SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
I think that the buff isn't going to be that substantial as a +1/+1 buff doesn't scale well with totems. In addition, if you play this on turn 3, then you just sacrificed a lot of tempo and initiative in an archetype that centers around those two features. I just don't see how this is aggressive enough for Totem Shaman to run.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
The only way I imagine this seeing play is in a Token DH deck given how it scales well with Command the Illidari and Expendable Performers. However, that won't be this expansion since the archetype doesn't have a consistent enough win condition to be competitive. If Token DH gets some significant support next year, then I'd imagine this being a way to scale up the rush tokens for better trades.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
This is basically a 3 mana Heroic Strike in a class that already has that card in the form of Twin Slice. DH wants to use their hero to attack face and minions like Glaivebound Adept and spells like Eye Beam and Blade Flurry to deal with opposing minions, so the immune aspect is going to be worthless most of the time. There are just better ways to buff your hero's attack in DH than this.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
As the name implies, this Arborist looks like a fair card. I think Druid already has more interesting options for card draw at the 2 mana slot with Breath of Dreams and Wrath, so I think this will be run as a Landscaping that can draw later on when corrupted in Token Druid. The issue is, I don't think Token Druid is as consistent as the frontrunner archetype of the class, Guardian Druid, so I think Faire Arborist and Token Druid will have a limited impact on the meta.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Like with Line Hopper, I just don't think Outcast cards are cheap enough, abundant enough, or easily played from hand enough to gain enough stats to make this worth playing. When compared to Questing Adventurer, Redeemed Pariah is just to limiting in how it scales for it to be of any threat in a DH deck.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Like with Redeemed Pariah, I just don't think Outcast cards are cheap enough, abundant enough, or easily played from hand enough to make use of multiple discounts in a given turn. When compared to Sorcerer's Apprentice in Mage, there are plenty of cheap spells that don't require hand position to make cheating out multiple spells way easier than what Line Hopper can accomplish in DH.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
This compares unfavorably to Kirin Tor Mage as a turn 3 play, and only can get better than the Mage if it sticks around for multiple turns, which is unlikely with its low stats. I think Secret Mage already has enough 3 drops with Kirin Tor Mage and Inconspicuous Rider as the Rider thins out your deck rather than limiting your hand resources.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
I'd compare this to Freezing Trap, as it discourages your opponent from attacking with a large minion and allowing you to more guarantee the secret trigger by removing around that large minion. However, I think Freezing Trap is better as it applies to enemy minions also attacking your minions and acts as a tempo punish with taking the minion out of play with a 2 mana tax. Shadow Clone doesn't prevent the minion from damaging your face and still demands another removal resource if a large minion triggers the secret and you want to keep your copy of the large minion on board. Overall, Shadow Clone is a less consistent secret than Freezing Trap, which may discourage its inclusion in Rogue decks.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Two 3/3s on turn 3 is insanely powerful, not to mention that it can summon more 3/3s you draw this later in the game. Secrets have proven to be good tempo for Hunter and this just pushes that notion over the top. I think Highlander Hunter would love this, Face Hunter might consider it, and there might just be a dedicated Secret Hunter because Petting Zoo is so powerful.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
If you wanted a 5/2 stealth minion on turn 4, why not play Burrowing Scorpid instead? Scorpid is a more consistent top deck and has a 2 damage battlecry over Sweet Tooth.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Here, let me take an extra 1 Attack and Taunt and give you a card FREE of charge! Sounds like a fair deal? I think every reasonable person who knows Hearthstone would say no.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Despite how insane a 3 mana 4/3 weapon is, I think the surrounding DH context is important to consider the impact Felsteel Executioner will have. At earliest, this as a weapon comes out on turn 5, and DH doesn't have many great tempo 4 drop options to corrupt this. Also, this competes with Marrowslicer, which helps fill in the 4 slot curve for DH and is a more consistent draw at later stages in the game. Overall, I think Marrowslicer is more consistent at what Felsteel Executioner is trying to do.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
