I'm with Double Summon on this one. She will never level up, unless you're going hardcore health buffs. And even then, probably still not.
Super disappointing. Probably going to usurp Katarina for least used champ in the game.
Edit- I feel like it's hard to overstate how bad Zoe is. Even her base effect requires spending 2 mana for another card that costs mana. A 5 mana 3/3 elusive or a 2 mana 2/1 challenger that doesn't have scout... these are not good plays.
it creates one spell in general or 2 from both regions?
I think this card should cost 2 if it didn't had the reduction so 4 spells cast for this to be even with it's value and it doesn't have attune like Coral Creatures, I think this might be just too slow/bad and there are too many bad 1 cost spells like Jettison (bad in a none deep deck)
It will create one spell. It's elusive, and it has synergy with, Fizz, because it creates a spell. And it gets cheaper when you cast spells, which also goes well with Fizz.
Do not underestimate this card. The health is pretty pathetic, but the elusive tag is always powerful.
If this deck archetype works, I'm totally going to spoof it in a poros list ... put 1 Sejuani and 1 Viktor and otherwise just normal poros. Side note - I don't see any synergy for Jury-Rig, aside from Poro Cannon. But that definitely is not enough synergy to run a vanilla 1/1 that doesn't do anything to help your game plan. You have ways to generate cards if you need a free discard outlet.
Bladed Lady being one of the best cards in the entire expac was honestly quite easy to predict from the first moment I saw it. Could a 1-cost 6/6 rush be anything other than broken?
You miss the main aspect here: Blizzard making misleading and false statements about the new system. They made statements / promises they did not honor. And that is certainly a thing people can rightfully be angry about.
That, and the whole fiasco has served to bring straight to the limelight just how expensive and unrewarding Hearthstone has always been, in comparison to other games. But people were already invested in it, and they were used to it, so they didn't notice what it meant that they were dropping $80 or $130 three times per year (and still not getting all the cards they wanted to get) - all for Blizzard to create a few hundred cards and curate some events, plus pay out some prizes for e-sports. (And incidentally, they didn't even do all the payout for those events - they crowd-funded some of those payouts, despite being easily able to afford to just pay them out from the game's profits).
It's not even about the Battle Pass anymore. The fiasco with the Battle Pass has just served to wake people up to all the problems with the way the game has always been operated. I think Blizzard is permanently losing a LOT of players who have just had enough - they don't want to give another dime to a company that they now see as greedy and corrupt.
Vi may not have created any decks, but man is she good in a poro deck. I actually hit Diamond for the first time yesterday (after playing for 6 months), using a mono-Vi poros deck.
That's a rule that I totally didn't know. Thanks for pointing it out. Not that it matters much, since I'm not playing HS anymore, but always good to learn new things.
I'm not playing HS anymore, but I have to say that I never understood the "DE this terribad legendary" mentality. Do you really want to open that terribad legendary again later?
No. So, don't DE it. Having it in your collection makes it more likely that your next one is a desired one.
Oh, and don't get me started on the fact that terribad legendaries are an actual thing in HS. Can they really not make all legendaries at least marginally playable? Would it really be that hard? They are freaking legendary after all.
Edit - apparently duplicate protection also counts disenchanted cards, so apparently I'm wrong. Good to know.
Is this the right time to talk about a train wreck?
I mean, good job to them for doing their jobs and fixing it, I guess?
But goodness, this thing has supposedly been a major focus of theirs for several months ... and it launches with this many issues ... they were not prepared.
I feel like the biggest problem is the removal of player agency. It used to be possible for players to decide how much gold they wanted to grind. And if they wanted to put in a ton more effort, they got more reward. I guess with the 150g per level at the end, this might still be possible. But it won't really feel like it to the player. To them, it feels like they are just earning what Blizzard decided they should earn at that point, not necessarily what they wanted to earn at that point. Though I will give them some credit that replacing packs with gold returns some player agency.
But the thing is, I'm fairly confident that this second version was really their prime version all along - and that they launched the worse version just to see how much they could get away with - and also to make this version seem better than it actually is.
I genuinely hope you don't expect the LoR development team to see this posting. You need to submit a ticket with details if you expect it to get resolved.
She doesn't have to be the one that Reforges. There are other cards that cause Reforge to happen and progress her level up.
This looks like a really solid theorycraft here. I might give this a try when the expac drops.
I'm with Double Summon on this one. She will never level up, unless you're going hardcore health buffs. And even then, probably still not.
