Sparkinarius
LV.7Crossroads Historian
Comments
471 totalI think this will prove hard to corrupt as having this in hand plus your one to two 10 cost cards looks inconsistent. Even with [card]Survival of the Fittest[/card], you have to spend an entire turn to set up [card]Carnival …
The effect lends itself best to the corrupt mechanic as you don't mind hanging onto removal until an ideal scenario. This combined with [card]Tickatus[/card] makes for a powerful [card]Y'Shaarj, the Defiler[/card] package in Warlock.
I think Druid has late game swings covered with [card]Guardian Animals[/card], [card]Anubisath Defender[/card], and now [card]Strongman[/card]. The discount with [card]Umbral Owl[/card] might be too slow when you compare it to the mentioned cards that provide an immediate discount to 0 …
Compared to [card]Grim Rally[/card], I actually think [card]Wicked Whispers[/card] is contextually worse. First, [card]Grim Rally[/card] could take advantage of deathrattle minions, so the downside of removing one of your own minions is actually an upside. Second, [card]Wicked Whispers[/card] removes hand …
Definitely slower than [card]Mad Scientist[/card] of old, but still a great way of thinning out your deck and enabling secret synergies. I think Highlander Hunter will run this, and Secret Mage will want to run it as well, although I'm …
Basically an 8 mana version of [card]Animated Avalanche[/card] with additional upside. Despite how much stats Avalanche is on turn 7, it rarely saw play due to how inconsistent elementals are, and I don't think [card]Confection Cyclone[/card] and [card]Gyreworm[/card] will help …
While this is a powerful effect, I don't think there are enough competitively viable elementals for this to see play. This makes more sense in Mage as they have the most elemental synergy, but I don't think the deck is …
This is basically the fastest corrupt card in terms of the corrupt benefit. Very akin to [card]Arcane Tyrant[/card] and [card]Anubisath Defender[/card] in that it allows you to justify playing your high cost cards as you get a 6/6 taunt to …
It only takes 2 rush attacks for this to become [card]Eviscerate[/card] to the enemy hero with a 1/4 body. However, I've found that building around E.T.C. is difficult and it should only go into Warrior decks that are tempo based …
This is a great top end card that can be easily found with [card]Lorekeeper Polkelt[/card] in an aggressive Secret Mage deck. My only issue is that I'm not sure Secret Mage as a deck is consistent enough in tempo for …
While this is a great follow up to a turn 3 secret play with [card]Kirin Tor Mage[/card] and [card]Inconspicuous Rider[/card], I have my concerns as to how often the secret will remain in play for [card]Occult Conjurer[/card], especially when your …
While this does go counter to [card]Eaglehorn Bow[/card], [card]Ringling's Rifle[/card] still looks good when compared to a weapon like [card]Desert Spear[/card]. The power behind Rifle is being able to choose a secret that best matches the board state in the …
Very similar and I'd argue even better than [card]Hydrologist[/card], which saw decent play in Paladin back in the day. [card]Mystery Winner[/card] helps you curve out by giving you a turn two play, sort of like [card]Fire Fly[/card], and also helps …
[card]The Curator[/card] for 2 mana less and drawing more relevant minion types for the class is great. Considering how we now have [card]N'Zoth, God of the Deep[/card] and [card]Circus Amalgam[/card] to help enable Whatley, I think this will definitely find …
A very powerful token generator to be sure, but the issue with token DH isn't that they don't have enough token generators. The main issue with the archetype is that there isn't a consistent payoff for running token cards in …
Resurrect effects tend to work best with efficient defensive minions, like [card]Khartut Defender[/card]. However, [card]Jewel of N'Zoth[/card] is in Hunter, which cares more about aggression and the deathrattle minions, like [card]Darkmoon Tonk[/card], also enourage aggression. Considering this, I think that …
Only [card]Oblivitron[/card] and [card]Maxima Blastenheimer[/card] can cheat this out. Otherwise, [card]Darkmoon Tonk[/card] is super slow and allows your opponent to either silence or transform it, or put minions into play to then remove and absorb the deathrattle. I just don't …
I think that the discount is hard to achieve considering how difficult it is for a bunch of specific, unique tribal minions to stay on your board. Also, Warrior has other considerable dragons with [card]Deathwing, Mad Aspect[/card] and [card]Evasive Wyrm[/card], …
It's [card]Dyn-o-matic[/card] without the body, which I'd argue is relevant since the removal is more relevant in the early turns of the game. Very similar to [card]Dark Skies[/card], which is very efficient removal and [card]Minefield[/card] is too for the cost. …
Considering all of the cards in this set, I don't think there are enough ways to cheat out big minions to make a [card]Maxima Blastenheimer[/card] deck consistent enough. There aren't enough good big minions as well as enough minion summon …