Aloof Travelers is straight-up evil. No way to stop it: your opponent just loses a card forever. Unlike Hunt the Weak, it A. targets the highest-cost card in hand, B. could hit a champion, and C. comes on a body!
I think you're reading too much into it: I believe "whimsy" is not referring to the card itself, but rather just the idea of good-natured oddness, adventure, and fun.
From what we've been told, this is it: 10 regions is the limit, and going forward they'll just be filling out the existing regions with more cards. I doubt they would go back on it and add an 11th region: they'd run the risk of spreading themselves too thin.
Still not sure how successful Bandle City will be, to be honest: there are 13 Yordles in League of Legends at the moment, to be fair, with another on the way, but not all of them are associated with the exclusively-Yordle region. Poppy and Kled, for example, seem to have no ties to Bandle City. After the Yordles dry up, what then? No humans or monsters seem to exist in the region; they'd have to start making stuff up at that point.
Was playing this deck before the expansion, and I'm still playing it after the release lol. Good stuff :) Would you consider dropping Kazakus at this point for Canal Slogger and/or Granite Forgeborn?
I haven't played with the deck much yet: only 3-1 so far, the loss being against a perfectly on-curve Quest Priest when all my buffs were on the bottom of my deck. As for replacing the Murloc, I would maybe just include a second Annoy-o-Tron: the Divine Shield is what matters, really, so swap a 2-mana guy for another 2-mana guy. I have yet to play the Prime so the Deathrattle has had zero effect on the games.
The only two other examples I can think of thats damage done with the 'cast when drawn' mechanic, bombs and Iron Juggernauts burrowing mine, and those doesn't work with spell damage.
Pure speculation, but it could be because the bleeds come from drawing from your deck on your turn, whereas the bombs/mines come from your opponent's deck on your opponent's turn (generally speaking). Might be a coding quirk.
Was only missing Raid the Docks, so I went for it (was gonna craft it anyway if I didn't pull the card). 2-0 so far haha
Edit: Went 5-1 before I stopped for the night. Only lost to a handbuff Paladin, and...yeah. I predicted as much: it doesn't seem like your deck can handle too many big units at once, let alone ones with Divine Shield. All well; can't be perfect against everything.
They're not fully comparable, but I think it's funny that Zul'jin's only upgrade to the Hero Power is that you can target minions without requiring something like Dwarven Sharpshooter, whereas you can readily earn that here with the Questline...as step 1. They really put all of his power-budget into the Battlecry lol
Hell you could almost play the Questline as sort of a "would be nice if I set the whole thing off, but it's not the main plan" type of situation. Just grabbing the earlier rewards, without relying on Tavish; a package to some other control-ing archetype, maybe?
That makes perfectly sense and adds a lot of flavor to the card. Make sure to point out these thoughts in the description box!
Whoops: I didn't think to do that, and I submitted the Warrior version because I got scared off of going Neutral. I'm always concerned when I start to talk a lot in the description box: is that hurting me somehow, because people don't want to read that? I don't know. I was probably overthinking it, as I am want to do.
@linkblade91 - the Durability loss part is not shared among copies of your cards. It was intended that you lose durability for the weapon you trade, not for all copies when you trade any of them.
Right, but that's not what I am saying. When you play the weapon the Battlecry triggers, and when you destroy the weapon (either via having no Durability, or by replacing it with another weapon), the Deathrattle goes off. One Battlecry + one Deathrattle + the second Battlecry = six Imps on turn 1 with the Coin. No Trading is required.
Wednesday is my first day off in the weekly cycle, so my feedback usually has to wait until now. Apologies if you've already submitted by this time:
Show Spoiler
Demonxz95 - I like it a lot. The flavor is very on-point, and it pairs well with the handbuffing we've seen from FitB and now the Paladin set in UiS.
Neoguli - The art is great with the name, and it's a very interesting design. Instantly breaking your "weapon" would feel weird, but I understand why it functions like that. One problem I have is playing it on turn-1: the Battlecry would go off, giving you an immediate board of two 1/1s. Putrid Chalice + Coin + Putrid Chalice #2 would be six Imps on turn 1. In my opinion, it cannot remain at 1-mana.
R - Looks good, although there is seemingly zero reason to ever play it (unless you're desperate or your deck has run out). The mana cheating just seems more preferable.
AeroJulwin - Seems cool, but maybe too powerful? You're going up a card overall for just one mana, and this could make the Questline very consistent.
Lundy - I think "Trainer" is fine: you're paying for their service in the form of Trade. Gives them a different aspect to Trading besides the more-obvious merchant angle. In terms of UiS sets, Shadoweave is more on-point with the intended archetype than Frostweave (which, Questline aside, seems to be Fire and more Fire).
cydonianknight - I like this a lot. She encourages something different than all-Shadow, bucking against the intended archetype a bit, but there's something cool about the flavor of switching between forms constantly.
