spells and this turns them into hard removal. Particularly, this + [card]Rapid Fire[/card] can remove …
This is pretty cool! You can get a lot of value from this and it will enable some interesting combo possibilities. Getting this from [card]Kalecgos[/card] when you have a board already could be nuts!
Certainly a very interesting card. It could be a good tech in Control vs Control games but i don't think it will be a meta staple. Probably good for memes!
It copies the biggest stats on the field which is okay but it's just stats. No rush, taunt or anything to make use of those stats immediately but at two mana it's good tempo.
So Rogue/Mage gets a freeze spell but nothing like that for Mage/Shaman so far. I guess Freeze Shaman Support isn't coming. :(
It looks pretty strong. I believe that on average this is going to be a 4/7 as Shaman has a bunch of good 3 cost spells. The biggest it can be is 8/11 with a 7 cost spell. It's going …
Wow! All of these look pretty strong! Let's look at the them one by one:
Soulciologist Malicia: The legendary seems to be the weakest of all these cards because it costs 7 mana and these two classes draw a …
Cards with self discounts are usually pretty strong and this could easily fit into many archetypes for both classes. Libram Paladin gets to benefit the most but Priest could make a good use of this as well.
This is a highly meta dependent card. In a Control vs Control game it needs immediate removal as could easily create a big snowball. Against Aggro/Tempo it's way too slow. Combo decks won't mind you wasting a turn playing this …
Wow! This will be very helpful in my wild OTK Miracle Priest! I'm not going to add it to the deck but [card]Lyra the Sunshard[/card] and [card]Renew[/card] can both give me a copy and i have many good targets for …
This is a good card in my opinion. It basically always trades favorably and it leaves a big body on the board. Paladins have access to both healing and single target buffs. And the opponent needs to remove this immediately …