Board clears on a stick have always been very good for Warlock so this will have no problem seeing play. This looks like it will make Control Dragon Warlock a viable deck.
Has potential to be broken. Warrior is limited when it comes to buffing minions so the ability to buff up 4 minions without using Magnetic or having the minions be damaged is great for Warrior. The hero power also benefits weapon-filled decks and this would be great for Aggro, Tempo, and Quest Warrior decks.
The best sidequest revealed so far. With Gonk, the Raptor, the quest is finished in one turn. The quest reward refills your hand and can be used as removal, face damage, spellstone activation, and a Gadgetzan Auctioneer cycle card
Hunter has a good amount of rush minions to finish the quest easily. However, sidequests don't start in your hand which means this card can become situational.Removal is always good though and a 4/4 removal for 1 mana is quite good.
A refilling Onyxia. It looks like a Warlock card. It might fit into Zoolock, but I see it fitting more into a Facelock deck using Blood Troll Sapper, or a Handbuff Warlock deck with Spirit of the Bat
Val'anyron a stick! Paladin already has a multitude of handbuff cards and one of the best dragon synergies so this would have no problem seeing play. This would also curve out amazingly if you have [Hearthstone Card (Nozdormu, the Timeless) Not Found] in your hand; a 4-mana 11/11 on turn 4 is nuts and the opponent most likely would have mulliganed away single target removal cards.
A cheaper reprint ofCurious Glimmerroot. A card that replaces itself is always good (although this is situational and only a 33.3% chance) and with the value-generation theme Priest seems to be getting (i.e. Priest Galakrond's hero power) and Priest's ability to board control, this card might fit the best in Control Priest, or even a minion-focused Thief Priest deck that utilizes Princess Talanji
Quite a slow card, but this might be better as a late-game card. With Blackwald Pixie, you can at least finish the quest in two turns and utilize Dragonbane or Goblin Bomb for more damage. In wild, this card might fit in Hunter decks using [Hearthstone Card (Baku, the Mooneater) Not Found], Genn Greymane, or Auctionmaster Beardo, to name a few Hero Power-themed cards
Galakrogue might enable a "broken" draw strategy ala mill rogue but instead of burning cards, it's emptying your deck and having endless 0 cost minions. Imagine 3+ Heistbaron Togwaggle that cost 0, then you draw potentially 9 more 0 cost cards, and maybe you can add in Waxadred somehow or a Nomi/Mechathun finish.
I recall seeing a similar card in Hearthcards. I think it's a slow, but flexible, card: Copying a minion on the battlefield gives way for end-of-turn shenanigans, putting a copy of a minion into your hand enables multiple-turn aggro/defensive plays(potential triple King Krush, anyone?), shuffling a copy of a minion into your deck can be late game-changing (Shirvallah, the Tiger, or a hail-mary Zephrys the Great, maybe). Being a 9-drop also dampens the Evolve/Conjurer's Calling pool.
Thief Priest is really fun to play! Not all the quests are good to steal though. I play a Control-ish Thief Priest and the only quest I've managed to steal so far was the Warlock Quest which wasn't really helpful since we both reached fatigue and I lost to a surprise Mecha'thun lol
I got absolutely destroyed by a Quest Priest running a resurrect package with only 6 minions the other day.
(Edit: 2 copies of 5 Minions + plus Amet so 11 minions actually lmao)
And I agree with the others, Quest Druid isn't as good as I thought. A lot of decks develop a dangerous board so early on that you won't be able to keep up with it trying to complete the quest.
Got Bazaar Burglary in an account that DOESNT have Tempo Rogue, and opened the Druid quest in a pack, and got Hack the System in my main account which had Tempo Rogue :/
I was wondering how Standard decks would fare against Wild decks so i ventured into Wild with a couple of decks and enjoyed the experience, even though I didn't get high up on the ladder. Since i didn't get to experience a lot of the older cards, I made a Thief Priest deck so I could play with some of them. I quite enjoy Wild, despite the broken decks on the ladder
Ever since I've started playing Hearthstone 2 years ago, Rogue has always been my favorite class to pilot. Despite the existence of better performing legendaries, I've always enjoyed playing Rogue legendaries over other class legendaries.
Anka, the Buried is no different. I've tried many of Rogue's archetypes, but Deathrattle Rogue is one of my favorites. Deathrattle Rogue has always shown potential, but was always coming up short in terms of power level compared to other decks. With Anka, the Buried, I believe it can propel Deathrattle Rogue into a lofty place in the meta, whether in Standard or in Wild.
The card also increases the viability of Mecha'thun Rogue, a deck that is capable with competing against top decks, but was in need of better tools.
Fingers crossed to unearthing Anka in one of my packs, and unleashing its legion of small but lethal deathrattle minions!
Board clears on a stick have always been very good for Warlock so this will have no problem seeing play. This looks like it will make Control Dragon Warlock a viable deck.
Has potential to be broken. Warrior is limited when it comes to buffing minions so the ability to buff up 4 minions without using Magnetic or having the minions be damaged is great for Warrior. The hero power also benefits weapon-filled decks and this would be great for Aggro, Tempo, and Quest Warrior decks.
