SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
This doubles the damage that Aldrachi Warblades do and you don't even need to be damaged to trigger the effect. Easy addition into Soul DH for that use alone.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
Basically a Time Out! for Rogue except for the fact that you can till take damage from damaging cards that specify random enemy or enemy hero. I think this has a chance if a C'Thun, the Shattered deck works in Rogue, acting like Time Out! to stall until you achieve your combo. If that deck doesn't work, then I don't see Cloak of Shadows seeing play until a viable Rogue Combo deck exists.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
This basically suffers the same weakness as Chopshop Copter in that it encourages trading in aggressive tribal decks that want to hit the face. That being said, this is a Spider Tank statted murloc that might just be useful for playing on turn 3, but Shaman is so in the gutter at the moment that Murloc Shaman is hardly being considered for standard competitive viability.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
Outside of Lightning Bloom shenanigans, this almost functions like a corrupt card in the fact that the full effect of Deathmatch Pavilion can't be recognized on turn two and requires you to play a card to set up that full effect. Like my opinion with corrupt cards, I think the impact of the stat upside with the bonus effect falls off a cliff past turns 3-4, making it a terrible top deck if you don't draw it early on. Overall, I just don't think this is consistent enough without having a way to get this out on turn two.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
I see Highlander Mage making use of this as removal benefits look to work the best with the corrupt mechanic and that archetype runs a decent amount of expensive cards. Firework Elemental also is okay in a pinch as it's almost like its corrupted version in removing a minion, but just earlier in the game to stop aggression. The main issue is that Highlander Mage isn't in a great spot right now as Small Spell Mage can generate more value and aggression than Highlander, so I only see Firework Elemental having fringe playability.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
A great effect for Dude Paladin, but it is a little clunky as you usually want your board buffs occurring when you have a lot of minions on board that can attack like with Quartermaster and Level Up!. Also, I'm just not sure there are enough consistent ways to create wide boards with Carnival Barker in the upcoming meta, but this could easily see play once more are introduced.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
Guaranteed 2-of inclusion in N'Zoth, God of the Deep decks to increase the consistency of your N'Zoth board. It's also much easier to justify running than Nightmare Amalgam due to Circus Amalgam having taunt. I've found some nifty uses for this, like in my Warlock deck to justify running dragon synergies and Sense Demons . I think the somewhat cheap universal minion type with taunt is something that many decks with minion type synergies will consider.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
A scaled up version of Stolen Goods, which suffers from the same issues. Investing two cards into one minion feels really bad if your opponent only has to invest one card to answer it.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
Town Crier was a staple of most Warrior decks during its standard run, and I don't see why Stage Dive wouldn't be any different. It's very easy to corrupt and the buff gets put into play immediately. It's also not bad with being corrupted as 1 mana draw a minion with immediate impact is a solid play.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
The big issue with this is that you can't really play it on turn one or else you're going to remove your on curve plays from your hand. I just don't see what benefit Safety Inspector has over regular card draw, since Safety Inspector net loses you a hand resource while Novice Engineer is net neutral to your hand resources.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
The main issue with this is that silence is reactive in nature, so playing a proactive silence like Showstopper gives your opponent the heads up not to play anything that is a silence target or prevent the deathrattle from triggering. I'd just run Ironbeak Owl instead if you're looking to include silence.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
This card basically checks itself as holding spells in hand is characteristic of Control Priest, but control decks don't care that much about stat payoffs. Convincing Infiltrator fits the slot more consistently if you're looking for a 5-mana taunt.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
It's basically worth it's cost when corrupted and being played on turn 6. The main issue with Auspicious Spirits is that the impact of the corrupt benefit falls off a cliff after turn 6. On top of that, 7-drops aren't a great pool of minions to be randomly generating from currently.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
This is a weird card for this set considering how Lightforged Zealot and Lightforged Crusader are rotating out of standard soon. Nonetheless, High Exarch Yrel is basically an 8 mana version of Zilliax, which was one of the best legendaries to ever exist in Hearthstone. This will see play in the already viable Pure Libram Paladin archetype as Yrel 1) removes a minion, 2) puts a taunt minion in play, and 3) provides a substantial heal all at the same time.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
