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SLima

The Undying
Joined 08/17/2019 Achieve Points 560 Posts 415

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Compared to other discover cards this one has quite a small pool of cards to choose from. It won't guarantee anything but it will be way less random than other cards of the same type. It's a decent support card for spell damage decks but its viability will be highly dependent on those very specific decks.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Works well with Ace Hunter Kreen. This is mostly a Control tool. It doesn't look very good for Tempo or Aggro decks. It's going to be viable if Control DH becomes viable. I don't think Hunter cares about this weapon, at all.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    An effect like this is powerful but there aren't enough worthwhile targets for this in standard. The best ones i can think of is Escaped Manasaber, Bad Luck Albatross, Stranglethorn Tiger and maybe Tundra Rhino. In wild it could be interesting as a deck building challenge but it probably won't be able to compete with the power level of other decks. Is it worth build a deck around this? Unless they reveal some other beasts, i don't think so.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    This expansion is full of very interesting ideas. A big minion that weakens all enemy minions and grows stronger is really unique. But at 9 mana it's kinda hard to play. You can cheat this out with Pit Commander or get a discount with Raging Felscreamer but the main problem is staying alive against aggro. DH mostly kills stuff by running their faces into them and the health loss can be fatal. This card doesn't have Taunt or something that will effectively protect you. Weakening the enemy board won't do a lot if they have quite a few things on their side. And Demon Hunter excels at killing people way earlier so this seems like just a fun thing to do but not a practical one. Good if wanna have fun. Bad if you want to be competitive.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Nobody with a sense of humor here, it seems. It's a joke with the fact that these cards bear striking similarity in their effects or design to other cards. I never said they were bad. But i'm really not excited about them. Lord Barov is pretty good but Warrior is NOT in a shortage of Control tools. Rattlegore is way too slow and i doubt it will see any play. And Doctor Krastinov won't take Captain Greenskin's spot in Warrior lists for the simple fact that you can't "fish" for him with Ancharrr. Out of these three, only Barov seems worthwhile but it's just another reactive control tool and Warrior excels at removal.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    So, the Warrior legendary cards are: Equality on a stick, Reverse Gruul and arguably slightly better Captain Greenskin. Not very excited about Warrior cards from this expansion.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    I'm not that much of a Druid or Combo player so i struggle to see the potential combo implications of this. Without taking combos in consideration, this is pretty much a 0 mana 5/4 as it will refund its cost as long as you play a spell on the same turn. It will probably see play. It's probably mind blowing for combo players but i don't feel the excitement.

  • SLima's Avatar
    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    This is a pretty interesting card to build around. It won't work in Control Decks because you don't want this wasting your board clears. So, it has to be a Tempo deck. Priest has no card draw and that's what kills any attempts at building a good tempo deck for the class. It doesn't matter how many good Tempo minions or buff spells they print. Tempo Priest won't work without card draw. Paladin certainly benefits more from this but you need to be very careful with your spell choices. There's potential here but it will probably requires more proper support (for Priest mainly). 

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    If i'm understanding correctly, this card can repeat this effect until you are completely out of mana? For example, you play this at a later turn and get a 1 cost spell. You play the spell and get another discover. You get another low cost spell, play it and this keeps going until you have no mana left? If that's the case then it's understandable why the spell must cost 1 or more. It could potentially go infinite with 0 cost spells. It's a pretty good card, i'd say.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    This looks pretty nuts but it has limited applications because it's a Hunter card. Hunter lacks good AoE but they have plenty of single target spells and this turns them into hard removal. Particularly, this + Rapid Fire can remove a good amount of stuff including stubborn deathrattle minions. Pretty good.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    This is pretty cool! You can get a lot of value from this and it will enable some interesting combo possibilities. Getting this from Kalecgos when you have a board already could be nuts!

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Certainly a very interesting card. It could be a good tech in Control vs Control games but i don't think it will be a meta staple. Probably good for memes!

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    It copies the biggest stats on the field which is okay but it's just stats. No rush, taunt or anything to make use of those stats immediately but at two mana it's good tempo.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    So Rogue/Mage gets a freeze spell but nothing like that for Mage/Shaman so far. I guess Freeze Shaman Support isn't coming. :(

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    It looks pretty strong. I believe that on average this is going to be a 4/7 as Shaman has a bunch of good 3 cost spells. The biggest it can be is 8/11 with a 7 cost spell. It's going to be pretty solid most of time.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Wow! All of these look pretty strong! Let's look at the them one by one:

    Soulciologist Malicia: The legendary seems to be the weakest of all these cards because it costs 7 mana and these two classes draw a lot of cards which could result in you drawing most of your soul fragments before playing her. Also, the other cards destroy the soul fragments in the deck and then she could end up as a 7 mana 5/5 which is absolutely terrible. Kinda weird because it looks totally out of sync with the other cards. 

    Spirit Jailer: A 1 mana 1/3 is always going to see play and this is a must have card for this new archetype for both classes.

    Soul Shear: 2 mana deal 3 damage to a minion is meh. Both classes have better cards for shuffling soul fragments but running this might be a necessary evil as the archetype probably needs all the soul fragments it can possibly get.

    Marrowslicer: Maybe DH can afford to skip on Soul Shear if they go for Tempo. This could enable such possibility.

    Soulshard Lapidary: It's pretty much a 5 mana 5/5 that deals 5 damage. They need to tank a hit to remove something but it will most likely always go face anyway.

    Shardshatter Mystic: Wow! That's some crazy early AoE right there! And it comes with a body?! Insane! Could this finally be the enabler of Control DH?

    School Spirits: That's a pretty good early game AoE for Warlock (similar to Breath of the Infinite) and it also shuffles soul fragments into the deck. Control Warlock is going to benefit a lot from this.

    Void Drinker: 5 mana 7/8 taunt? I approve this! A pretty good demon for Warlock.

    Shadowlight Scholar: Premium 3 drop with a big upside. Very powerful. Shadow Boltcries in the corner.

    Overall, this is a pretty exciting new mechanic and it could spark some interest to play DH in me. But only if Control becomes viable.

     

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Cards with self discounts are usually pretty strong and this could easily fit into many archetypes for both classes. Libram Paladin gets to benefit the most but Priest could make a good use of this as well. 

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    This is a highly meta dependent card. In a Control vs Control game it needs immediate removal as could easily create a big snowball. Against Aggro/Tempo it's way too slow. Combo decks won't mind you wasting a turn playing this while they draw their win condition. This card only has value in very slow metas. It certainly looks fun to play with but i don't think it will be good unless the meta slows down a lot which i don't really believe is going to happen.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    Wow! This will be very helpful in my wild OTK Miracle Priest! I'm not going to add it to the deck but Lyra the Sunshard and Renew can both give me a copy and i have many good targets for a Copy + Protection buff like this. Quest Paladin (both) also highly appreciates this. Easy 5/5 for me.

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    The Undying 560 415 Posts Joined 08/17/2019
    Posted 4 years, 3 months ago

    This is a good card in my opinion. It basically always trades favorably and it leaves a big body on the board. Paladins have access to both healing and single target buffs. And the opponent needs to remove this immediately because it will easily destroy any minions they play. If they can't do that (a 3/9 isn't that easy to kill without direct removal) then this could just win the game on its own. The high cost makes it prohibitive for decks that don't intend to play a longer game and that's okay. It will fit well into Duel Paladin (probably will still be a meme) and Highlander Paladin. Libram Paladin could use it as well. I approve this.