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Sparkinarius

Lv.7

Crossroads Historian

2,160 / 2,500 XP
Joined July 2019 471 posts 2,660 XP 715 achievement pts

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The issue with [card]Circus Medic[/card] is that, instead of increasing the impact of its effect, the corrupt effect changes "the mode" of the card. I actually think you'd like the damage earlier and the healing later in a slower deck. However, there is some fringe potential in Quest Shaman with a [card]Y'Shaarj, the Defiler[/card] OTK, but I don't see this …

5 years, 3 months ago · on New Neutral Minion - Circus Medic

Even though I don't think Elemental Mage synergies will work out, I can't deny the [card]Fire Fly[/card] level of universal flexibility of this. [card]Confection Cyclone[/card] could see play in every Mage deck that cares about tempo, like Small Spell Mage, as it helps fill your curve extremely well.

[card]Demonwrath[/card] with a 4/3 body for 1 more mana is a pretty efficient card. My hang up with [card]Fire Breather[/card] is that [card]Crazed Netherwing[/card] still exists in standard for 1 mana more than Breather and does 1 more AoE damage. I think that once Netherwing rotates out, [card]Fire Breather[/card] will have a chance to shine.

5 years, 3 months ago · on New Warlock Minion - Fire Breather

For N'Zoth Paladin, this is a free 2/3 body to come back with [card]N'Zoth, God of the Deep[/card] and draws your [card]Circus Amalgam[/card] or other dragon. The issue is, I don't think N'Zoth can be a sole win condition, and I'm not sure if it fits with the Libram package.

Besides the fringe combo potential, I think [card]Silas Darkmoon[/card] is too slow for the cost. Also, I don't think Silas is the best answer to the situation where your opponent has a high priority minion on the outside of their board, as you spend most of your turn taking the minion and giving them a minion back. IF your opponent …

5 years, 3 months ago · on New Neutral Minion - Silas Darkmoon

My issue with this is that it feels terrible to attack with without a minion on board, and even then I don't think the buff is substantial enough. Sure, it curves nicely with [card]Cagematch Custodian[/card], but will the Custodian usually live to be buffed? My answer is no: the early game is usually about trading early resources to prevent early …

Priest currently lacks card draw and this looks like an efficient addition of some to Priest. [card]Insight[/card] is easy to corrupt and gives you the mana spent on it back in the discount. I don't see why Control/Highlander Priests wouldn't want to run this.

5 years, 3 months ago · on New Priest Spell - Insight

Pretty much an upgrade on [card]Menacing Nimbus[/card] as you'd much rather draw a card than add a random one to your hand. Currently, I'd say most Shaman fringe archetypes has a weapon they want to draw, whether it's [card]Runic Spear[/card], [card]Splitting Axe[/card], or maybe even [card]Doomhammer[/card]. I don't think this sees play with [card]Whack-A-Gnoll Hammer[/card] as that weapon is too …

A very powerful silence effect to be sure, but I think Priest would rather just remove the minion rather than silencing it. I imagine [card]The Nameless One[/card] being dependent on the meta and how many valuable silence minions exist in competitive play. 

I think that [card]Nazmani Bloodweaver[/card] isn't as good as [card]Sethekk Veilweaver[/card]. Priests care more about value than discounts, and Sethekk is more self-contained in its chain than Nazmani.

When I compare this to [card]Mountain Giant[/card], this seems so lackluster as, while you do get to trade with up to 6/6 worth of stats immediately, the discount is only limited to minions and you're not left with much stats after trading. Overall, [card]Derailed Coaster[/card] demands you to hold cards, but doesn't offer the swing potential that [card]Mountain Giant[/card] does.

The AoE benefit comes online on turns 5-6 at the earliest, putting it in competition with [card]Hagatha's Scheme[/card], [card]Earthquake[/card], and [card]Tidal Wave[/card]. The only application I see for this is the [card]Y'Shaarj, the Defiler[/card] combo with [card]Circus Medic[/card] in Quest Shaman, but that seems slow and fringe at best.

5 years, 3 months ago · on New Shaman Spell - Dunk Tank

The issue with this is that it's not aggressive enough for Zoolock or defensive enough for slower Warlock decks. Although a great pull from [card]Archwitch Willow[/card], [card]Ring Matron[/card] just doesn't offer enough inherent synergy by itself and can't be consistently discounted with [card]Free Admission[/card].

5 years, 3 months ago · on New Warlock Minion - Ring Matron

While this looks good in Resurrect Priest, I think that archetype already has enough good resurrect targets, hence why we've seen the archetype in the past. The one thing the archetype really needs is more ways to resurrect cards, because Resurrect Priest can only create a couple of substantial boards before they are out of major threats. Overall, I don't …

5 years, 3 months ago · on New Priest Minion - Blood of G'huun

Paired with [card]Swindle[/card], this looks much better than my initial impression of it. We all know from [card]Fal'dorei Strider[/card] how powerful free minions can be when they are attached to a reasonably statted early game minion, and considering how many Rogue decks right now aren't playing for pure aggression, I think Rogue will have the time to draw the teddy …

5 years, 3 months ago · on New Rogue Minion - Ticket Master

This seems to come down pretty late in a SHR game plan that's about aggression. Also, I'm not sure there are enough SHR generators to take advantage of the effect as well as follow up cards to make use of the divine shields.

Having seen all of the cards for the expansion, there isn't much to take advantage of the divine shields as, at the end of the day, the SHRs only become 2/1s with divine shield. There isn't a [card]Quartermaster[/card] or [card]Level Up![/card] to take substantial advantage of a wide SHR board.

The corrupt benefit impact falls off a cliff if you can't play the corrupted version as early as possible. Sure, having a wide SHR board is handy for board buff follow ups, but I don't think there is enough, with the full set revealed, to support a SHR deck.

I think [card]Kiri, Chosen of Elune[/card] is too slow and perhaps overkill if you're already running both Eclipse spells. Druid can't really afford to play a 4 mana 2/2 in the early game when the early game is when they are the weakest.

This might make [card]Malygos[/card] Druid more consistent along with [card]Lunar Eclipse[/card] for early game removal. I don't think Guardian Druid will want to run [card]Solar Eclipse[/card] because they already have efficient late game plays.

5 years, 3 months ago · on New Druid Spell - Solar Eclipse