The conditional echo effect basically makes this a pseudo 2 damage AoE. The thing is, if you're looking for a 2 damage AoE, why not run Immolation Aura instead? It would be consistently cheaper than the mana you'd have to spend to remove three or more 2-health minions.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
The only payoff to holding and corrupting this multiple times is more stats on a single body that is very susceptible to single target removal. Sure, you could give it rush with Animated Broomstick, but Horrendous Growth takes so much longer to become a good rush target when compared to similar uses with Argent Braggart. Overall, this is just too slow for such a minimal payoff.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
The issue this is that it only gains stat benefits when corrupted, and those extra stats start to matter less and less as the game goes on if you can't play Pit Master corrupted on turn 5. Even in Quest Shaman, there are better battlecries that advance your gameplan better than this as well as the fact that Pit Master is extremely vulnerable to 2 damage AoE. Also, the Revolve potential with this seems inconsistent and more of a meme play.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
After having seen all of the cards for the expansion, this is my personal pick for the strongest card in the set. This creates a win condition just with itself and Y'Shaarj, the Defiler. Just send your opponent into fatigue while burning their key cards by playing at least 2 copies of Tickatus throughout the course of the game. Sense Demons can help tutor Tickatus out along with a few other demons to make sure you have this early on in the game. The one challenge with Tickatus is finding the right cards to include to corrupt, but Soulciologist Malicia, Siamat, and Twisting Nether are some good choices to start with. I legit think this could easily become a top tier deck and be one of the first nerf candidates, so watch out!
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
Compared to Flanking Strike, I'd much rather have the 3/3 than two 1/1s with taunt. Also, the fact that the tokens don't have rush like most of the other token generators DH has means they are less likely to contribute to Feast of Souls and Wrathscale Naga. I think that Renowned Performer doesn't contribute enough power or synergy to the lackluster archetype of Token DH or any other DH archetype for that matter.
SparkinariusCrossroads Historian 715471 PostsJoined 07/18/2019
Posted 3 years, 6 months ago
This secret reminds me of an older Hunter secret: Rat Trap. That secret was ran in secret packages as a one-of to help guarantee more draws with Subject 9. I could see a similar case with Open the Cages being a one-of secret to help have multiple secrets for Petting Zoo or a secret for Hyena Alpha, but I could also see it being one of the first secrets to be cut from the deck in refinement.
This doubles the damage that Aldrachi Warblades do and you don't even need to be damaged to trigger the effect. Easy addition into Soul DH for that use alone.
Basically a Time Out! for Rogue except for the fact that you can till take damage from damaging cards that specify random enemy or enemy hero. I think this has a chance if a C'Thun, the Shattered deck works in Rogue, acting like Time Out! to stall until you achieve your combo. If that deck doesn't work, then I don't see Cloak of Shadows seeing play until a viable Rogue Combo deck exists.
This basically suffers the same weakness as Chopshop Copter in that it encourages trading in aggressive tribal decks that want to hit the face. That being said, this is a Spider Tank statted murloc that might just be useful for playing on turn 3, but Shaman is so in the gutter at the moment that Murloc Shaman is hardly being considered for standard competitive viability.
Outside of Lightning Bloom shenanigans, this almost functions like a corrupt card in the fact that the full effect of Deathmatch Pavilion can't be recognized on turn two and requires you to play a card to set up that full effect. Like my opinion with corrupt cards, I think the impact of the stat upside with the bonus effect falls off a cliff past turns 3-4, making it a terrible top deck if you don't draw it early on. Overall, I just don't think this is consistent enough without having a way to get this out on turn two.
I see Highlander Mage making use of this as removal benefits look to work the best with the corrupt mechanic and that archetype runs a decent amount of expensive cards. Firework Elemental also is okay in a pinch as it's almost like its corrupted version in removing a minion, but just earlier in the game to stop aggression. The main issue is that Highlander Mage isn't in a great spot right now as Small Spell Mage can generate more value and aggression than Highlander, so I only see Firework Elemental having fringe playability.
A great effect for Dude Paladin, but it is a little clunky as you usually want your board buffs occurring when you have a lot of minions on board that can attack like with Quartermaster and Level Up!. Also, I'm just not sure there are enough consistent ways to create wide boards with Carnival Barker in the upcoming meta, but this could easily see play once more are introduced.
