If I had known that Take Possession would be a finalist and my card would not, I would have made a bigger stink and got anchorm4n to make a new card lol jk :P
Cheese - I think I like Peculiar Pilots the most. Summoning a random Legendary is a huge variance and not really tied to the Warrior, while the other two are simply okay. Peculiar Pilots plays into Mech Hunter, while also being a sort-of callback to Piloted Shredder.
Lundy - I prefer the Hawkstrider. I don't like the art on the Mechanostrider, and it just feels bland. Conversely, the art for the Hawkstrider cards are perfect and Spell Damage adds a different dimension. The only thing you're missing is a watermark on the Strider minion.
Nirast - I mentioned it in Discord, but you should replace the Big Crab art so they're not the same and make it a Hunter minion.
anchorm4n - I believe you submitted already, but at any rate I'd say you're good to go with Take Possession.
AeroJulwin - Hello! Welcome to OutofCards, and to our side of things :D For being new to this, you did a pretty good job overall; I like it a lot. A few things to consider: the watermark on the Kodo Mount card is for Classic/Legacy, so that should be changed, and the art for the Kodos is already being used by Stampeding Kodo and Thickhide Kodo, so those should be swapped out as well. Beyond that, I think you're good to go!
R - Imitation is weird: I think I know what you mean by "this minion", but I shouldn't have to guess or puzzle it out. System Update is a bit heavy-handed, so by the process of elimination I would say go with Ancient Spirit: it may be simple, but it's still a very effective card for Token Druid. It might have to cost 1, given it buffs, summons a body, and is Nature for Guff Runetotem.
Wailor - Cycle of Life is a cool card, but it should probably not be a K&C card. Recruit has a connotation that doesn't connect with the flavor of the card itself.
Arkasaur - I like it; not much to add, really, 'cause it seems ready to submit.
BloodMefist - I like Silver Hand Recruits more than the Adventurers, but the Adventurers appear to be the Flavor of the Month so maybe go with them? Hard to say. The SHR version is definitely the more "dangerous" one, given how much synergy exists for them.
Hordaki - I think you mean Menagerie Warrior :P I like the card, and its intended use-case; N'Zoth, God of the Deep is a favorite of mine. That being said, it doesn't seem like giving a minion all-types is really that effective, as we lack cards like Houndmaster or Fire Breather in Warrior. Ringmaster's Baton and Ringmaster Whatley exist, but the minion you're buffing won't benefit from including those in your deck.
I'm not sure which side to take. On the one hand, Viego is a crybaby pretty-boy edgelord, and I've always preferred to be a "good guy". However, he has Miss Fortune and Shyvana on his team: I played a lot of MF in League, and I like Dragon decks in Runeterra.
I think I have to give it to the Sentinels, because their board is really good, I already have the Dark Star skin for Shyv, plus MF didn't get a skin despite getting one in League.
Ah: I'm at work, so I can't see Discord lol. Shouldnt even be on my phone. You're good to go with Take Possession; I prefer Heart of Felfire anyway. I was just being difficult :P
The rules do not state that the minion has to be friendly, so until Shadows or Sinti shoot me down this is my idea:
The art could stand to be more Warcraft-y, though. Maybe I'll use a picture of a corrupted Medivh...
Edit: I could also "upgrade" the card to give +6/+6 for 3-mana and summon an Infernal. That would let me use an existing token, like a callback to Lord Jaraxxus or somethin'. Here's what that would look like, on the right.
The 549 means you already have it by now: the game kept track from the previous times this Brawl was available, so you already completed the 60 total kills required to upgrade your "Wow" emote.
@Wailor That definitely looks better, in my opinion.
@Arkasaur I prefer the Mirror Images over the Spell Damage idea, but it's not very...profession tools-y. It's just a magic ring, flavor-wise. I might be the only one hung up on this *shrugs* Oh and Durability should be capitalized :P
Edit: No one told me that "Mechanical" is spelled wrong on both of my ideas lol. Glad I noticed before submitting :P
Some spicy strong contenders already; lookin' good everyone :D
Show Spoiler
Pokeniner - That's pretty cool, although I'm scared of Open the Waygate Wild shenanigans. The bigger the spell the better the payout of it costing 1 at the end, but that slows down the card significantly. I think this is a solid entry :)
anchorm4n - I wonder if people will knock you a bit for revisiting Deathrattle Hunter so soon after MDF; it could go either way, with some wanting additional support and some wanting to see new things. Beyond that, I think the card is good to go, honestly.