The best sidequest revealed so far. With Gonk, the Raptor, the quest is finished in one turn. The quest reward refills your hand and can be used as removal, face damage, spellstone activation, and a Gadgetzan Auctioneer cycle card
Hunter has a good amount of rush minions to finish the quest easily. However, sidequests don't start in your hand which means this card can become situational.Removal is always good though and a 4/4 removal for 1 mana is quite good.
A refilling Onyxia. It looks like a Warlock card. It might fit into Zoolock, but I see it fitting more into a Facelock deck using Blood Troll Sapper, or a Handbuff Warlock deck with Spirit of the Bat
Val'anyron a stick! Paladin already has a multitude of handbuff cards and one of the best dragon synergies so this would have no problem seeing play. This would also curve out amazingly if you have [Hearthstone Card (Nozdormu, the Timeless) Not Found] in your hand; a 4-mana 11/11 on turn 4 is nuts and the opponent most likely would have mulliganed away single target removal cards.
A cheaper reprint ofCurious Glimmerroot. A card that replaces itself is always good (although this is situational and only a 33.3% chance) and with the value-generation theme Priest seems to be getting (i.e. Priest Galakrond's hero power) and Priest's ability to board control, this card might fit the best in Control Priest, or even a minion-focused Thief Priest deck that utilizes Princess Talanji
Quite a slow card, but this might be better as a late-game card. With Blackwald Pixie, you can at least finish the quest in two turns and utilize Dragonbane or Goblin Bomb for more damage. In wild, this card might fit in Hunter decks using [Hearthstone Card (Baku, the Mooneater) Not Found], Genn Greymane, or Auctionmaster Beardo, to name a few Hero Power-themed cards
Galakrogue might enable a "broken" draw strategy ala mill rogue but instead of burning cards, it's emptying your deck and having endless 0 cost minions. Imagine 3+ Heistbaron Togwaggle that cost 0, then you draw potentially 9 more 0 cost cards, and maybe you can add in Waxadred somehow or a Nomi/Mechathun finish.
The Paladin dragon Legendaries are really generous; even your opponent gets restored to full health and/or gets 10 mana crystals!
I recall seeing a similar card in Hearthcards. I think it's a slow, but flexible, card: Copying a minion on the battlefield gives way for end-of-turn shenanigans, putting a copy of a minion into your hand enables multiple-turn aggro/defensive plays(potential triple King Krush, anyone?), shuffling a copy of a minion into your deck can be late game-changing (Shirvallah, the Tiger, or a hail-mary Zephrys the Great, maybe). Being a 9-drop also dampens the Evolve/Conjurer's Calling pool.
I've been playing Tempo Rogue and Lackey Zoo Warlock the past week and it seems to be decent at laddering
Thief Priest is really fun to play! Not all the quests are good to steal though. I play a Control-ish Thief Priest and the only quest I've managed to steal so far was the Warlock Quest which wasn't really helpful since we both reached fatigue and I lost to a surprise Mecha'thun lol
My favorite moment is getting the two Legendaries I wanted, which were Anka, the Buried and Bazaar Burglary, in free card packs
I got absolutely destroyed by a Quest Priest running a resurrect package with only 6 minions the other day.
(Edit: 2 copies of 5 Minions + plus Amet so 11 minions actually lmao)
And I agree with the others, Quest Druid isn't as good as I thought. A lot of decks develop a dangerous board so early on that you won't be able to keep up with it trying to complete the quest.
Any substitutions for The Storm Bringer and Shudderwock?
Got Bazaar Burglary in an account that DOESNT have Tempo Rogue, and opened the Druid quest in a pack, and got Hack the System in my main account which had Tempo Rogue :/
Edit: My backup account has Flobbidinous Floop, but my main account got Elise the Enlightened, so that Druid OTK deck is out of the window
Also, my backup account has Mecha'thun, but I got Anka, the Buried on my main. RNG just doesn't like giving the cards I need on the right account lmao
This will be the next Zilliax once it rotates out
I was wondering how Standard decks would fare against Wild decks so i ventured into Wild with a couple of decks and enjoyed the experience, even though I didn't get high up on the ladder. Since i didn't get to experience a lot of the older cards, I made a Thief Priest deck so I could play with some of them. I quite enjoy Wild, despite the broken decks on the ladder
Ever since I've started playing Hearthstone 2 years ago, Rogue has always been my favorite class to pilot. Despite the existence of better performing legendaries, I've always enjoyed playing Rogue legendaries over other class legendaries.
Anka, the Buried is no different. I've tried many of Rogue's archetypes, but Deathrattle Rogue is one of my favorites. Deathrattle Rogue has always shown potential, but was always coming up short in terms of power level compared to other decks. With Anka, the Buried, I believe it can propel Deathrattle Rogue into a lofty place in the meta, whether in Standard or in Wild.
The card also increases the viability of Mecha'thun Rogue, a deck that is capable with competing against top decks, but was in need of better tools.
Fingers crossed to unearthing Anka in one of my packs, and unleashing its legion of small but lethal deathrattle minions!