I agree that the meta is very Aggro-focused now, but we've had impactful Control decks like Control Warrior and Highlander Mage and Combo decks like Murlocadin and Holy Wrath Paladin just this year.
Before nerfs and rotation, we had broken Control and Combo Odd and Even decks, Druidstone with Mecha'thun Druid, Taunt Druid, and Ramp Druid, and even a surprise surge of Kingsbane Rogue and old Quest Rogue.
After nerfs, Midrange Hunter was a top deck.
The meta evolves with what cards are introduced and which ones are nerfed. I've been playing since the start of Kobolds and Catacombs and Control and Combo decks like Cubelock and Razakus Priest were as oppresive as Shaman is today. Because of the grindy nature of laddering, people might want to rank up as fast as they can and Aggro decks are the best way to do that. Hopefully the 35 cards they're releasing with the solo adventures will give Control and Combo decks a spotlight in the current meta as well.
Miracle Rogue looks threatening. Fought against one who emptied their deck with Myra's Unstable Element, refilled it with like 20 Malygos, drew four 0-cost Malygos via Galakrond's battlecry then proceeded to play Sinister Strike and Eviscerate for a total of 50+ face damage.
I feel like the "Pure Paladin" cards plus Wyrmrest Purifier are meant to be used in the very late game, wherein you've probably only have a handful of Neutrals left and you can turn them into last-ditch cards ala Arch-Villain Rafaam and Puzzle Box of Yogg-Saron.
I'm a bit sad that Priest didn't get any high mana spells this expansion. I play a Control Thief Priest deck that utilizes King Phaoris to flood the board with mid-to high mana minions. That said, Fate Weaver and Grave Rune look promising and I might just get back to experimenting with OTKs.
Rogue is my go-to class, so I'll probably craft Waxadred and Flik Skyshiv. I'll also maybe prioritize Kronx Dragonhoof and Frizz Kindleroost because of all the Galakronds we get for free and the sheer amount of dragons.
Evolve is one of my favorite mechanics aside from Steal/Copy, but bringing back Evolve has been so toxic for the meta. I'm glad it's going back to Wild. Being a Rogue/Priest "main", I'm gonna miss Swashburglar, Shaku, the Collector and N'Zoth, the Corruptor the most
Curious to see how Pirate Warrior would work in this meta. The pirate cards in Standard aren't exactly broken or anything, unlike during the broken Pirate Warrior era years back
Great card for Wild Elemental Mage! Also good for Mage decks that want to thin out the deck like Aluneth decks. It refills the hand and keeps the tempo going. 5/5
Handlock support! Cheaper than Meteorologist, but in exchange for not having a body on board and being random. This would be great at keeping the board clear during the early to mid-game as Handlock typically explodes during the late game
This expansion just keeps going, wow. An 8/8 for 4 mana that can possibly survive for more than one turn is insane. With the amount of dragons being introduced, there is no doubt going to be a Tier 1 dragon deck which will make this card playable.
Treant decks only have limited defensive options in the late game, likeCenarius. This might be too slow, but it gives Treant decks a surviving chance if they can't manage to control the board.
Finally! An armor breaking card. Now all we need is a card that bypasses armor and deals damage directly to the hero!
Kidding. This card is dependent on the meta. Control Warrior isn't in a good place rn and the only other decks this could be used against in Standard are Quest Druid and Linecracker Druid. Wild is a different discussion though. This card will annoy Malfurion decks running Malfurion the Pestilent or other Druid decks that ramp up armor like Mecha'thun Druid.
Duskbreaker but with a deathrattle and cheaper. This could be like Depth Charge wherein if it lasts more than 1 turn, it can be a multiple turn board clear.
It's basically a steal card; select an enemy minion, kill it, this minion dies and now the enemy minion is in your battlefield. The wording says copy so I'm wondering if it also copies buffs.
I agree that the meta is very Aggro-focused now, but we've had impactful Control decks like Control Warrior and Highlander Mage and Combo decks like Murlocadin and Holy Wrath Paladin just this year.