This doesn't give you any tempo advantage for having to spend your entire turn on it or cheating it out. Instead of removing threats and putting threats into play to create a swing like Reno the Relicologist for example, or removing all threats like Twisting Nether, you spend your entire turn trying to catch up but still end up behind at the end of the turn. No competitive deck will actively run this card by itself.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
I only remember Ivory Knight seeing play back in the day with Anyfin Paladin as 1) that deck was desperate for healing and 2) it allowed for getting an extra copy of Anyfin Can Happen. Of course, Snack Run has the weakness of secrets reducing your choices, but maybe Libram Paladins want potentially efficient ways to find more librams? I think that archetype has more efficient plays than this, as well as having great healing with Libram of Hope, but there might be a chance of this being a tech inclusion.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
This is definitely one of the better Paladin secrets out there, acting as a 1 mana Counterspell most of the time. The issue some of the power behind secrets is the uncertainty your opponent has when multiple secrets exist in the deck. The only exception to this is Mage, in which the defensive secrets don't require a full secret package due to their standalone effect. Paladin doesn't have a great secret package in standard currently, it's mainly Rise of Shadows cards like Commander Rhyssa, Mysterious Blade, and Sunreaver Spy, all of which will rotate out soon. Once Paladin gets substantial secret support in standard, this will see play.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
I'm torn on this card. On one hand, it competes with Survival of the Fittest and Overflow in its ideal placement alongside Kael'thas Sunstrider. On the other hand, the armor and stat gain when combined with Solar Eclipse is enough to end the game against aggressive decks. However, I think that Kael'thas Druid decks right now are looking for more early game answers to aggression as they have enough to do in the late game with Survival of the Fittest plays.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
This a 3 mana Heroic Strike at a base, with it becoming a slightly better Bite after waiting to corrupt it. I don't see what synergy Moontouched Amulet provides to Druid when they have better removal and healing options.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
I see this replacing Bogbeam as Lunar Eclipse is essentially that card with the caveat of playing another spell in the same turn instead of having seven mana for it to be effectively 0 mana. This can be easily paired with ramp cards in the early game, which is also when the 3 damage is most useful in removing early aggression that Druid is weak against. I think this easily makes its way into any Druid deck with a spell focus like Guardian Druid.
I think that the buff isn't going to be that substantial as a +1/+1 buff doesn't scale well with totems. In addition, if you play this on turn 3, then you just sacrificed a lot of tempo and initiative in an archetype that centers around those two features. I just don't see how this is aggressive enough for Totem Shaman to run.
The only way I imagine this seeing play is in a Token DH deck given how it scales well with Command the Illidari and Expendable Performers. However, that won't be this expansion since the archetype doesn't have a consistent enough win condition to be competitive. If Token DH gets some significant support next year, then I'd imagine this being a way to scale up the rush tokens for better trades.
This is basically a 3 mana Heroic Strike in a class that already has that card in the form of Twin Slice. DH wants to use their hero to attack face and minions like Glaivebound Adept and spells like Eye Beam and Blade Flurry to deal with opposing minions, so the immune aspect is going to be worthless most of the time. There are just better ways to buff your hero's attack in DH than this.
As the name implies, this Arborist looks like a fair card. I think Druid already has more interesting options for card draw at the 2 mana slot with Breath of Dreams and Wrath, so I think this will be run as a Landscaping that can draw later on when corrupted in Token Druid. The issue is, I don't think Token Druid is as consistent as the frontrunner archetype of the class, Guardian Druid, so I think Faire Arborist and Token Druid will have a limited impact on the meta.
Like with Line Hopper, I just don't think Outcast cards are cheap enough, abundant enough, or easily played from hand enough to gain enough stats to make this worth playing. When compared to Questing Adventurer, Redeemed Pariah is just to limiting in how it scales for it to be of any threat in a DH deck.
Like with Redeemed Pariah, I just don't think Outcast cards are cheap enough, abundant enough, or easily played from hand enough to make use of multiple discounts in a given turn. When compared to Sorcerer's Apprentice in Mage, there are plenty of cheap spells that don't require hand position to make cheating out multiple spells way easier than what Line Hopper can accomplish in DH.
This compares unfavorably to Kirin Tor Mage as a turn 3 play, and only can get better than the Mage if it sticks around for multiple turns, which is unlikely with its low stats. I think Secret Mage already has enough 3 drops with Kirin Tor Mage and Inconspicuous Rider as the Rider thins out your deck rather than limiting your hand resources.