FieselFitz - I think the stats are fine, to be honest. Not every Tradeable card in the game came with a lot of Tradeable flavor, but it's gonna hurt you regardless based on what I'm reading :(
Wailor - I definitely prefer the second art: the first one is rather messy. The card is fine; you should definitely play up its combination with Tavish Stormpike and Warsong Wrangler in your description, because those seem like the main reason to throw back a Beast.
Arkasaur - I would go with "(1) less". "(2) less" pushes you away from using it on an enemy minion, which halves the flexibility of the card. I think the card is cool and good-to-go otherwise.
Hordaki - He's expensive, but I understand why. Doesn't attach well with the SI:7 archetype, but who would have guessed that's where they were going with the Questline? Ultimately I think the card is good-to-go.
anchorm4n - This is Forbidden Flame with more steps, although you do get to cycle through your deck a bit. Not sure how I feel about it, but I think the fact that it can go face is what tips the scale for me in the negative. Also confused as-to how it would work with a second copy: do both copies keep track of the Trades together, or are they separate? The latter would make a mess of things, while the former might lead to 1-mana Pyroblasts.
I think it was DestroyerR who first used a fixed system of categories for their feedback posts in the discussion threads and maybe that's a good idea to help people rate cards a bit more objectively. I'd suggest a 5 star rating in three categories for every submitted card: Flavor, Balance and Execution (= no spelling mistakes, no watermark issues, ...). The average of these ratings would result in the voting person's overall rating for that card (there are arguments for and against showing that overall rating to the voter, but I don't want to go too far down this road without knowing if it's technically possible and what y'all think about the general idea). This idea should also reduce the number of ties since the final rating of a card would be the average of an average.
I like the idea, and we talked about it a little bit before. I don't know jack about the coding part, so whether or not it's possible is not up to me, but I assume it could be doable. You just need a second and third "star system" in place, and name them to fit the categories.
From a personal angle, it should eliminate situations where I receive an all-1-vote; which, frankly, I don't think I should ever earn, because at the very least my cards are well executed and without mistakes. At least give me a 2!...Does that make me selfish for saying that? lol :/
Proto Poro = Gnar is coming? Please be true!
Aloof Travelers is straight-up evil. No way to stop it: your opponent just loses a card forever. Unlike Hunt the Weak, it A. targets the highest-cost card in hand, B. could hit a champion, and C. comes on a body!
It's kind of more complicated than that, given that Bandle City is off-limits to outsiders. Humans don't even know how to get there.
I think you're reading too much into it: I believe "whimsy" is not referring to the card itself, but rather just the idea of good-natured oddness, adventure, and fun.
From what we've been told, this is it: 10 regions is the limit, and going forward they'll just be filling out the existing regions with more cards. I doubt they would go back on it and add an 11th region: they'd run the risk of spreading themselves too thin.
Still not sure how successful Bandle City will be, to be honest: there are 13 Yordles in League of Legends at the moment, to be fair, with another on the way, but not all of them are associated with the exclusively-Yordle region. Poppy and Kled, for example, seem to have no ties to Bandle City. After the Yordles dry up, what then? No humans or monsters seem to exist in the region; they'd have to start making stuff up at that point.
Auctioneer Jaxon and Command the Elements, plus a Voidtouched Attendant from the packs. That's okay, I guess.
Was playing this deck before the expansion, and I'm still playing it after the release lol. Good stuff :) Would you consider dropping Kazakus at this point for Canal Slogger and/or Granite Forgeborn?
I haven't played with the deck much yet: only 3-1 so far, the loss being against a perfectly on-curve Quest Priest when all my buffs were on the bottom of my deck. As for replacing the Murloc, I would maybe just include a second Annoy-o-Tron: the Divine Shield is what matters, really, so swap a 2-mana guy for another 2-mana guy. I have yet to play the Prime so the Deathrattle has had zero effect on the games.
Yolo-crafted what I needed for Otsuna's Paladin deck; thanks for the info :) Exactly the kind of deck I think I'll like.
Pure speculation, but it could be because the bleeds come from drawing from your deck on your turn, whereas the bombs/mines come from your opponent's deck on your opponent's turn (generally speaking). Might be a coding quirk.
From the $80 preorder, some gold, and the Reward Track, I received the following:
I received literally zero cards that were on my wishlist; I did however dust Maestra for Raid the Docks and went 5-1 with it yesterday. Still looking for Lost in the Park, Defend the Dwarven District, Darkbishop Benedictus, and/or Highlord Fordragon. Will probably end up destroying Seek Guidance for one of them.
Edit: Crafted Lost in the Park and Highlord Fordragon, because reasons lol.
