Yeah, that Mobalytics report is awfully blind to some of the stand-out performers of the new meta so far.
I've been seeing a lot of Fiora, and man does it drive me crazy. Fiora is easily the most annoying champion to have to play against, because they always have the answer. All-in Fiora decks are essentially impossible to beat without Hush or Vengeance.
I played a fair bit of Leblanc/Sivir in the first few days of the expansion. I stopped playing it because it's VERY bad against Fiora, Lissandra, swarm aggro ... actually it's hard for me to even say what it's consistently good against.
You always have to keep in mind that any card that generates another card has a limit to how bad it can be. Generating free cards is always pretty strong.
I actually play the game every now and then, but those opinions are not just mine even though I agree with them.
I read most of that article. I can see why he says some people might prefer hearthstone.
But personally, the reasons people think LoR is boring and go back to Hearthstone are the same exact reasons I'll never go back to it - it's too simple, too much RNG, and player agency has far less value in HS than it does in LoR.
The author of that article gave those as reasons that people leave LoR - well those are the exact reasons I won't leave LoR.
So, I guess we have to let each player decide for themselves whether they want:
More complexity and the ability to actually play the game the whole time you're playing, or only play half the time.
Have actual player agency, where all of their choices affect the outcome of the game --- or just highroll the RNG and win (or get the RNG highrolled against them and lose.)
Have a meaningful collection and a broad selection of viable, competitive decks to choose from, rather than maybe 4-6 meta decks at a time that are actually competitively viable.
Incidentally, it sounds to me like the original poster of this thread is in the "LoR is better" camp, at least for now.
That sounds like a pretty common story actually. Long-time Hearthstone player comes and tries out Legends of Runeterra and they never go back to Hearthstone again
Funny, because I hear mostly the opposite of that where people are playing LoR for like a month, and then go back to HS because they find it more fun. I guess it depends on where you hear those opinions.
Maybe you should try LoR yourself before you decide which is more likely
That sounds like a pretty common story actually. Long-time Hearthstone player comes and tries out Legends of Runeterra ...
And they never go back to Hearthstone again. It's basically my story, except I started LoR in May of 2020. I basically haven't even logged into HS since then, except for like 1 week of trying it again because a friend wanted me to ... and disenchanting cards that got nerfed.
Shurima is really strong, no doubt. It has the tools to compete. I think however that the new Shurima cards got intentionally released stronger to make shurima -which has only half the cards of any other region- playable. If they nerf the overtuned 1 drops later on and push back when the number of shurima cards gets more I am fine with that approach because unlike targon, shurima is not a toxic control region.
This is probably a bit true - but none of the Shurima stuff is absurdly overpowered. Except maybe the new Ledros combo - I'm really not a fan of that being a thing people can do now. But that's not even in Shurima's region - it's SI and PnZ.
Just when I was finally starting to get into Runeterra a bit, this Shurima stuff dropped, and now I just auto-concede half the games I play. Looks like it's back to full-time HS and Magic.
It is WAAAAY too early to be making statements like this.
But I mean, if you like HS and Magic better, feel free to play them instead.
I do just have to say, though - if you have played a lot of HS and Magic, I would have expected you to be acclimated to the fact that it takes time to build a collection and learn all the mechanics of a new card game. LoR is significantly more nuanced and complex than HS, and it takes quite a long time to really understand how to actually play it well.
It works exactly the same as the aura from level 2 Elise.
You cannot silence the units that benefit from the aura - you have to silence the source of the aura. In the case of Sivir, you have to silence Sivir or remove her spellshield if you want to silence the things that get her keywords. If you don't remove the spellshield from Sivir, you can ping the other things all you want - they won't lose their spellshields, because Sivir still has her spellshield, and Sivir is still attacking.
Again, this is exactly the same as spiders with the aura from Elise - you can silence the spiders as many times as you want - they will still have fearsome and challenger as long as Elise is not silenced.
Consider this a lesson learned in how the game mechanics work.
I dunno, I don't think I've met the same deck twice since the expansion started. How can you be sure people are copy-pasting lists when you only see half their deck? People can have similar ideas to other people - it doesn't mean they copy pasted from the internet.
And incidentally, you'd only know they were copy pasting from the internet if you are spending a lot of time looking at internet lists yourself.
I'm quite sure he needs to get hit by the nerf-bat harder than that for it to matter. I doubt being 3/2 and 4/3 rather than 3/3 and 4/4 makes any real difference at all. He's never really in combat anyways, and we all know how many ways his deck has to make things like Mystic Shot irrelevant.
I think that the difference between this and Jury-Rig is that the Sand Soldiers could be potentially bigger with Desert's Wrath and some Ephemeral synergy like Hecarim or Soul Shepherd. Overall, I think that this is slightly overcosted to play a single Sand Soldier but since it is a repeatable effect it would make sense as 3. If this was 2, you can summon burst speed summon a full board which is probably too crazy.