Demonxz95 - Did you mean for this to be effective on your opponent's turn, as well? Seems weird, but then again I remembered as I was typing this that Prismatic Jewel Kit can also proc on an enemy turn, so maybe it's fine. Not sure how I feel with it being a positive on your turn *and* a deterrent to big hits on their turn.
Neoguli - I like the second version from your latest post, with the "boxy" text. I also think the card works, being a Combo activator and a sneaky refund on Tradeable's cost. Seems like something a Rogue would do :)
Wailor - The Beast-dying + Leatherworking flavor is super on-point, but I wonder if there's something more interesting one can do than to simply gain Armor. I would keep it a Hunter card - because a Druid skinning his dead Beast friend seems super iffy lol - but find another payoff. Maybe a buff?
R - I like it: it's a roundabout way to heal that's only accessible by using cards that hurt you first. Text could be cleaned up a bit; maybe something like "restore twice as much Health to your hero. (line-break) Lose 1 Durability."
Okay, people didn't like the Mech + Beast duo-tribe novelty as much as I was hoping. My thought process with the summon-not-play was that playing a Beast meant the Beast was "real", whereas with summon-not-play they were Mechnical pets you brought out. Don't read too hard into it; I'm shifting gears:
If I had known that Take Possession would be a finalist and my card would not, I would have made a bigger stink and got anchorm4n to make a new card lol jk :P
Good luck to the finalists.
Feedback time:
Cheese - I think I like Peculiar Pilots the most. Summoning a random Legendary is a huge variance and not really tied to the Warrior, while the other two are simply okay. Peculiar Pilots plays into Mech Hunter, while also being a sort-of callback to Piloted Shredder.
Lundy - I prefer the Hawkstrider. I don't like the art on the Mechanostrider, and it just feels bland. Conversely, the art for the Hawkstrider cards are perfect and Spell Damage adds a different dimension. The only thing you're missing is a watermark on the Strider minion.
Nirast - I mentioned it in Discord, but you should replace the Big Crab art so they're not the same and make it a Hunter minion.
anchorm4n - I believe you submitted already, but at any rate I'd say you're good to go with Take Possession.
Demonxz95 - That art is much better.
AeroJulwin - Hello! Welcome to OutofCards, and to our side of things :D For being new to this, you did a pretty good job overall; I like it a lot. A few things to consider: the watermark on the Kodo Mount card is for Classic/Legacy, so that should be changed, and the art for the Kodos is already being used by Stampeding Kodo and Thickhide Kodo, so those should be swapped out as well. Beyond that, I think you're good to go!
R - Imitation is weird: I think I know what you mean by "this minion", but I shouldn't have to guess or puzzle it out. System Update is a bit heavy-handed, so by the process of elimination I would say go with Ancient Spirit: it may be simple, but it's still a very effective card for Token Druid. It might have to cost 1, given it buffs, summons a body, and is Nature for Guff Runetotem.
Wailor - Cycle of Life is a cool card, but it should probably not be a K&C card. Recruit has a connotation that doesn't connect with the flavor of the card itself.
Arkasaur - I like it; not much to add, really, 'cause it seems ready to submit.
BloodMefist - I like Silver Hand Recruits more than the Adventurers, but the Adventurers appear to be the Flavor of the Month so maybe go with them? Hard to say. The SHR version is definitely the more "dangerous" one, given how much synergy exists for them.
Hordaki - I think you mean Menagerie Warrior :P I like the card, and its intended use-case; N'Zoth, God of the Deep is a favorite of mine. That being said, it doesn't seem like giving a minion all-types is really that effective, as we lack cards like Houndmaster or Fire Breather in Warrior. Ringmaster's Baton and Ringmaster Whatley exist, but the minion you're buffing won't benefit from including those in your deck.
I'm not sure which side to take. On the one hand, Viego is a crybaby pretty-boy edgelord, and I've always preferred to be a "good guy". However, he has Miss Fortune and Shyvana on his team: I played a lot of MF in League, and I like Dragon decks in Runeterra.