Super disappointing. Probably going to usurp Katarina for least used champ in the game.
Edit- I feel like it's hard to overstate how bad Zoe is. Even her base effect requires spending 2 mana for another card that costs mana. A 5 mana 3/3 elusive or a 2 mana 2/1 challenger that doesn't have scout... these are not good plays.
I saw this card and I said, out loud to myself, "What? Excuse me, what?" This card is absurdly strong.
This is looking pretty spicy. The only card I'm not sure about is the Lounging Lizard.
This guy is clearly meant to make Fizz more playable. He generates a spell, and he gets cheaper with spells, and Fizz wants you to cast spells.
Could potentially be a really spicy addition to a Fizz deck.
It will create one spell. It's elusive, and it has synergy with, Fizz, because it creates a spell. And it gets cheaper when you cast spells, which also goes well with Fizz.
Do not underestimate this card. The health is pretty pathetic, but the elusive tag is always powerful.
Well, since Freljord has two epics, it won't be quite that clean.
If this deck archetype works, I'm totally going to spoof it in a poros list ... put 1 Sejuani and 1 Viktor and otherwise just normal poros. Side note - I don't see any synergy for Jury-Rig, aside from Poro Cannon. But that definitely is not enough synergy to run a vanilla 1/1 that doesn't do anything to help your game plan. You have ways to generate cards if you need a free discard outlet.
There is no way in the world they would have made changes this large if people had not raged so long and so hard.
So, if you like the changes, you can thank the people who raged. If they hadn't done so, you'd be stuck eternally with version 1.0 of the track.
People are still paying and playing. Why would they change anything?
Bladed Lady being one of the best cards in the entire expac was honestly quite easy to predict from the first moment I saw it. Could a 1-cost 6/6 rush be anything other than broken?
That, and the whole fiasco has served to bring straight to the limelight just how expensive and unrewarding Hearthstone has always been, in comparison to other games. But people were already invested in it, and they were used to it, so they didn't notice what it meant that they were dropping $80 or $130 three times per year (and still not getting all the cards they wanted to get) - all for Blizzard to create a few hundred cards and curate some events, plus pay out some prizes for e-sports. (And incidentally, they didn't even do all the payout for those events - they crowd-funded some of those payouts, despite being easily able to afford to just pay them out from the game's profits).
It's not even about the Battle Pass anymore. The fiasco with the Battle Pass has just served to wake people up to all the problems with the way the game has always been operated. I think Blizzard is permanently losing a LOT of players who have just had enough - they don't want to give another dime to a company that they now see as greedy and corrupt.
If you click through to my profile, I have two different decks like that. The one without the big guide is better.
Vi may not have created any decks, but man is she good in a poro deck. I actually hit Diamond for the first time yesterday (after playing for 6 months), using a mono-Vi poros deck.
That's a rule that I totally didn't know. Thanks for pointing it out. Not that it matters much, since I'm not playing HS anymore, but always good to learn new things.
I'm not playing HS anymore, but I have to say that I never understood the "DE this terribad legendary" mentality. Do you really want to open that terribad legendary again later?
No. So, don't DE it. Having it in your collection makes it more likely that your next one is a desired one.
Oh, and don't get me started on the fact that terribad legendaries are an actual thing in HS. Can they really not make all legendaries at least marginally playable? Would it really be that hard? They are freaking legendary after all.
Edit - apparently duplicate protection also counts disenchanted cards, so apparently I'm wrong. Good to know.
Is this the right time to talk about a train wreck?
I mean, good job to them for doing their jobs and fixing it, I guess?
But goodness, this thing has supposedly been a major focus of theirs for several months ... and it launches with this many issues ... they were not prepared.
I feel like the biggest problem is the removal of player agency. It used to be possible for players to decide how much gold they wanted to grind. And if they wanted to put in a ton more effort, they got more reward. I guess with the 150g per level at the end, this might still be possible. But it won't really feel like it to the player. To them, it feels like they are just earning what Blizzard decided they should earn at that point, not necessarily what they wanted to earn at that point. Though I will give them some credit that replacing packs with gold returns some player agency.
But the thing is, I'm fairly confident that this second version was really their prime version all along - and that they launched the worse version just to see how much they could get away with - and also to make this version seem better than it actually is.
I genuinely hope you don't expect the LoR development team to see this posting. You need to submit a ticket with details if you expect it to get resolved.