That's a fair point. I wasn't thinking enough about the repeatable part of the card.
Something about him has been extremely strong basically since his release. He's had a tier 1 deck in every single meta since last June. He's way over due for a nerf.
This is the best offensive 1-drop in the game. Unless the opponent has their own 1-drop, this guy pushes 4 damage all by himself on turn 1, and leaves behind a 2/1 body to trade with a 2-drop.
The only other 1 drop that can push 4 damage ... dies at the end of the round.
Yeah, that Mobalytics report is awfully blind to some of the stand-out performers of the new meta so far.
I've been seeing a lot of Fiora, and man does it drive me crazy. Fiora is easily the most annoying champion to have to play against, because they always have the answer. All-in Fiora decks are essentially impossible to beat without Hush or Vengeance.
I played a fair bit of Leblanc/Sivir in the first few days of the expansion. I stopped playing it because it's VERY bad against Fiora, Lissandra, swarm aggro ... actually it's hard for me to even say what it's consistently good against.
Neither of those champions needs a nerf.
You always have to keep in mind that any card that generates another card has a limit to how bad it can be. Generating free cards is always pretty strong.
"I play [Emperor's Prosperity], which lets me draw two more cards from my deck!"
I read most of that article. I can see why he says some people might prefer hearthstone.
But personally, the reasons people think LoR is boring and go back to Hearthstone are the same exact reasons I'll never go back to it - it's too simple, too much RNG, and player agency has far less value in HS than it does in LoR.
The author of that article gave those as reasons that people leave LoR - well those are the exact reasons I won't leave LoR.
So, I guess we have to let each player decide for themselves whether they want:
Incidentally, it sounds to me like the original poster of this thread is in the "LoR is better" camp, at least for now.
Maybe you should try LoR yourself before you decide which is more likely
That sounds like a pretty common story actually. Long-time Hearthstone player comes and tries out Legends of Runeterra ...
And they never go back to Hearthstone again. It's basically my story, except I started LoR in May of 2020. I basically haven't even logged into HS since then, except for like 1 week of trying it again because a friend wanted me to ... and disenchanting cards that got nerfed.
This is probably a bit true - but none of the Shurima stuff is absurdly overpowered. Except maybe the new Ledros combo - I'm really not a fan of that being a thing people can do now. But that's not even in Shurima's region - it's SI and PnZ.
It is WAAAAY too early to be making statements like this.
But I mean, if you like HS and Magic better, feel free to play them instead.
I do just have to say, though - if you have played a lot of HS and Magic, I would have expected you to be acclimated to the fact that it takes time to build a collection and learn all the mechanics of a new card game. LoR is significantly more nuanced and complex than HS, and it takes quite a long time to really understand how to actually play it well.
This is not a bug.
It works exactly the same as the aura from level 2 Elise.
You cannot silence the units that benefit from the aura - you have to silence the source of the aura. In the case of Sivir, you have to silence Sivir or remove her spellshield if you want to silence the things that get her keywords. If you don't remove the spellshield from Sivir, you can ping the other things all you want - they won't lose their spellshields, because Sivir still has her spellshield, and Sivir is still attacking.
Again, this is exactly the same as spiders with the aura from Elise - you can silence the spiders as many times as you want - they will still have fearsome and challenger as long as Elise is not silenced.
Consider this a lesson learned in how the game mechanics work.
I dunno, I don't think I've met the same deck twice since the expansion started. How can you be sure people are copy-pasting lists when you only see half their deck? People can have similar ideas to other people - it doesn't mean they copy pasted from the internet.
And incidentally, you'd only know they were copy pasting from the internet if you are spending a lot of time looking at internet lists yourself.
You're not super likely to have casted Timelines on turn 3. Or you can wait to cast it if you have a Dredger.
I'm quite sure he needs to get hit by the nerf-bat harder than that for it to matter. I doubt being 3/2 and 4/3 rather than 3/3 and 4/4 makes any real difference at all. He's never really in combat anyways, and we all know how many ways his deck has to make things like Mystic Shot irrelevant.
That's a fair point. I wasn't thinking enough about the repeatable part of the card.
1/1 burst chump blocker already exists. It costs 1 and even has upside of being discardable.
Jury-Rig
This is absurdly over costed.
Something about him has been extremely strong basically since his release. He's had a tier 1 deck in every single meta since last June. He's way over due for a nerf.
All I know is that increasing his level up isn't the answer. Something else needs to be done.
This is the best offensive 1-drop in the game. Unless the opponent has their own 1-drop, this guy pushes 4 damage all by himself on turn 1, and leaves behind a 2/1 body to trade with a 2-drop.
The only other 1 drop that can push 4 damage ... dies at the end of the round.
There has been some buzz that TF is finally gonna get a much-deserved whack from the nerf bat.
Assuming they actually do nerf him, what do you all think they will do?
My bet is on one of three possibilities, maybe a mix of more than one:
Even ignoring her text, her keywords and stats already make her a VERY threatening unit.