Love this idea a lot, particularly when you add the Hero Power to the mix. One question, if you can spend 1 armor, does the HP always deal 4 or do you have a Choose One style interface?
I assume the "instead" means you always deal 4 damage: if you have the Armor, the game will spend it. Should encourage you to Trade for more Armor :)
A neutral Hero card will obviously cost you some points, but the effect is very interesting and creative. I don't feel much flavor to be honest since Stormwind features only one Mech and I don't understand why trading it makes it better and cheaper at the same time.
The way I see it, the Cost goes down because the Mech is depreciating in value - like a car - while the increased Armor is from all the add-ons people have attached to him over time. A gun-arm here, a jetpack there, etc.
That's my excuse, anyway: it's really about the gameplay. The Armor goes up to offset its lack of a Battlecry and to encourage you to Trade; the Cost goes down so the investment remains the same, and I thought that would be neat.
I could keep tinkering with it, or drop it altogether if people aren't satisfied. Edit: Here it is in Warrior form:
Good luck redrawing it in Warrior, though, especially if you Trade multiple times :(
I was seriously on the verge of taking a break from Hearthstone until Mercenaries, but then you just had to add Yrel to the Reward Track. Haven't bought one yet; might have to now.
I started at "Tradeable Hero card" and worked from there.
Unless you Trade it more than 5 times, you'll always pay 5 total mana for the Hero (the Cost of the card + the Cost of Trading). I wanted it to be more than just an Armor-bomb so I included a way to spend the Armor in the Hero Power.
Is this our first pass/fail Quest? Either you can achieve the Questline pieces or you can't: there's no middle ground to work toward. With all other Quests progress can be made incrementally, but not so with this one. I dont like that at all.
In my opinion, you can't have both effects at the same time on a single card. Either have the face damage, or have the free Murlocs; both makes the card self-sufficient after the first death. You just loop the 1/1s repeatedly for board clearing and face damage, which is simply too much. It's that or it definitely needs to be a Legendary, but even then...
I've actually been slowly trying to make a Murloc expansion so this I've got a few ideas
Tinyfin uses existing art, and you're heavily zoomed in (which is noticeable in the pixelation of the artwork). Not everyone will complain, but some will (like myself). The effect is interesting, though; I will give it that.
Gillidari Avenger seems fine, and wins my vote by default. "Attack" should be capitalized; that's my only gripe.
Mushfin is the second coming of Coldlight Oracle, and...No. Just...no. It was removed from Standard for a reason, and I don't want to see another of its ilk ever.
Losing Mana Crystals is more of a Warlock thing, and-is the art for Mana Murloc.
I changed my Warlock card to an Epic and made it say "to (do X)" to make sure that a Murloc is destroyed for the board-buff. I tried to fit the text on three lines but it doesn't look good. For your consideration, I also included two new cards based on the art I found in my stash:
Murlocs too small to push through that Taunt? Want to double-up after all your Murlocs attacked? Suddenly feel like going tall after you built that wide board? Franken-Mrrgl has got you covered. Maybe he should say "to gain their stats" instead of just +3/+3.
Inquiring Shock-Fin doesn't need to be a Murloc, to be fair. The Rush is implied to be from the shock-stick in its hand, probing them lol. Name could stand to be better.
Just as a reminder so we're all clear, I HATE Murlocs. They're quintessential stupid aggro bullshit wrapped in an ugly fish-frog skin. With that bias in mind, let's begin:
Show Spoiler
shatterstar1998 - I like the idea of using Tradeable, even though it doesn't feel like something you "trade" or have to do with trading/merchants in general. The name-change helps in that regard, at least. "Discover a Murloc" is more powerful than the Tinyfin, of course, but I still feel like it might be the way to go. For flavor and power reasons: spending 1 mana to cycle a card means you're not spending the mana to build your board and go face, so the payoff has to be worth it.
AeroJulwin - Soul of the Murloc aside, Murlocs are supposed to be weak to clearing. Ignoring that for a moment, something else is that the Ghosts are not Murlocs, which the deck won't appreciate because it wants to stay "in tribe" for synergies and the like. If we want to forcibly yank the tribe away from its aggressive tendencies into something different then I'm all for it; I just don't think this is the way to go about that.
Cheese - When I first saw your card I was concerned with it being Tier 2, so updating it to Tier 3 or 4 is a step in the right direction in my opinion. I think Tier 3 might be okay. It's weird that you would be essentially playing any-other tribe beyond Murlocs, and just using Cookie's effect to buff your Dragons/Eles/whatever, but it's still interesting. For science!
anchorm4n - I say "YOLO, let it steal Zilliax!" Not sure if this should exist in the same expansion as E.M.P. Operative with regards to Mech-hate, but it's not the worst thing. It can also steal a SN1P-SN4P played straight, by the way. I will say though that this is a Murloc in flavor only and that might hurt you. It doesn't have to be a Murloc at all; it just happens to be one.
