Or you can profit 1600 dust if you don't already have it and create it golden. -3200 to create it golden, +3200 refund, then disenchant for +1600.
NOTE: This does NOT work if you already have a normal copy. If you already have a normal copy, you'll just get 1600 free dust already. Crafting it golden and then disenchanting the golden gets you no extra dust at all.
I agree with SnuggleKing - it has to have a reason to be played, something that makes it ok to also heal your opponent to full. I don't see the reason presently, though I suppose it might help in wild somehow, maybe, where Uther still exists?
Side note: here is yet another 4/12 dragon statline that just folds to Forbidden Words like a cheap suit. I feel like Team 5 has completely forgotten why the 4/12 existed in the first place - to dodge priest removal. Which is now irrelevant, due to this very expac. And yet they introduce at least two new 4/12 dragons, while also negating the reason for the 4/12 statline in the first place.
As many others have said, this will be very good against minion-light combo decks (especially most versions of Mecha'thun). If you can pull out the combo minion, opponent just loses.
It would work amazingly well as a turn 10 play with Power of Creation to summon 4 copies of a 6-cost minion. Could even end up with Cairne Bloodhoof ... times 4. I think that would be pretty impactful.
I feel like this legendary is most intended to be played on turn 10, along with Power of Creation to fill your board with 4 copies of a 6-cost minion (ideally, Cairne).
If this is proc'd, it is absolutely insane stats. Like bonkers insane. It's a totem golem with rush and no overload.
I hadn't even noticed the synergy with the Fel Lord and with Dorian. Dang, this card has some impressive potential.
Or you can profit 1600 dust if you don't already have it and create it golden. -3200 to create it golden, +3200 refund, then disenchant for +1600.
NOTE: This does NOT work if you already have a normal copy. If you already have a normal copy, you'll just get 1600 free dust already. Crafting it golden and then disenchanting the golden gets you no extra dust at all.
I agree with SnuggleKing - it has to have a reason to be played, something that makes it ok to also heal your opponent to full. I don't see the reason presently, though I suppose it might help in wild somehow, maybe, where Uther still exists?
Side note: here is yet another 4/12 dragon statline that just folds to Forbidden Words like a cheap suit. I feel like Team 5 has completely forgotten why the 4/12 existed in the first place - to dodge priest removal. Which is now irrelevant, due to this very expac. And yet they introduce at least two new 4/12 dragons, while also negating the reason for the 4/12 statline in the first place.
Very weird.
As many others have said, this will be very good against minion-light combo decks (especially most versions of Mecha'thun). If you can pull out the combo minion, opponent just loses.
Would also fit really well in a deck that is mostly spells. It doesn't say your hand has to be empty, just has to have no minions.
It would work amazingly well as a turn 10 play with Power of Creation to summon 4 copies of a 6-cost minion. Could even end up with Cairne Bloodhoof ... times 4. I think that would be pretty impactful.
I feel like this legendary is most intended to be played on turn 10, along with Power of Creation to fill your board with 4 copies of a 6-cost minion (ideally, Cairne).