A (late) congratulations to Lundy! Also yes, this was the end of Season 3. We'll be back eventually, so keep your eyes peeled for more details :)
If you would like to provide some feedback regarding how we operate the voting system or anything else, leave a comment in anchorm4n's thread.
Was only missing Raid the Docks, so I went for it (was gonna craft it anyway if I didn't pull the card). 2-0 so far haha
Edit: Went 5-1 before I stopped for the night. Only lost to a handbuff Paladin, and...yeah. I predicted as much: it doesn't seem like your deck can handle too many big units at once, let alone ones with Divine Shield. All well; can't be perfect against everything.
I have been usurped! It was only a matter of time, I guess, after like two seasons in a row of barely any wins (or none at all) lel.
Congratulations to the winners of Season 3!
Good luck to the finalists!
They're not fully comparable, but I think it's funny that Zul'jin's only upgrade to the Hero Power is that you can target minions without requiring something like Dwarven Sharpshooter, whereas you can readily earn that here with the Questline...as step 1. They really put all of his power-budget into the Battlecry lol
Hell you could almost play the Questline as sort of a "would be nice if I set the whole thing off, but it's not the main plan" type of situation. Just grabbing the earlier rewards, without relying on Tavish; a package to some other control-ing archetype, maybe?
Whoops: I didn't think to do that, and I submitted the Warrior version because I got scared off of going Neutral. I'm always concerned when I start to talk a lot in the description box: is that hurting me somehow, because people don't want to read that? I don't know. I was probably overthinking it, as I am want to do.
Right, but that's not what I am saying. When you play the weapon the Battlecry triggers, and when you destroy the weapon (either via having no Durability, or by replacing it with another weapon), the Deathrattle goes off. One Battlecry + one Deathrattle + the second Battlecry = six Imps on turn 1 with the Coin. No Trading is required.
Wednesday is my first day off in the weekly cycle, so my feedback usually has to wait until now. Apologies if you've already submitted by this time:
Demonxz95 - I like it a lot. The flavor is very on-point, and it pairs well with the handbuffing we've seen from FitB and now the Paladin set in UiS.
Neoguli - The art is great with the name, and it's a very interesting design. Instantly breaking your "weapon" would feel weird, but I understand why it functions like that. One problem I have is playing it on turn-1: the Battlecry would go off, giving you an immediate board of two 1/1s. Putrid Chalice + Coin + Putrid Chalice #2 would be six Imps on turn 1. In my opinion, it cannot remain at 1-mana.
R - Looks good, although there is seemingly zero reason to ever play it (unless you're desperate or your deck has run out). The mana cheating just seems more preferable.
AeroJulwin - Seems cool, but maybe too powerful? You're going up a card overall for just one mana, and this could make the Questline very consistent.
Lundy - I think "Trainer" is fine: you're paying for their service in the form of Trade. Gives them a different aspect to Trading besides the more-obvious merchant angle. In terms of UiS sets, Shadoweave is more on-point with the intended archetype than Frostweave (which, Questline aside, seems to be Fire and more Fire).
cydonianknight - I like this a lot. She encourages something different than all-Shadow, bucking against the intended archetype a bit, but there's something cool about the flavor of switching between forms constantly.
FieselFitz - I think the stats are fine, to be honest. Not every Tradeable card in the game came with a lot of Tradeable flavor, but it's gonna hurt you regardless based on what I'm reading :(
Wailor - I definitely prefer the second art: the first one is rather messy. The card is fine; you should definitely play up its combination with Tavish Stormpike and Warsong Wrangler in your description, because those seem like the main reason to throw back a Beast.
Arkasaur - I would go with "(1) less". "(2) less" pushes you away from using it on an enemy minion, which halves the flexibility of the card. I think the card is cool and good-to-go otherwise.
Hordaki - He's expensive, but I understand why. Doesn't attach well with the SI:7 archetype, but who would have guessed that's where they were going with the Questline? Ultimately I think the card is good-to-go.
anchorm4n - This is Forbidden Flame with more steps, although you do get to cycle through your deck a bit. Not sure how I feel about it, but I think the fact that it can go face is what tips the scale for me in the negative. Also confused as-to how it would work with a second copy: do both copies keep track of the Trades together, or are they separate? The latter would make a mess of things, while the former might lead to 1-mana Pyroblasts.
I like the idea, and we talked about it a little bit before. I don't know jack about the coding part, so whether or not it's possible is not up to me, but I assume it could be doable. You just need a second and third "star system" in place, and name them to fit the categories.
From a personal angle, it should eliminate situations where I receive an all-1-vote; which, frankly, I don't think I should ever earn, because at the very least my cards are well executed and without mistakes. At least give me a 2!...Does that make me selfish for saying that? lol :/