Sparkinarius
LV.7Crossroads Historian
Comments
471 totalI think the [card]Charge[/card] revert signifies that they don't intend on having the card in the core set ever, so they want to have the card in a form that allows it to be played in old deck archetypes in …
I mean, they haven't nerfed [card]Raza the Chained[/card] despite it being the focal point of Wild since being reverted, so I'm not optimistic of Team 5 reverting the revert to [card]The Caverns Below[/card]. I think this will boil down to …
Hopefully they revert the nerf on [card]Saronite Chain Gang[/card] to make it happen.
[card]Coilfang Warlord[/card] is an insane card that doesn't get spotlighted since it's in DH, a class that doesn't need to play a card above six mana thanks to [card]Skull of Gul'dan[/card]. [card]Druid of the Plains[/card] is basically a Warlord adjusted …
If Warriors have [card]Inner Rage[/card] in the core set, then I can see a serious case for this card having competitive viability. Pseudo-charge effects shouldn't be discounted like with [card]Imprisoned Felmaw[/card]; however, [card]Razormane Raider[/card] costs more and its effect isn't …
[card]Peon[/card] looks miserable when compared to a card like [card]Wandmaker[/card] as the latter's spell generation is self-contained and more consistent with the limited pool of spells to draw from. Having to spend resources in addition to [card]Peon[/card] only to get …
I think Alec confirmed that [card]Wrath[/card] and [card]Swipe[/card] will not be in the Core Set and that [card]Pounce[/card] and [card]Feral Rage[/card] will be replacing them.
So happy about the [card]Cannibalism[/card] nerf. Those who got it with [card]From the Swamp[/card] felt unstoppable and it created a noninteractive game experience.
Personally, I've been enjoying Heroic Duels more than standard recently. This doesn't mean that I don't have any problems with the mode, I certainly do. Mainly, beyond Warlock and DH, I think the sameness you are referring to is mainly …
[card]Tickatus[/card] alone make [card]Y'Shaarj, the Defiler[/card] such a threat in Warlock. Other than that, I think running Y'Shaarj will prove tricky because there aren't many great neutral corrupt cards outside of [card]Strongman[/card], so Y'Shaarj's strength is largely dependent on class …
The board that [card]N'Zoth, God of the Deep[/card] creates isn't as sticky and threatening as OG N'Zoth, which makes me skeptical about how much of a win condition new N'Zoth can be. I think you'll have to run N'Zoth with …
Bow down before the God of Random. [card]Yogg-Saron, Master of Fate[/card] is a proven card with [card]Mysterybox[/card] plus the mostly consistent other outcomes. If anything holds Yogg back, it's that he's a catchup card rather than a win condition, but …
Out of the Old Gods, [card]C'Thun, the Shattered[/card] is noticeably the slowest of them. It might be difficult to get to C'Thun in the tempo-based metas we've seen all year. Also, C'Thun isn't guaranteed to end the game as enemy …
Even though Priest has quite a few healing resources, the class doesn't want to voluntarily lose a good portion of health. I don't know what role [card]G'huun the Blood God[/card] serves in Priest because they don't care about cheating out …
The question when it comes to these hero attack synergy cards for Shaman is: Are they on par with DH? I'd argue no. For [card]Stormstrike[/card] in particular, I think having the attack buff tied to dealing damage to a minion …
[card]Inara Stormcrash[/card] is an extremely solid minion, this issue is just the surrounding context of the Shaman class. I'd argue that there aren't enough good weapons and hero attack buffs in Shaman when you compare it to DH, so why …
I was not that excited by this initially, but then I realized how you can gain more mana discounts than the mana used to spend on [card]Palm Reading[/card]. I think quite a few Priest decks will consider this, but there …
The payoff for corrupting this is pretty substantial, but it's slow to corrupt. The only way I see this being played is with [card]N'Zoth, God of the Deep[/card] as the best neutral beast option and maybe in some [card]Y'Shaarj, the …
I don't think there is enough shuffle support for this to see widespread play in Rogue. The only deck I see it in is C'Thun Rogue, but I'm a little skeptical about the competitiveness of that archetype.
This is at odds with itself as most Mage secrets are tempo based, while corrupting [card]Ring Toss[/card] for its maximum effect is slow. Secret Mage doesn't run this, and I don't think Highlander Mage does either as the only two …