StormKnightSera
LV.17 CreatorSerra Angel
Comments
2,853 totalRathorian is an odd duck. Blitzing Legion's random damage starts out higher than his Attack, but eventually they switch places. He can ramp via the weirdly-phrased Fel Command, but the Cooldown means he can't improve as quickly as other Fighters …
Old Murk-Eye is a summoning character, and there are some who like that sort of thing. I hate Murlocs, though, so...yeah. Murk-Eye does play to the tribe well, spawning an army that can be used to overwhelm specific targets with …
Devouring Attack's Deathblow is really cool. That's the only positive thing I can think of for this character. You need other Murlocs to utilize Devour, and that will *kill* them. That means, ideally, that you will only eat Murloc summons …
Serpent's Bite has a play on "poison damage", and that's neat. However, waiting until the end of the turn could be problematic: the enemy will be able to act, for one thing, possibly inflicting damage or healing itself out of …
There aren't too many Beasts for Krush to ramp from on the current roster, but at least he can generate more of his own. I particularly like Apex Predator's ability to repeat: this could be the payoff for AoEs bringing …
Illidan's damage output seems very impressive, provided he is given time to ramp up. He is hard-countered by abilities like Xyrella's Blinding Luminance, but hopefully not many of those exist in PvE. His equipment seems very good in that I …
Diablo seems super good to me. Doom Charge can significantly undermine an enemy's ability to act in a timely manner, opening them up for damage from Fire Stomp or to be nuked by an Apocalypse combo. Combine Diablo with other …
Samuro is...interesting. He has a good mix of survivability and damage, with the power to ramp up via Double Strike. He needs Sash of Illusion if he wants to make the most of Mirror Image, though, because it doesn't seem …
The change to Macaw is that it can no longer pick itself; otherwise its functionality should remain the same.
Blinding Luminance seems bonkers: you can completely negate Attack-based characters with this one ability (and even more so with the associated equipment). It has good Speed, and it inflicts some damage to boot. Xyrella's usage will live and die based …
Vol'jin looks to be a staple in Shadow teams, inflicting damage, slowing, and applying Shadow Weakness for nuking enemies from orbit. My one concern, however, is that I personally believe focus-firing to be the ideal strategy for Mercenaries: removing threats …
Varden is an interesting combination of disruption and damage, but they don't appear strong in either category. The randomness of Flurry hurts the ability a lot, in my opinion, and you cannot guarantee that you'll disrupt the enemy that needs …
Uther is an unusual choice for a Caster (as opposed to, say, a Protector), but I can dig it. Blessing of Protection is a weird ability for him, pushing the responsibility of Taunting on to an ally; it's not bad, …
Tamsin has a good variety to her abilities, something I appreciate. Summoning a Taunt can help protect the team without risking one of them, and denying enemies the ability to heal could be bonkers with the right timing. Both abilities …
Velen is a damage-dealer for Holy comps, a school usually reserved for healing and protection. You need some kind of output, though, so Velen could be a welcome member to the team. I'm not personally a fan of the "Solar …
The improvement is in the Speed of the ability, going from 6 to 5 to 4.
I assume Benediction restores Health to all allies, as a reflection of her Anathema ability. Natalie is pretty straightforward, though, even with the swapping-power gimmick: do you want to heal, or do you want to damage? If yes, Natalie can …
There are 3 total Murloc characters in the game from the jump, and I imagine you'll have to run all of them together if you want to be successful with them. That makes the whole group niche and one-note, in …
Millhouse is very straightforward: damage, damage, damage. When he works he'll be great, when more utility or disruption is required he will suffer. Not much to say, really. There aren't too many Arcane users right now, but that can improve …
There are only two other people in the game who can Freeze enemies, currently, but at least Jaina can generate more on her own. The Water Elementals provide Taunt, as well, protecting her and the team while opening up opportunities …