I'd compare this to Freezing Trap, as it discourages your opponent from attacking with a large minion and allowing you to more guarantee the secret trigger by removing around that large minion. However, I think Freezing Trap is better as it applies to enemy minions also attacking your minions and acts as a tempo punish with taking the minion out of play with a 2 mana tax. Shadow Clone doesn't prevent the minion from damaging your face and still demands another removal resource if a large minion triggers the secret and you want to keep your copy of the large minion on board. Overall, Shadow Clone is a less consistent secret than Freezing Trap, which may discourage its inclusion in Rogue decks.
Two 3/3s on turn 3 is insanely powerful, not to mention that it can summon more 3/3s you draw this later in the game. Secrets have proven to be good tempo for Hunter and this just pushes that notion over the top. I think Highlander Hunter would love this, Face Hunter might consider it, and there might just be a dedicated Secret Hunter because Petting Zoo is so powerful.
If you wanted a 5/2 stealth minion on turn 4, why not play Burrowing Scorpid instead? Scorpid is a more consistent top deck and has a 2 damage battlecry over Sweet Tooth.
I think that, in practice, the excess damage on its own isn't going to translate to much face damage, and Hunter isn't doing a lot of buffing in hand or on board with the exceptions of Adorable Infestation and Scavenger's Ingenuity. Overall, Trampling Rhino compares unfavorably to similar options like Rotnest Drake or Krolusk Barkstripper.
More like don't play this card! Holding onto cards is as much Hunter's class identity as freeze cards are to Shaman.
Here, let me take an extra 1 Attack and Taunt and give you a card FREE of charge! Sounds like a fair deal? I think every reasonable person who knows Hearthstone would say no.
Despite how insane a 3 mana 4/3 weapon is, I think the surrounding DH context is important to consider the impact Felsteel Executioner will have. At earliest, this as a weapon comes out on turn 5, and DH doesn't have many great tempo 4 drop options to corrupt this. Also, this competes with Marrowslicer, which helps fill in the 4 slot curve for DH and is a more consistent draw at later stages in the game. Overall, I think Marrowslicer is more consistent at what Felsteel Executioner is trying to do.
This doesn't give you any tempo advantage for having to spend your entire turn on it or cheating it out. Instead of removing threats and putting threats into play to create a swing like Reno the Relicologist for example, or removing all threats like Twisting Nether, you spend your entire turn trying to catch up but still end up behind at the end of the turn. No competitive deck will actively run this card by itself.
I only remember Ivory Knight seeing play back in the day with Anyfin Paladin as 1) that deck was desperate for healing and 2) it allowed for getting an extra copy of Anyfin Can Happen. Of course, Snack Run has the weakness of secrets reducing your choices, but maybe Libram Paladins want potentially efficient ways to find more librams? I think that archetype has more efficient plays than this, as well as having great healing with Libram of Hope, but there might be a chance of this being a tech inclusion.
This is definitely one of the better Paladin secrets out there, acting as a 1 mana Counterspell most of the time. The issue some of the power behind secrets is the uncertainty your opponent has when multiple secrets exist in the deck. The only exception to this is Mage, in which the defensive secrets don't require a full secret package due to their standalone effect. Paladin doesn't have a great secret package in standard currently, it's mainly Rise of Shadows cards like Commander Rhyssa, Mysterious Blade, and Sunreaver Spy, all of which will rotate out soon. Once Paladin gets substantial secret support in standard, this will see play.
I'm torn on this card. On one hand, it competes with Survival of the Fittest and Overflow in its ideal placement alongside Kael'thas Sunstrider. On the other hand, the armor and stat gain when combined with Solar Eclipse is enough to end the game against aggressive decks. However, I think that Kael'thas Druid decks right now are looking for more early game answers to aggression as they have enough to do in the late game with Survival of the Fittest plays.
This a 3 mana Heroic Strike at a base, with it becoming a slightly better Bite after waiting to corrupt it. I don't see what synergy Moontouched Amulet provides to Druid when they have better removal and healing options.
I see this replacing Bogbeam as Lunar Eclipse is essentially that card with the caveat of playing another spell in the same turn instead of having seven mana for it to be effectively 0 mana. This can be easily paired with ramp cards in the early game, which is also when the 3 damage is most useful in removing early aggression that Druid is weak against. I think this easily makes its way into any Druid deck with a spell focus like Guardian Druid.