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Sparkinarius

Lv.7

Crossroads Historian

2,160 / 2,500 XP
Joined July 2019 471 posts 2,660 XP 715 achievement pts

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This doubles the damage that [card]Aldrachi Warblades[/card] do and you don't even need to be damaged to trigger the effect. Easy addition into Soul DH for that use alone.

5 years, 3 months ago · on New Demon Hunter Minion - Il'gynoth

Basically a [card]Time Out![/card] for Rogue except for the fact that you can till take damage from damaging cards that specify random enemy or enemy hero. I think this has a chance if a [card]C'Thun, the Shattered[/card] deck works in Rogue, acting like [card]Time Out![/card] to stall until you achieve your combo. If that deck doesn't work, then I don't …

5 years, 3 months ago · on New Rogue Spell - Cloak of Shadows

This basically suffers the same weakness as [card]Chopshop Copter[/card] in that it encourages trading in aggressive tribal decks that want to hit the face. That being said, this is a [card]Spider Tank[/card] statted murloc that might just be useful for playing on turn 3, but Shaman is so in the gutter at the moment that Murloc Shaman is hardly being …

5 years, 3 months ago · on New Shaman Minion - Magicfin

Outside of [card]Lightning Bloom[/card] shenanigans, this almost functions like a corrupt card in the fact that the full effect of [card]Deathmatch Pavilion[/card] can't be recognized on turn two and requires you to play a card to set up that full effect. Like my opinion with corrupt cards, I think the impact of the stat upside with the bonus effect falls …

I see Highlander Mage making use of this as removal benefits look to work the best with the corrupt mechanic and that archetype runs a decent amount of expensive cards. [card]Firework Elemental[/card] also is okay in a pinch as it's almost like its corrupted version in removing a minion, but just earlier in the game to stop aggression. The main …

A great effect for Dude Paladin, but it is a little clunky as you usually want your board buffs occurring when you have a lot of minions on board that can attack like with [card]Quartermaster[/card] and [card]Level Up![/card]. Also, I'm just not sure there are enough consistent ways to create wide boards with [card]Carnival Barker[/card] in the upcoming meta, but …

Guaranteed 2-of inclusion in [card]N'Zoth, God of the Deep[/card] decks to increase the consistency of your N'Zoth board. It's also much easier to justify running than [card]Nightmare Amalgam[/card] due to [card]Circus Amalgam[/card] having taunt. I've found some nifty uses for this, like in my Warlock deck to justify running dragon synergies and [card]Sense Demons[/card] . I think the somewhat cheap …

5 years, 3 months ago · on New Neutral Minion - Circus Amalgam

A scaled up version of [card]Stolen Goods[/card], which suffers from the same issues. Investing two cards into one minion feels really bad if your opponent only has to invest one card to answer it.

[card]Town Crier[/card] was a staple of most Warrior decks during its standard run, and I don't see why [card]Stage Dive[/card] wouldn't be any different. It's very easy to corrupt and the buff gets put into play immediately. It's also not bad with being corrupted as 1 mana draw a minion with immediate impact is a solid play.

5 years, 3 months ago · on New Warrior Spell - Stage Dive

The big issue with this is that you can't really play it on turn one or else you're going to remove your on curve plays from your hand. I just don't see what benefit [card]Safety Inspector[/card] has over regular card draw, since [card]Safety Inspector[/card] net loses you a hand resource while [card]Novice Engineer[/card] is net neutral to your hand resources.

The main issue with this is that silence is reactive in nature, so playing a proactive silence like [card]Showstopper[/card] gives your opponent the heads up not to play anything that is a silence target or prevent the deathrattle from triggering. I'd just run [card]Ironbeak Owl[/card] instead if you're looking to include silence.

5 years, 3 months ago · on New Neutral Minion - Showstopper

This card basically checks itself as holding spells in hand is characteristic of Control Priest, but control decks don't care that much about stat payoffs. [card]Convincing Infiltrator[/card] fits the slot more consistently if you're looking for a 5-mana taunt.

5 years, 3 months ago · on New Priest Minion - Fortune Teller

It's basically worth it's cost when corrupted and being played on turn 6. The main issue with [card]Auspicious Spirits[/card] is that the impact of the corrupt benefit falls off a cliff after turn 6. On top of that, 7-drops aren't a great pool of minions to be randomly generating from currently.

This is a weird card for this set considering how [card]Lightforged Zealot[/card] and [card]Lightforged Crusader[/card] are rotating out of standard soon. Nonetheless, [card]High Exarch Yrel[/card] is basically an 8 mana version of [card]Zilliax[/card], which was one of the best legendaries to ever exist in Hearthstone. This will see play in the already viable Pure Libram Paladin archetype as Yrel 1) …

The conditional echo effect basically makes this a pseudo 2 damage AoE. The thing is, if you're looking for a 2 damage AoE, why not run [card]Immolation Aura[/card] instead? It would be consistently cheaper than the mana you'd have to spend to remove three or more 2-health minions.

The only payoff to holding and corrupting this multiple times is more stats on a single body that is very susceptible to single target removal. Sure, you could give it rush with [card]Animated Broomstick[/card], but [card]Horrendous Growth[/card] takes so much longer to become a good rush target when compared to similar uses with [card]Argent Braggart[/card]. Overall, this is just too …

The issue this is that it only gains stat benefits when corrupted, and those extra stats start to matter less and less as the game goes on if you can't play [card]Pit Master[/card] corrupted on turn 5. Even in Quest Shaman, there are better battlecries that advance your gameplan better than this as well as the fact that [card]Pit Master[/card] …

5 years, 3 months ago · on New Shaman Minion - Pit Master

After having seen all of the cards for the expansion, this is my personal pick for the strongest card in the set. This creates a win condition just with itself and [card]Y'Shaarj, the Defiler[/card]. Just send your opponent into fatigue while burning their key cards by playing at least 2 copies of [card]Tickatus[/card] throughout the course of the game. [card]Sense …

5 years, 3 months ago · on New Warlock Minion - Tickatus

Compared to [card]Flanking Strike[/card], I'd much rather have the 3/3 than two 1/1s with taunt. Also, the fact that the tokens don't have rush like most of the other token generators DH has means they are less likely to contribute to [card]Feast of Souls[/card] and [card]Wrathscale Naga[/card]. I think that [card]Renowned Performer[/card] doesn't contribute enough power or synergy to the …

This secret reminds me of an older Hunter secret: [card]Rat Trap[/card]. That secret was ran in secret packages as a one-of to help guarantee more draws with [card]Subject 9[/card]. I could see a similar case with [card]Open the Cages[/card] being a one-of secret to help have multiple secrets for [card]Petting Zoo[/card] or a secret for [card]Hyena Alpha[/card], but I could …

5 years, 3 months ago · on New Hunter Spell - Open the Cages