Arkasaur - Frankly, I think the non-Rush version is too boring. You're just making "vanilla" 4/3s; there's got to be more utility than that to warrant being an effective Legendary. I've also seen this art + name + effect like four separate times in my card-making "career", so something to keep in mind I guess.
R - With some tweaking of the flavor, you could shift the Cunning Tidehunter to Kobolds & Catacombs and incorporate Recruit. Might be worth a consideration *shrugs* Not to say it's bad as-is or anything like that; I just think the flavor is lackluster.
Demonxz95 - I shudder to think of Murlocs expanding out to Priest, of all things. Healing in said deck would also be super weird, but I applaud the dramatic reversal of "the Murloc way" (i.e: Aggro), so maybe the originality will benefit you. I really don't like Glacier Crystalfin because the Murloc aspect feels tacked-on: it's a Freeze-related card that happens to be a Murloc.
Wailor - I would just stick with Holyfin Crusader. The art makes perfect sense with the class, and it just…works.
Lundy - Tirion Forgrgl is a meme; some people will like that, and some people will very much not. I prefer the Broodmother because it's "an actual card" and not a gimmick. Cost feels really high, but not sure how to tone it down.
Neoguli - I'm sure someone would find a way to break it when more deck cost-reduction cards come into existence. If it could draw 1-Cost cards you could pair it with Spirit of the Dead and its ilk, or just to draw the other Seashore Tinyfin. Don't know if that would pull too far away from your "kawaii" intentions, though :P
Hordaki - I like the Merchant because it pushes you to build your deck differently. You can't just go all-Murlocs-all-day; you would need to incorporate Tradeable cards. I think the text is fine as-is :)
Voting comes in two stages: regular voting and finalist voting. Lundy was #1 in the regular voting (where all cards are available to cast votes on), but came in second in the finalist voting (where, usually, only the top 8 are available and it becomes more about specifically which card you want to win). A lot of the time, the person who is #1 in the first stage seems to stay that way and come out on top overall; occasionally that does not happen. Losing despite being "in first" has happened to me quite a bit, so I should know lol
Thought about making it an Epic, but that meant you could play one, then destroy the first copy with the second copy to double-up on the buff with minimal damage to your board. Seemed too good. I did not specify the buff had to be Murlocs-only because I wanted Menagerie Warlock to have a chance at Marrgl as well.
They really should have included a different character instead of Rexxar, considering we just got something similar. All well; I still like the other two.
I assume the "instead" means you always deal 4 damage: if you have the Armor, the game will spend it. Should encourage you to Trade for more Armor :)
The way I see it, the Cost goes down because the Mech is depreciating in value - like a car - while the increased Armor is from all the add-ons people have attached to him over time. A gun-arm here, a jetpack there, etc.
That's my excuse, anyway: it's really about the gameplay. The Armor goes up to offset its lack of a Battlecry and to encourage you to Trade; the Cost goes down so the investment remains the same, and I thought that would be neat.
I could keep tinkering with it, or drop it altogether if people aren't satisfied. Edit: Here it is in Warrior form:
Good luck redrawing it in Warrior, though, especially if you Trade multiple times :(
Ve'nari has the same voice as Ana from Overwatch, and I can't unhear it.
Half of me: "Oh God, of all the Questlines, I might be most interested in playing Pirate Warrior. This truly is the darkest timeline."
Other half: "I'm the Juggernaut, bitch! FIRE THE CANNONS!!"
I was seriously on the verge of taking a break from Hearthstone until Mercenaries, but then you just had to add Yrel to the Reward Track. Haven't bought one yet; might have to now.
Congratulations to Arkasaur!
I started at "Tradeable Hero card" and worked from there.
Unless you Trade it more than 5 times, you'll always pay 5 total mana for the Hero (the Cost of the card + the Cost of Trading). I wanted it to be more than just an Armor-bomb so I included a way to spend the Armor in the Hero Power.
Is this our first pass/fail Quest? Either you can achieve the Questline pieces or you can't: there's no middle ground to work toward. With all other Quests progress can be made incrementally, but not so with this one. I dont like that at all.
You have a South Park avatar and you don't know the flavor of this card? Shame! Shame! Shame! :P
Don't forget that you can play Secrets, as well, to fulfill the Questline. Some kind of Secret-Dude crossover archetype?
Went with Franken-Mrrgl; thank you Wailor. I will blame you if I lose lol :)
I hate Murlocs, so submitting a card that destroys your Murlocs seems on point.
In my opinion, you can't have both effects at the same time on a single card. Either have the face damage, or have the free Murlocs; both makes the card self-sufficient after the first death. You just loop the 1/1s repeatedly for board clearing and face damage, which is simply too much. It's that or it definitely needs to be a Legendary, but even then...
