Deathchiller - Not sure how this works because the description is distinctly different from Flamewaker. I think if theres no minions then this only fires once at face. Maybe Im wrong.
You are correct: it requires two (or more) different enemies to fire both projectiles, otherwise it's just hitting face once per spell. Duels has other cards with this phrasing, for reference as-to its functionality.
So...yeah. Not exactly mini-Flamewaker, but could still be fine for chip damage whilst you whittle down their board.
Considering all of the apparent face damage in the Frost Rune repertoire, I guess he's there as a "haha, you can't heal while I prepare for lethal" roadblock. Your opponent would have to waste time/resources killing him before they can focus on healing, keeping them on the backfoot. The *real* question is if this denies Sire Denathrius's healing before it dies from the effect. That would be huge.
Is that worth a card in your deck? Not necessarily, but I can understand the point of it. If anything, it might be "in-house" check against other Death Knights, specifically of the Blood variety. Class tech cards really shouldn't exist, in my opinion - that should be a Neutral's job - but at least it has a respectable stat-line.
The Horror and its copies also refund some of the Corpses when they die, doubly so with the Reborn. They are not Risen and thus contribute to the Corpse pile, meaning the cost isn't too extravagant for what you're getting.
I know that my missions can "desync" and I'll think they're done, then comes the "Something went wrong. Try again in a few minutes." message like you got; when I reload the game the missions are no longer complete. Pretty annoying.
Haven't seen the Collection Level mess up, though. That's got to be even worse D:
Patchwerk has to be nerfed to 2 Blood Runes...right? Surely just a splash for him alone is extremely powerful. And he's a Core card, to boot, so everyone gets him for free! I expect to have my things eaten on the regular.
I can't think of a better way to explain it, but I will try anyway. The Runes your deck "equips" are based on the highest respective Rune-totals of all the cards in it. So the highest total on any one card with Blood, any one card with Frost, and/or Unholy Runes. If Blood Boil is in there, perhaps alongside other 1- or 2-Blood Rune cards, then your "commitment level" to Blood peaks at 2, so long as you don't have Vampiric Blood or another 3-Blood Rune card in your deck. Blood Boil brought the deck's Blood level to 2, then Glacial Advance brought the Frost commitment level to 1, maxing out the deck's Rune slots.
You can have as many 2-Blood or 1-Blood cards as you want in a 2-Blood deck, but the moment you put a 3-Blood card in, your commitment level to Blood denies you any Frost or Unholy cards. The deck in the GIF is 2-Blood/1-Frost, so it can have any cards that are 2-Blood, 1-Blood, 1-Frost, or those that are Runeless (which include Neutrals, of course).
Unless there's a good reason for warrior to be flooding board I dont see why this would be played at all.
Without knowing the details, I believe the main component of this card is its Fire spell school: the expansion reveal stream teased that we would be seeing a Fire Warrior archetype.
I can only guess what that means or how it will come together, but there's gotta be a reason you're okay with playing it later in the game.
Signature Golden packs are just an upgrade to the Golden packs: they have a boosted chance of dropping Signature Legendaries, on top of the regular benefit of everything being Golden.
Nakia was nerfed into the ground, 'cause she used to give a Power bonus to all cards in your hand. She's not worth it anymore.
The Infinaut is good if you can high-roll Jubilee; when you reach Pool 3 you can discard it and try to exploit that with Ghost Rider, Hela, and/or Dracula. I've noticed that sometimes you can get away with hard-playing him depending on the board state, so it's not 100% impossible.
Scorpion is good if you think about his relative value: he only provides you 2 Power, sure, but he can deny your opponent up to 7 potential Power. For each card they play, he spreads his effectiveness across all the locations those cards are placed. Spider-Woman is similar, up to a 5/11 in value: Gamora is slightly better if you can proc her, but SW's effect is more-or-less guaranteed.
From what I understand Leech is as powerful as you might think he is, but he's only good played on the one turn (turn 5). Unless he's cheated out, his cost means the most he can do is turn off your opponent's turn 6 (which can be huge, granted).
Pool 2 is a little wonky altogether, but it contains important pieces for the Move (Cloak and Vulture), Destroy (Bucky Barnes), Discard (Morbius), and Control (Iceman, Scorpion, Storm, Shang-Chi, Leech) decks.
Although people's fondness for Angela or Cable surprises me to some extent.
If you put Angela down first in a location you intend to fill, she could become a 2/7 or even a 2/9 if you move a Nightcrawler out. She's a very efficient play most of the time.
Cable is sacrificing 1-Power off the vanilla in exchange for a card, providing you a resource, potentially denying them one, and you get some information as well ("I just took their America Chavez, so she can't be drawn/played on 6". He was supposedly super worth it in the beta as a 2/3, but I still think he's a fine card as a 2/2.
