Sparkinarius
LV.7Crossroads Historian
Comments
471 totalI think that the buff isn't going to be that substantial as a +1/+1 buff doesn't scale well with totems. In addition, if you play this on turn 3, then you just sacrificed a lot of tempo and initiative in …
The only way I imagine this seeing play is in a Token DH deck given how it scales well with [card]Command the Illidari[/card] and [card]Expendable Performers[/card]. However, that won't be this expansion since the archetype doesn't have a consistent enough …
This is basically a 3 mana [card]Heroic Strike[/card] in a class that already has that card in the form of [card]Twin Slice[/card]. DH wants to use their hero to attack face and minions like [card]Glaivebound Adept[/card] and spells like [card]Eye …
As the name implies, this Arborist looks like a fair card. I think Druid already has more interesting options for card draw at the 2 mana slot with [card]Breath of Dreams[/card] and [card]Wrath[/card], so I think this will be run …
Like with [card]Line Hopper[/card], I just don't think Outcast cards are cheap enough, abundant enough, or easily played from hand enough to gain enough stats to make this worth playing. When compared to [card]Questing Adventurer[/card], [card]Redeemed Pariah[/card] is just to …
Like with [card]Redeemed Pariah[/card], I just don't think Outcast cards are cheap enough, abundant enough, or easily played from hand enough to make use of multiple discounts in a given turn. When compared to [card]Sorcerer's Apprentice[/card] in Mage, there are …
This compares unfavorably to [card]Kirin Tor Mage[/card] as a turn 3 play, and only can get better than the Mage if it sticks around for multiple turns, which is unlikely with its low stats. I think Secret Mage already has …
I'd compare this to [card]Freezing Trap[/card], as it discourages your opponent from attacking with a large minion and allowing you to more guarantee the secret trigger by removing around that large minion. However, I think [card]Freezing Trap[/card] is better as …
Two 3/3s on turn 3 is insanely powerful, not to mention that it can summon more 3/3s you draw this later in the game. Secrets have proven to be good tempo for Hunter and this just pushes that notion over …
If you wanted a 5/2 stealth minion on turn 4, why not play [card]Burrowing Scorpid[/card] instead? Scorpid is a more consistent top deck and has a 2 damage battlecry over [card]Sweet Tooth[/card].
I think that, in practice, the excess damage on its own isn't going to translate to much face damage, and Hunter isn't doing a lot of buffing in hand or on board with the exceptions of [card]Adorable Infestation[/card] and [card]Scavenger's …
More like don't play this card! Holding onto cards is as much Hunter's class identity as freeze cards are to Shaman.
Here, let me take an extra 1 Attack and Taunt and give you a card FREE of charge! Sounds like a fair deal? I think every reasonable person who knows Hearthstone would say no.
Despite how insane a 3 mana 4/3 weapon is, I think the surrounding DH context is important to consider the impact [card]Felsteel Executioner[/card] will have. At earliest, this as a weapon comes out on turn 5, and DH doesn't have …
This doesn't give you any tempo advantage for having to spend your entire turn on it or cheating it out. Instead of removing threats and putting threats into play to create a swing like [card]Reno the Relicologist[/card] for example, or …
I only remember [card]Ivory Knight[/card] seeing play back in the day with Anyfin Paladin as 1) that deck was desperate for healing and 2) it allowed for getting an extra copy of [card]Anyfin Can Happen[/card]. Of course, [card]Snack Run[/card] has …
This is definitely one of the better Paladin secrets out there, acting as a 1 mana [card]Counterspell[/card] most of the time. The issue some of the power behind secrets is the uncertainty your opponent has when multiple secrets exist in …
I'm torn on this card. On one hand, it competes with [card]Survival of the Fittest[/card] and [card]Overflow[/card] in its ideal placement alongside [card]Kael'thas Sunstrider[/card]. On the other hand, the armor and stat gain when combined with [card]Solar Eclipse[/card] is enough …
This a 3 mana [card]Heroic Strike[/card] at a base, with it becoming a slightly better [card]Bite[/card] after waiting to corrupt it. I don't see what synergy [card]Moontouched Amulet[/card] provides to Druid when they have better removal and healing options.
I see this replacing [card]Bogbeam[/card] as [card]Lunar Eclipse[/card] is essentially that card with the caveat of playing another spell in the same turn instead of having seven mana for it to be effectively 0 mana. This can be easily paired …