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SLima

Lv.7

The Undying

1,680 / 2,500 XP
Joined Aug. 2019 415 posts 2,180 XP 560 achievement pts

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Wow... That statement about Arena balance sounded incredibly lazy. They didn't even bother to mention the problematic cards whose appearance rates were decreased. It sounded like: "Hey guys! We are fixing Arena! What is changing? You can guess! Trust us, everything will be fine now!". Just... wow...

Turns out the update matters mostly for the end portion of the track. Only those that have advanced a lot will feel any substantial difference. The changes are very small for the people lagging behind. So, they are mostly rewarding the people that are playing more. Their whole idea is to make it so people have to sink more time …

5 years, 2 months ago · on Rewards Track: Current progress

Well... Absolutely nothing changed for me. I'm still level 34. The exp requirement for the next level dropped like... 800 points. And that's it. I already closed the client and logged in again to see if it was a visual glitch or something but that's not the case. So... yeah. Can't say i'm happy.

5 years, 2 months ago · on Rewards Track: Current progress

Skull is from Ashes of Outland. It's not leaving standard for the next year and a half. The expansions that are leaving in the next rotation are Rise of Shadows, Saviours of Uldum and Descent of Dragons.

It seems that they think it's super fair that DH can do 8+ damage in hero attacks very easily. The functionality of [card]Blade Dance[/card] has not changed. It's just slightly worse. But 3 mana to deal 8+ damage to three enemy minions is still incredibly efficient. So, i don't think things are going to change a lot. Also, i can't …

I still disagree with the change to [card]Dinotamer Brann[/card]. The pay off is barely worth it now. You can achieve the same thing (one mana discount on Krush) by just adding [card]Beastmaster Leoroxx[/card], King Krush itself and a few other strong beasts. And you can do that on a deck with duplicates. It's a much stronger pay off but it …

First time participating in one of these.

It's basically the [card]Murozond the Infinite[/card] (one of my favorite cards ever) effect but based on what you played instead of your opponent's. It can be really strong in response to an opponent's board clears. One example of a powerful use: you play [card]Kalecgos[/card] and a strong spell at 10 mana …

It seems they are slowly removing the constructed minions from the pool. Once the game leaves beta, there should only be Battlegrounds minions left. I feel like they didn't need to remove [card]Crowd Favorite[/card] for now. The card was fine. The others won't be missed though. Also, i'm surprised that [card]Junkbot[/card] has not been removed. The card is simply not …

I wasn't expecting a nerf to [card]Dinotamer Brann[/card] at this point. Seems a little bit late for that. The card isn't an issue in Wild, either. The pay off is much weaker now. It's a one mana discount on [card]King Krush[/card] with an irrelevant 2/4 body attached. There are other early game cards that could have been targeted to weaken …

Hey, look! It's an annoying 1-drop with Elusive! Where did i see that before?...

She seems to have more potential than the unnameable one, though. It's going to be interesting to figure out all the possibilities. That level 2 ability is pretty strong as well.

Quote From FenrirWulf

I watched it, and rather than disappointed I felt dissatisfied because the winners were about as expected with TLOU2 winning most of it and I was hoping that other games would at least take a bit more of the awards. It felt like TLOU2 only deserved about 2 of the awards which were the Best …

5 years, 3 months ago · on The Game Awards

The Game Awards just ended. Unfortunately, Legends of Runeterra lost on the Best Mobile Game category to Among Us. There weren't any big surprises when it comes to the winners. The Last of Us Part II got the Game of the Year award and several others, Hades got the Best Indie Game and Best Action Game award and Ori and …

5 years, 3 months ago · on The Game Awards

Yes, i hope they redesign it. But that will only happen after it has already left a mark on the game. We will have to wait and see what happens. I'm not completely against RNG but it feels much better when it's conditional or controllable. 

Yeah, you are right. I'm just being pessimistic because this landmark kinda upsets me. I know the comparison isn't good and that the card can actually do the opposite and win the game for you but i think this is the first card in the game that can actually cause the person who played it to lose the match. I …

It looks like they really want to appeal to the casual players of Hearthstone. The people that love their Yogg stuff. It might expand the game's appeal to a larger crowd but it will scare away the people that dislike that kind of uncontrollable RNG.

5 years, 3 months ago · on New Targon Landmark - Targon's Peak

This thing can be enabled very easily through [runecard]Fading Memories[/runecard]. It also affects champions. Seems pretty scary.

Strong card for sheer aggression but it's completely worthless if you fall behind. It could be very helpful for [runecard]Hecarim[/runecard] decks.

So, we got [card]Weasel Tunneler[/card] but even more obnoxious (Pesky Specter) and [card]Duskfallen Aviana[/card] as a landmark. Ok.

[runecard]Braum[/runecard] likes it a lot as well! Getting attack and Tough on top of Challenger and Regeneration is pretty huge! This landmark is really strong and interesting to build around.

The low cost of the hero power gives the class way too much flexibility in their turns. They almost never waste mana because of that. It's the [card]Genn Greymane[/card] effect without suffering from any restrictions. It's absolutely ridiculous.

People might argue something like "Ah, it's only one damage! It doesn't matter!". Remember pre-nerf [card]Patches the Pirate[/card]? As far as …