Guaranteed 2-of inclusion in N'Zoth, God of the Deep decks to increase the consistency of your N'Zoth board. It's also much easier to justify running than Nightmare Amalgam due to Circus Amalgam having taunt. I've found some nifty uses for this, like in my Warlock deck to justify running dragon synergies and Sense Demons . I think the somewhat cheap universal minion type with taunt is something that many decks with minion type synergies will consider.
A scaled up version of Stolen Goods, which suffers from the same issues. Investing two cards into one minion feels really bad if your opponent only has to invest one card to answer it.
Town Crier was a staple of most Warrior decks during its standard run, and I don't see why Stage Dive wouldn't be any different. It's very easy to corrupt and the buff gets put into play immediately. It's also not bad with being corrupted as 1 mana draw a minion with immediate impact is a solid play.
The big issue with this is that you can't really play it on turn one or else you're going to remove your on curve plays from your hand. I just don't see what benefit Safety Inspector has over regular card draw, since Safety Inspector net loses you a hand resource while Novice Engineer is net neutral to your hand resources.
The main issue with this is that silence is reactive in nature, so playing a proactive silence like Showstopper gives your opponent the heads up not to play anything that is a silence target or prevent the deathrattle from triggering. I'd just run Ironbeak Owl instead if you're looking to include silence.
This card basically checks itself as holding spells in hand is characteristic of Control Priest, but control decks don't care that much about stat payoffs. Convincing Infiltrator fits the slot more consistently if you're looking for a 5-mana taunt.
It's basically worth it's cost when corrupted and being played on turn 6. The main issue with Auspicious Spirits is that the impact of the corrupt benefit falls off a cliff after turn 6. On top of that, 7-drops aren't a great pool of minions to be randomly generating from currently.
This is a weird card for this set considering how Lightforged Zealot and Lightforged Crusader are rotating out of standard soon. Nonetheless, High Exarch Yrel is basically an 8 mana version of Zilliax, which was one of the best legendaries to ever exist in Hearthstone. This will see play in the already viable Pure Libram Paladin archetype as Yrel 1) removes a minion, 2) puts a taunt minion in play, and 3) provides a substantial heal all at the same time.
The conditional echo effect basically makes this a pseudo 2 damage AoE. The thing is, if you're looking for a 2 damage AoE, why not run Immolation Aura instead? It would be consistently cheaper than the mana you'd have to spend to remove three or more 2-health minions.
The only payoff to holding and corrupting this multiple times is more stats on a single body that is very susceptible to single target removal. Sure, you could give it rush with Animated Broomstick, but Horrendous Growth takes so much longer to become a good rush target when compared to similar uses with Argent Braggart. Overall, this is just too slow for such a minimal payoff.
The issue this is that it only gains stat benefits when corrupted, and those extra stats start to matter less and less as the game goes on if you can't play Pit Master corrupted on turn 5. Even in Quest Shaman, there are better battlecries that advance your gameplan better than this as well as the fact that Pit Master is extremely vulnerable to 2 damage AoE. Also, the Revolve potential with this seems inconsistent and more of a meme play.
After having seen all of the cards for the expansion, this is my personal pick for the strongest card in the set. This creates a win condition just with itself and Y'Shaarj, the Defiler. Just send your opponent into fatigue while burning their key cards by playing at least 2 copies of Tickatus throughout the course of the game. Sense Demons can help tutor Tickatus out along with a few other demons to make sure you have this early on in the game. The one challenge with Tickatus is finding the right cards to include to corrupt, but Soulciologist Malicia, Siamat, and Twisting Nether are some good choices to start with. I legit think this could easily become a top tier deck and be one of the first nerf candidates, so watch out!
Compared to Flanking Strike, I'd much rather have the 3/3 than two 1/1s with taunt. Also, the fact that the tokens don't have rush like most of the other token generators DH has means they are less likely to contribute to Feast of Souls and Wrathscale Naga. I think that Renowned Performer doesn't contribute enough power or synergy to the lackluster archetype of Token DH or any other DH archetype for that matter.
This secret reminds me of an older Hunter secret: Rat Trap. That secret was ran in secret packages as a one-of to help guarantee more draws with Subject 9. I could see a similar case with Open the Cages being a one-of secret to help have multiple secrets for Petting Zoo or a secret for Hyena Alpha, but I could also see it being one of the first secrets to be cut from the deck in refinement.