I think I have to give it to the Sentinels, because their board is really good, I already have the Dark Star skin for Shyv, plus MF didn't get a skin despite getting one in League.
Ah: I'm at work, so I can't see Discord lol. Shouldnt even be on my phone. You're good to go with Take Possession; I prefer Heart of Felfire anyway. I was just being difficult :P
^ Well, you made the choice for me: I'm going with Heart of Felfire. Don't need Take Possession and Demonic Possession in the same comp lol :P
Congrats to R!
The rules do not state that the minion has to be friendly, so until Shadows or Sinti shoot me down this is my idea:
The art could stand to be more Warcraft-y, though. Maybe I'll use a picture of a corrupted Medivh...
Edit: I could also "upgrade" the card to give +6/+6 for 3-mana and summon an Infernal. That would let me use an existing token, like a callback to Lord Jaraxxus or somethin'. Here's what that would look like, on the right.
Good luck to our finalists; I thought I had a cool idea but I scored quite poorly :(
I guess not? I haven't checked myself.
The 549 means you already have it by now: the game kept track from the previous times this Brawl was available, so you already completed the 60 total kills required to upgrade your "Wow" emote.
Yes, you should already have the fireworks on your "Wow" emote.
@Wailor That definitely looks better, in my opinion.
@Arkasaur I prefer the Mirror Images over the Spell Damage idea, but it's not very...profession tools-y. It's just a magic ring, flavor-wise. I might be the only one hung up on this *shrugs* Oh and Durability should be capitalized :P
Edit: No one told me that "Mechanical" is spelled wrong on both of my ideas lol. Glad I noticed before submitting :P
It is cumulative: after each game a box appears showing your running total.
Oh. RIP me lol
Just read his abilities: he looks crazy good D:
In the last image of the second video, where we see a leveled up Riven, you can also see a Ruined Draven.
Akshan seems cool: more landmarks to mess around with, and I like buffing my units. Now the question is: when will he make an appearance in League?
I love Ragnaros, and I don't have a good Shaman hero, so...take my $20, I guess. Uther is cool, too, so it's not a waste of a bundle.
With TikiLord Rag around the corner, might have to skip a preorder this time around.
Yay for Sinti! :D You could say it was a...Knockout.
...Okay I'm leaving.
Some spicy strong contenders already; lookin' good everyone :D
Pokeniner - That's pretty cool, although I'm scared of Open the Waygate Wild shenanigans. The bigger the spell the better the payout of it costing 1 at the end, but that slows down the card significantly. I think this is a solid entry :)
anchorm4n - I wonder if people will knock you a bit for revisiting Deathrattle Hunter so soon after MDF; it could go either way, with some wanting additional support and some wanting to see new things. Beyond that, I think the card is good to go, honestly.
Demonxz95 - Did you mean for this to be effective on your opponent's turn, as well? Seems weird, but then again I remembered as I was typing this that Prismatic Jewel Kit can also proc on an enemy turn, so maybe it's fine. Not sure how I feel with it being a positive on your turn *and* a deterrent to big hits on their turn.
Neoguli - I like the second version from your latest post, with the "boxy" text. I also think the card works, being a Combo activator and a sneaky refund on Tradeable's cost. Seems like something a Rogue would do :)
Wailor - The Beast-dying + Leatherworking flavor is super on-point, but I wonder if there's something more interesting one can do than to simply gain Armor. I would keep it a Hunter card - because a Druid skinning his dead Beast friend seems super iffy lol - but find another payoff. Maybe a buff?
R - I like it: it's a roundabout way to heal that's only accessible by using cards that hurt you first. Text could be cleaned up a bit; maybe something like "restore twice as much Health to your hero. (line-break) Lose 1 Durability."
Okay, people didn't like the Mech + Beast duo-tribe novelty as much as I was hoping. My thought process with the summon-not-play was that playing a Beast meant the Beast was "real", whereas with summon-not-play they were Mechnical pets you brought out. Don't read too hard into it; I'm shifting gears:
...not giving up on the premise, though :P Now, you replace rather than "improve". Very good with cards like Wolpertinger, Snake Trap, Sin'dorei Scentfinder, and Kolkar Pack Runner. Maybe too good lol. Can always tweak the numbers.
Despair and Viego's Fearsome makes me think he could be paired with Frostbite, but I don't know if it's worth the trouble.