Comments
110 totalI agree that the meta is very Aggro-focused now, but we've had impactful Control decks like Control Warrior and Highlander Mage and Combo decks like Murlocadin and Holy Wrath Paladin just this year.
Before nerfs and rotation, we had …
Miracle Rogue looks threatening. Fought against one who emptied their deck with [card]Myra's Unstable Element[/card], refilled it with like 20 [card]Malygos[/card], drew four 0-cost Malygos via Galakrond's battlecry then proceeded to play [card]Sinister Strike[/card] and [card]Eviscerate[/card] for a total of …
Tip: buying one Whispers of the Old Gods pack gives you a free [card]C'thun[/card] and 2 free [card]Beckoner of Evil[/card] :)
I feel like the "Pure Paladin" cards plus [card]Wyrmrest Purifier[/card] are meant to be used in the very late game, wherein you've probably only have a handful of Neutrals left and you can turn them into last-ditch cards ala [card]Arch-Villain …
I'm a bit sad that Priest didn't get any high mana spells this expansion. I play a Control Thief Priest deck that utilizes [card]King Phaoris[/card] to flood the board with mid-to high mana minions. That said, [card]Fate Weaver[/card] and [card]Grave …
Rogue is my go-to class, so I'll probably craft [card]Waxadred[/card] and [card]Flik Skyshiv[/card]. I'll also maybe prioritize [card]Kronx Dragonhoof[/card] and [card]Frizz Kindleroost[/card] because of all the Galakronds we get for free and the sheer amount of dragons.
Miracle Rogue. Let all the 0 cost cards and shuffling shenanigans begin
Evolve is one of my favorite mechanics aside from Steal/Copy, but bringing back [card]Evolve[/card] has been so toxic for the meta. I'm glad it's going back to Wild. Being a Rogue/Priest "main", I'm gonna miss [card]Swashburglar[/card], [card]Shaku, the Collector[/card] and …
Patches, is that you?
Curious to see how Pirate Warrior would work in this meta. The pirate cards in Standard aren't exactly broken or anything, unlike during the broken Pirate Warrior era years back
Great card for Wild Elemental Mage! Also good for Mage decks that want to thin out the deck like [card]Aluneth [/card] decks. It refills the hand and keeps the tempo going. 5/5
Hello, full board of of [card]Khartut Defender[/card] and [card]Convincing Infiltrator[/card]. Resurrect Priest is going to have a field day summoning taunt after taunt.
This card will benefit Aggro decks the most, giving them a way to deal with taunts if they don't have the spells to clear it.
Handlock support! Cheaper than [card]Meteorologist[/card], but in exchange for not having a body on board and being random. This would be great at keeping the board clear during the early to mid-game as Handlock typically explodes during the late game
This expansion just keeps going, wow. An 8/8 for 4 mana that can possibly survive for more than one turn is insane. With the amount of dragons being introduced, there is no doubt going to be a Tier 1 dragon …
Treant decks only have limited defensive options in the late game, like[card]Cenarius[/card]. This might be too slow, but it gives Treant decks a surviving chance if they can't manage to control the board.
Dead card in the late game, but for a Druid deck that runs low cost minions, this could be really good
Very niche in Standard, but this is going to be crazy in Arena.
Finally! An armor breaking card. Now all we need is a card that bypasses armor and deals damage directly to the hero!
Kidding. This card is dependent on the meta. Control Warrior isn't in a good place rn and …
[card]Duskbreaker[/card] but with a deathrattle and cheaper. This could be like [card]Depth Charge[/card] wherein if it lasts more than 1 turn, it can be a multiple turn board clear.
It's basically a steal card; select an enemy minion, kill it, this minion dies and now the enemy minion is in your battlefield. The wording says copy so I'm wondering if it also copies buffs.