This. This is what you call broken. With cards like Shadowstep and Seance, you can get some dragons down to 0 mana. The power level of this expansion rivals Frozen Throne and Kobolds
The Rush minions for Shaman are quite good cards, but I can't say the same for this yet. This card as a whole looks pretty slow, but it either gives: a) a wide board if all the minions survive, b) board refill if only the eggs survive or c)removal via the hatched rush minions. The one-turn delay of the hatching really dampens the power level of this card
More fuel for spell cycling! The dragon requirement kind of stifles it a bit, but at least there is no mana limit to what spells you can discover, unlike Magic Trick
Inkmaster Solia without the highlander restriction. I wonder if the reason why they avoided bringing Luna's Pocket Galaxyto 6 mana is because of this card; this card would give you a minion on board plus the ability to play Pocket Galaxy in one turn which is definitely better than playing a 6-mana Pocket Galaxy on turn 6 and not getting to do anything else.
Unless Blizzard prints a card like Faceless Manipulator that floods the whole board, this will only see little play. The effect is difficult to get value out of.
Interesting. If it equips the weapon after stealing, it would be really good especially with weapons like Twig of the World Tree. I think Blizzard is fully expecting the new Warrior weapon to be playable and thus printed a tech against it in the same expansion.
Cards that give random legendaries are my favorite (I might be the only Face Collector fan here). Of course, this is an RNG-based card but the legendaries from the last two expansions and the upcoming one are pretty useful so the pool shouldn't be too abysmal. Warlock and Rogue would have a field day with this.
If you thought Restless Mummy was annoying then this one is even more. Warrior already has many good dragon synergy cards so I'm curious to see Dragon Galakrond Warrior in play. I'm also half-tempted to make a Warrior deck consisting of just board clears.
I think this singlehandedly makes Galakrond decks viable. A tutor + an Elemental Evocation effect in one card is insane. The Devastation options are really good also; classes with limited board clears now have one more option (Rogue), classes with limited board buffs now are able to buff (Warrior), etc. Of course it's limited to Galakrond decks which stifles it a bit, but it's still insane nonetheless.
A new effect! Just like the new iteration of Nozdormu, these class legendaries are quite insane. I can't help but think that this is an attempt to push Plot Twist Warlock, but this card can definitely be used in other warlock decks. Aside from Handlock, I can see this being a great fit for Control Warlock. Similar to Control Warrior, you'd want to have a big hand to have multiple options. Regardless of deck though, this is a must-craft for Warlock because the ability to increase hand size is insane.
I've seen a similiar card on Hearthcards, just like Sathrovarr. It's an interesting effect that counters lots of decks: Infinite, Holy Wrath Paladin, Mogu Cultist Decks, Pogo Rogue, N'zoth Rogue, and some others I can't list on the top of my head. The biggest weakness this card has is the existence of Highlander decks. Those who run 1 copy of each card won't mind you destroying their minion since they only had one copy to begin with while decks that aren't "pure Highlander" (having two copies of some cards) won't be too disadvantaged if you destroy a minion, unless the minion is part of a combo (like Holy Wrath Paladin). Overall, it's a solid removal card that will definitely see play, but whose power level will be determined by the meta.
Nice to see Blizzard giving constant support for Deathrattle Rogue. With the cards revealed so far, the theme for Rogue this expansion seems to be thinning out your deck. This card seems scary considering some of the deathrattle effects currently in standard. The combo requirement is not too hard to accomplish especially since we have Umbral Skulker , Heistbaron Togwaggle and Rogue Galakrond to pump out 0-cost cards
Without the dragon synergy it seems quite weak, but with the huge amount of dragons coming this expansion, this card would most probably be really good. Damage+Healing in one card is a must-have for Warlock too.
The fact that you can get quests from this is insane. Works best in Mage and Paladin
Another meme epic card, but they're fun to play. This would work best against classes with tons of low cost cards like Rogue and Mage.