Before nerfs and rotation, we had broken Control and Combo Odd and Even decks, Druidstone with Mecha'thun Druid, Taunt Druid, and Ramp Druid, and even a surprise surge of Kingsbane Rogue and old Quest Rogue.
After nerfs, Midrange Hunter was a top deck.
The meta evolves with what cards are introduced and which ones are nerfed. I've been playing since the start of Kobolds and Catacombs and Control and Combo decks like Cubelock and Razakus Priest were as oppresive as Shaman is today. Because of the grindy nature of laddering, people might want to rank up as fast as they can and Aggro decks are the best way to do that. Hopefully the 35 cards they're releasing with the solo adventures will give Control and Combo decks a spotlight in the current meta as well.
Miracle Rogue looks threatening. Fought against one who emptied their deck with Myra's Unstable Element, refilled it with like 20 Malygos, drew four 0-cost Malygos via Galakrond's battlecry then proceeded to play Sinister Strike and Eviscerate for a total of 50+ face damage.
Tip: buying one Whispers of the Old Gods pack gives you a free C'Thun and 2 free Beckoner of Evil :)
I feel like the "Pure Paladin" cards plus Wyrmrest Purifier are meant to be used in the very late game, wherein you've probably only have a handful of Neutrals left and you can turn them into last-ditch cards ala Arch-Villain Rafaam and Puzzle Box of Yogg-Saron.
I'm a bit sad that Priest didn't get any high mana spells this expansion. I play a Control Thief Priest deck that utilizes King Phaoris to flood the board with mid-to high mana minions. That said, Fate Weaver and Grave Rune look promising and I might just get back to experimenting with OTKs.
Rogue is my go-to class, so I'll probably craft Waxadred and Flik Skyshiv. I'll also maybe prioritize Kronx Dragonhoof and Frizz Kindleroost because of all the Galakronds we get for free and the sheer amount of dragons.
Miracle Rogue. Let all the 0 cost cards and shuffling shenanigans begin
Evolve is one of my favorite mechanics aside from Steal/Copy, but bringing back Evolve has been so toxic for the meta. I'm glad it's going back to Wild. Being a Rogue/Priest "main", I'm gonna miss Swashburglar, Shaku, the Collector and N'Zoth, the Corruptor the most
Patches, is that you?
Curious to see how Pirate Warrior would work in this meta. The pirate cards in Standard aren't exactly broken or anything, unlike during the broken Pirate Warrior era years back
Great card for Wild Elemental Mage! Also good for Mage decks that want to thin out the deck like Aluneth decks. It refills the hand and keeps the tempo going. 5/5
Hello, full board of of Khartut Defender and Convincing Infiltrator. Resurrect Priest is going to have a field day summoning taunt after taunt.
This card will benefit Aggro decks the most, giving them a way to deal with taunts if they don't have the spells to clear it.
Handlock support! Cheaper than Meteorologist, but in exchange for not having a body on board and being random. This would be great at keeping the board clear during the early to mid-game as Handlock typically explodes during the late game
This expansion just keeps going, wow. An 8/8 for 4 mana that can possibly survive for more than one turn is insane. With the amount of dragons being introduced, there is no doubt going to be a Tier 1 dragon deck which will make this card playable.
Treant decks only have limited defensive options in the late game, likeCenarius. This might be too slow, but it gives Treant decks a surviving chance if they can't manage to control the board.
Dead card in the late game, but for a Druid deck that runs low cost minions, this could be really good
Very niche in Standard, but this is going to be crazy in Arena.
Finally! An armor breaking card. Now all we need is a card that bypasses armor and deals damage directly to the hero!
Kidding. This card is dependent on the meta. Control Warrior isn't in a good place rn and the only other decks this could be used against in Standard are Quest Druid and Linecracker Druid. Wild is a different discussion though. This card will annoy Malfurion decks running Malfurion the Pestilent or other Druid decks that ramp up armor like Mecha'thun Druid.
Duskbreaker but with a deathrattle and cheaper. This could be like Depth Charge wherein if it lasts more than 1 turn, it can be a multiple turn board clear.
It's basically a steal card; select an enemy minion, kill it, this minion dies and now the enemy minion is in your battlefield. The wording says copy so I'm wondering if it also copies buffs.