Comments
110 totalOh wow, that's 4,800 dust for me just from the legendaries. As long as [card]Wildheart Guff[/card] and discover-from-your-deck cards are in Standard, the [card]Anub'Rekhan[/card] nerf won't matter too much because Druid can reach 11 mana pretty quickly. The [card]Obliterate[/card] buff …
My wild Thief Priest deck will enjoy this card very much. Although the archetype isn't the most competitive, i find it quite fun and challenging to beat your opponent with their own deck.
It's unlikely, but maybe an infinite deathrattle? Like a minion that turns into a weapon when it dies, and a weapon that turns back into the minion when it's used up.
Neptulon's "limbs attack for you" concept could be …
I'm very happy about the Ping Mage buffs; I've been trying to make [card]Magister Dawngrasp[/card] work, and [card]Frost Lich Jaina[/card] is one of my favorite cards. I don't know why I expected [card]Tamsin's Phylactery[/card] to also be the nerf victim …
Really good card. It fills out the Demon slot for some N'zoth decks
As someone who enjoys making meme decks, this will slot nicely into a very slow, and greedy Hakkar deck
This would be amazing in Wild with all the Reborn and summoning extra copies shenanigans Priest has. Thief Priest (and Burgle Rogue) are my favorite archetypes to play, so I'm definitely excited to experiment with this card.
This is going to be so infuriating to play against. But think of all the Wild meme decks you could play with all these deck disruption cards.
Mecha'thun Warlock. This card is essentially a Russian roulette of either "draw" …
What an interesting Secret Pally mechanic. Most of the board clears left in the Standard pool deal 2 damage so at least the tokens have a bit of survivability (unless you're up against Mage, Shaman, a Spell Damage deck, or …
Beast Druid, Spell Druid, or a combination of both are frustrating to play against. [card]Lightning Bloom[/card] is disgustingly strong in Druid.
I usually play Rogue, but I got [card]Turalyon, the Tenured[/card] in a pack and have been playing Big/Duel …
Spell Mage seems to be good against some variants of Demon Hunter because of Mage's access to Freeze cards which helps stall the game until you can take them down with burn spells. However, Spell Mage isn't good against a …
Very insightful recap! I've been waiting for this as I've been fooling around with a lot of decks and didn't know which one to use for laddering haha.
Spell Mage has potential, but is very dependent on its freeze …
Good news for my Thief Priest deck!
Maybe a spell-heavy, but not pure spell deck as others have suggested, is the way to go. With the many 1 and 2 mana spells in Mage's arsenal along with [card]Incanter's Flow[/card], you could activate [card]Chenvaala[/card] more frequently, or even …
I mean, you can play this with [card]Ironbark[/card] to get a 13/16 Taunt on board, but that wouldn't do much either with the amount of single target removals and high attack rush minions being introduced
Such a situational RNG card. This is either [card]Siphon Soul[/card] without lifesteal or [card]Twisting Nether[/card] that leaves a body on board
Giving a minion extra stats and taunt in the late game for 0 mana is absolutely going to see play. However, there isn't a clear archetype this would slot into currently. Maybe a Dragon deck would want to use this …
Seems like Pure Paladin support. Although I can see this being used for Control Paladin; getting multiple copies of [card]Lightforged Blessing[/card] or even [card]Subdue[/card], if you target your own minions, would be great in the late game. It wouldn't be …
What a time to be a rogue main. I see this as more of a win-more card for Galakrond decks, or a way to ensure that your board has something on it. Rogue can draw through their cards quite fast …
Similar to the card that won last week's Card Design Competition!
The card might be too slow to be viable, however it can produce massive swing turns in the late game with mid-cost minions.