I changed my Warlock card to an Epic and made it say "to (do X)" to make sure that a Murloc is destroyed for the board-buff. I tried to fit the text on three lines but it doesn't look good. For your consideration, I also included two new cards based on the art I found in my stash:
Murlocs too small to push through that Taunt? Want to double-up after all your Murlocs attacked? Suddenly feel like going tall after you built that wide board? Franken-Mrrgl has got you covered. Maybe he should say "to gain their stats" instead of just +3/+3.
Inquiring Shock-Fin doesn't need to be a Murloc, to be fair. The Rush is implied to be from the shock-stick in its hand, probing them lol. Name could stand to be better.
Just as a reminder so we're all clear, I HATE Murlocs. They're quintessential stupid aggro bullshit wrapped in an ugly fish-frog skin. With that bias in mind, let's begin:
shatterstar1998 - I like the idea of using Tradeable, even though it doesn't feel like something you "trade" or have to do with trading/merchants in general. The name-change helps in that regard, at least. "Discover a Murloc" is more powerful than the Tinyfin, of course, but I still feel like it might be the way to go. For flavor and power reasons: spending 1 mana to cycle a card means you're not spending the mana to build your board and go face, so the payoff has to be worth it.
AeroJulwin - Soul of the Murloc aside, Murlocs are supposed to be weak to clearing. Ignoring that for a moment, something else is that the Ghosts are not Murlocs, which the deck won't appreciate because it wants to stay "in tribe" for synergies and the like. If we want to forcibly yank the tribe away from its aggressive tendencies into something different then I'm all for it; I just don't think this is the way to go about that.
Cheese - When I first saw your card I was concerned with it being Tier 2, so updating it to Tier 3 or 4 is a step in the right direction in my opinion. I think Tier 3 might be okay. It's weird that you would be essentially playing any-other tribe beyond Murlocs, and just using Cookie's effect to buff your Dragons/Eles/whatever, but it's still interesting. For science!
anchorm4n - I say "YOLO, let it steal Zilliax!" Not sure if this should exist in the same expansion as E.M.P. Operative with regards to Mech-hate, but it's not the worst thing. It can also steal a SN1P-SN4P played straight, by the way. I will say though that this is a Murloc in flavor only and that might hurt you. It doesn't have to be a Murloc at all; it just happens to be one.
Arkasaur - Frankly, I think the non-Rush version is too boring. You're just making "vanilla" 4/3s; there's got to be more utility than that to warrant being an effective Legendary. I've also seen this art + name + effect like four separate times in my card-making "career", so something to keep in mind I guess.
R - With some tweaking of the flavor, you could shift the Cunning Tidehunter to Kobolds & Catacombs and incorporate Recruit. Might be worth a consideration *shrugs* Not to say it's bad as-is or anything like that; I just think the flavor is lackluster.
Demonxz95 - I shudder to think of Murlocs expanding out to Priest, of all things. Healing in said deck would also be super weird, but I applaud the dramatic reversal of "the Murloc way" (i.e: Aggro), so maybe the originality will benefit you. I really don't like Glacier Crystalfin because the Murloc aspect feels tacked-on: it's a Freeze-related card that happens to be a Murloc.
Wailor - I would just stick with Holyfin Crusader. The art makes perfect sense with the class, and it just…works.
Lundy - Tirion Forgrgl is a meme; some people will like that, and some people will very much not. I prefer the Broodmother because it's "an actual card" and not a gimmick. Cost feels really high, but not sure how to tone it down.
Neoguli - I'm sure someone would find a way to break it when more deck cost-reduction cards come into existence. If it could draw 1-Cost cards you could pair it with Spirit of the Dead and its ilk, or just to draw the other Seashore Tinyfin. Don't know if that would pull too far away from your "kawaii" intentions, though :P
Hordaki - I like the Merchant because it pushes you to build your deck differently. You can't just go all-Murlocs-all-day; you would need to incorporate Tradeable cards. I think the text is fine as-is :)
Voting comes in two stages: regular voting and finalist voting. Lundy was #1 in the regular voting (where all cards are available to cast votes on), but came in second in the finalist voting (where, usually, only the top 8 are available and it becomes more about specifically which card you want to win). A lot of the time, the person who is #1 in the first stage seems to stay that way and come out on top overall; occasionally that does not happen. Losing despite being "in first" has happened to me quite a bit, so I should know lol
Thought about making it an Epic, but that meant you could play one, then destroy the first copy with the second copy to double-up on the buff with minimal damage to your board. Seemed too good. I did not specify the buff had to be Murlocs-only because I wanted Menagerie Warlock to have a chance at Marrgl as well.
*gives anchorm4n the evil eye* ...Congratulations, ya bastard lol
They really should have included a different character instead of Rexxar, considering we just got something similar. All well; I still like the other two.
As someone who made a plant-based class and a Botani expansion myself, I approve of the Plants :)