This. This is what you call broken. With cards like Shadowstep and Seance, you can get some dragons down to 0 mana. The power level of this expansion rivals Frozen Throne and Kobolds
Too much RNG-based, but there are a decent amount of good legendaries so this could make some really crazy plays
The Rush minions for Shaman are quite good cards, but I can't say the same for this yet. This card as a whole looks pretty slow, but it either gives: a) a wide board if all the minions survive, b) board refill if only the eggs survive or c)removal via the hatched rush minions. The one-turn delay of the hatching really dampens the power level of this card
More fuel for spell cycling! The dragon requirement kind of stifles it a bit, but at least there is no mana limit to what spells you can discover, unlike Magic Trick
Inkmaster Solia without the highlander restriction. I wonder if the reason why they avoided bringing Luna's Pocket Galaxyto 6 mana is because of this card; this card would give you a minion on board plus the ability to play Pocket Galaxy in one turn which is definitely better than playing a 6-mana Pocket Galaxy on turn 6 and not getting to do anything else.
Wow, an anti-highlander card. Rogue can surely abuse the deathrattle and fill the opponent's deck with 1/1s
Control Dragon Warlock! The opponent has no choice but to clear this if they don't want a board filled with high-statted minions.
Unless Blizzard prints a card like Faceless Manipulator that floods the whole board, this will only see little play. The effect is difficult to get value out of.
Interesting. If it equips the weapon after stealing, it would be really good especially with weapons like Twig of the World Tree. I think Blizzard is fully expecting the new Warrior weapon to be playable and thus printed a tech against it in the same expansion.
Cards that give random legendaries are my favorite (I might be the only Face Collector fan here). Of course, this is an RNG-based card but the legendaries from the last two expansions and the upcoming one are pretty useful so the pool shouldn't be too abysmal. Warlock and Rogue would have a field day with this.
If you thought Restless Mummy was annoying then this one is even more. Warrior already has many good dragon synergy cards so I'm curious to see Dragon Galakrond Warrior in play. I'm also half-tempted to make a Warrior deck consisting of just board clears.
Quite a solid card! If a dragon manages to survive on the board, you could get anything from extra armor to a full heal to a board clear, etc.
Kinda bad, especially with most good dragons being battlecry minions. However, the big stats with most dragons also makes this card a little better.
I think this singlehandedly makes Galakrond decks viable. A tutor + an Elemental Evocation effect in one card is insane. The Devastation options are really good also; classes with limited board clears now have one more option (Rogue), classes with limited board buffs now are able to buff (Warrior), etc. Of course it's limited to Galakrond decks which stifles it a bit, but it's still insane nonetheless.
A new effect! Just like the new iteration of Nozdormu, these class legendaries are quite insane. I can't help but think that this is an attempt to push Plot Twist Warlock, but this card can definitely be used in other warlock decks. Aside from Handlock, I can see this being a great fit for Control Warlock. Similar to Control Warrior, you'd want to have a big hand to have multiple options. Regardless of deck though, this is a must-craft for Warlock because the ability to increase hand size is insane.
I've seen a similiar card on Hearthcards, just like Sathrovarr. It's an interesting effect that counters lots of decks: Infinite, Holy Wrath Paladin, Mogu Cultist Decks, Pogo Rogue, N'zoth Rogue, and some others I can't list on the top of my head. The biggest weakness this card has is the existence of Highlander decks. Those who run 1 copy of each card won't mind you destroying their minion since they only had one copy to begin with while decks that aren't "pure Highlander" (having two copies of some cards) won't be too disadvantaged if you destroy a minion, unless the minion is part of a combo (like Holy Wrath Paladin). Overall, it's a solid removal card that will definitely see play, but whose power level will be determined by the meta.
Nice to see Blizzard giving constant support for Deathrattle Rogue. With the cards revealed so far, the theme for Rogue this expansion seems to be thinning out your deck. This card seems scary considering some of the deathrattle effects currently in standard. The combo requirement is not too hard to accomplish especially since we have Umbral Skulker , Heistbaron Togwaggle and Rogue Galakrond to pump out 0-cost cards
Without the dragon synergy it seems quite weak, but with the huge amount of dragons coming this expansion, this card would most probably be really good. Damage+Healing in one card is a must-have for Warlock too.