Personally, of that list, I don't care for Namor or Bishop. Namor is fine but I don't usually put just the one card in a location I plan to win. Bishop, meanwhile, is not good if you only play for curve: he'd be a 3/4 if you play a 4-drop, 5-drop, and 6-drop. He needs a swarm of lower-cost cards to really build up *shrugs*
We as a society went through all the trouble of unifying under one Time Zone mechanic, and yet we can't keep our (meaningless, actually dangerous) Daylight Savings Times synced. Humanity in a nutshell lol :/
You are correct: it requires two (or more) different enemies to fire both projectiles, otherwise it's just hitting face once per spell. Duels has other cards with this phrasing, for reference as-to its functionality.
So...yeah. Not exactly mini-Flamewaker, but could still be fine for chip damage whilst you whittle down their board.
It will spend as many as it can: you have no say in the matter, outside of manipulating your Corpse total via other cards.
Team Blood where ya at?
I was legitimately thinking of D&D for some reason, not Warcraft lol. You both are right.
I believe it's a frost giant, and not actually undead.
Considering all of the apparent face damage in the Frost Rune repertoire, I guess he's there as a "haha, you can't heal while I prepare for lethal" roadblock. Your opponent would have to waste time/resources killing him before they can focus on healing, keeping them on the backfoot. The *real* question is if this denies Sire Denathrius's healing before it dies from the effect. That would be huge.
Is that worth a card in your deck? Not necessarily, but I can understand the point of it. If anything, it might be "in-house" check against other Death Knights, specifically of the Blood variety. Class tech cards really shouldn't exist, in my opinion - that should be a Neutral's job - but at least it has a respectable stat-line.
The Okoye variant looks awesome. Wakanda Forever!
The Horror and its copies also refund some of the Corpses when they die, doubly so with the Reborn. They are not Risen and thus contribute to the Corpse pile, meaning the cost isn't too extravagant for what you're getting.
I know that my missions can "desync" and I'll think they're done, then comes the "Something went wrong. Try again in a few minutes." message like you got; when I reload the game the missions are no longer complete. Pretty annoying.
Haven't seen the Collection Level mess up, though. That's got to be even worse D:
Patchwerk has to be nerfed to 2 Blood Runes...right? Surely just a splash for him alone is extremely powerful. And he's a Core card, to boot, so everyone gets him for free! I expect to have my things eaten on the regular.
I can't think of a better way to explain it, but I will try anyway. The Runes your deck "equips" are based on the highest respective Rune-totals of all the cards in it. So the highest total on any one card with Blood, any one card with Frost, and/or Unholy Runes. If Blood Boil is in there, perhaps alongside other 1- or 2-Blood Rune cards, then your "commitment level" to Blood peaks at 2, so long as you don't have Vampiric Blood or another 3-Blood Rune card in your deck. Blood Boil brought the deck's Blood level to 2, then Glacial Advance brought the Frost commitment level to 1, maxing out the deck's Rune slots.
You can have as many 2-Blood or 1-Blood cards as you want in a 2-Blood deck, but the moment you put a 3-Blood card in, your commitment level to Blood denies you any Frost or Unholy cards. The deck in the GIF is 2-Blood/1-Frost, so it can have any cards that are 2-Blood, 1-Blood, 1-Frost, or those that are Runeless (which include Neutrals, of course).
Ice Revenant's nerf seems obvious now, with the Death Knight on our doorstep, but I would never have guessed that back when it first appeared.
Without knowing the details, I believe the main component of this card is its Fire spell school: the expansion reveal stream teased that we would be seeing a Fire Warrior archetype.
I can only guess what that means or how it will come together, but there's gotta be a reason you're okay with playing it later in the game.
Signature Golden packs are just an upgrade to the Golden packs: they have a boosted chance of dropping Signature Legendaries, on top of the regular benefit of everything being Golden.
May his strength fail him never!
May his reign last forever!
My thoughts on the cards you mentioned:
Pool 2 is a little wonky altogether, but it contains important pieces for the Move (Cloak and Vulture), Destroy (Bucky Barnes), Discard (Morbius), and Control (Iceman, Scorpion, Storm, Shang-Chi, Leech) decks.
As of this moment I don't own Jubilee, Shang-Chi, or Hobgoblin, so I'm gonna be stretched thin on this one :(
Bummed Carnage won. The season pass already had a Carnage avatar on it; Venom would have provided more variety :/
If you put Angela down first in a location you intend to fill, she could become a 2/7 or even a 2/9 if you move a Nightcrawler out. She's a very efficient play most of the time.
Cable is sacrificing 1-Power off the vanilla in exchange for a card, providing you a resource, potentially denying them one, and you get some information as well ("I just took their America Chavez, so she can't be drawn/played on 6". He was supposedly super worth it in the beta as a 2/3, but I still think he's a fine card as a 2/2.
Personally, of that list, I don't care for Namor or Bishop. Namor is fine but I don't usually put just the one card in a location I plan to win. Bishop, meanwhile, is not good if you only play for curve: he'd be a 3/4 if you play a 4-drop, 5-drop, and 6-drop. He needs a swarm of lower-cost cards to really build up *shrugs*
We as a society went through all the trouble of unifying under one Time Zone mechanic, and yet we can't keep our (meaningless, actually dangerous) Daylight Savings Times synced. Humanity in a nutshell lol :/