Went with a more Hunter-esque design with the class card. Works like a combination of Knuckles and Dragonbane but limits the ability to only be a face-centric card since you must attack a minion for the first 4 damage before you get the 4 damage ping to an enemy.
Also came up with two other designs as well:
...
Tuskarr is a simple 2 mana Rush minion that ironically helps against mirror matches of getting rid of early 2 Health Demon Hunter staples. In the late game, you can make a cheap big body Rush minion if you have Warglaives of Azzinoth or Flamereaper equipped.
Corsair is ticking a ton of Paladin archetype boxes with one minion. Handbuff, dragons and in play buffing synergy wrapped in a nice little package.
I like the Dead Man's Pistol effect for this new iteration because it implies the bullet is bouncing from one target to the next. The Hunter currently lacks a way to improve the weapon's Attack - so it could say "Deal 4 damage to a random enemy" instead - but maybe they would get one to go with the Captain.
I like the Tuskarr: he's straight-forward and effective. I would not put him in Ashes of Outland, though: I would give him a custom watermark, because there's no reason for a tuskarr pirate to be in Outland.
The Dragon Corsair is my least favorite of the three, mostly because I don't like it being a conglomerate of so many archetypes. I know the Paladin has been given a raw deal lately in that regard, but still.
Thanks, I didn't consider that. I think I will just go back to the first version since I wanted Carla to be able to work in a no minions Mage. Is "starts in your opening hand" too strange of a card text or do you think it would be acceptable? It's sort of like the Quest mechanic so I thought it would be fine.
If that's why you wanted the original effect, I can understand the reasoning. I thought the first version was fine.
The Start of Game trigger would check before you draw her, and thus would fail (because there is a minion in the deck: Carla herself). I would leave that off, or go back to your original if you want to.
First idea that came to my mind for a different take on Pirates, a resource creator and not a pure aggressive Pirate.
Neutral Pirates are not allowed for this prompt, although you could potentially move it to a class and it'll be fine. Maybe Hunter? The Pistol's effect is kind of Priest-y, although the card in general is not.
KANSAS - Even with the changes, I believe people will still find Davy Jones to be too strong. I think your defense makes sense, but the perception will be there nevertheless. Also, from a flavor standpoint, the Captain of The Flying Dutchman summoning the ship *after* he dies is weird. I like Orc Raider, though.
BloodMefist - I like Parrot Tamer. Jerias' Battlecry is generally a loss unless you use it on Imps, Lackeys, or Eggs, and Amalgam-mate defeats the point of what we're doing. Parrot Tamer gives Pirate Hunter some much-needed card draw, while also providing more bodies on the table.
anchorm4n - I like Possessed Brigadier, but as Demon noted it is very high-rolly with Imps and bigger stuff to land on. The Admiral is too close to Glinda Crowskin. Southsea Bladedancer is a fine choice if you find new art.
bigcums - Perhaps not fair to you, but I've seen this card a dozen times, maybe more. It's just not that unique of an effect :(
Elfensilver - I like Accursed Corsair the best of your ideas - the idea is interesting and encourages deck building. You do need the word "random" on there as you already noted, but "resurrected" doesn't need to be in bold.
Me0203 - Pirate Paladin has been more popular than I expected, so maybe go with the Druid card to stand out? I like it the most, as well, so that helps. Echo on a 4-mana minion is weird, though: you can barely get off two of them and attack in the same round, and by turn-10+ you should be doing more than that. I think you can get away with it costing 3.
Valor1204 - Possessed Raider's art focuses too much on the demon, but I can understand that it might be difficult to fix. For what it's worth, I like DeMeza…more than Pokeniner's Captain Robin, if I'm being honest. Yours has a simplicity and straight-forwardness to it.
Pokeniner - As I alleged just above this comment, I feel your Captain Robin is too complicated. Forcing us to have a weapon equipped could be an interesting condition, but it doesn't really do anything with the rest of the card besides using said weapon to defend the Tabby. And requiring the "(only once)" on the Tabby just makes things less straight-forward. Referring to your other card, I don't mind Zelaton, but "your (X) are also (Y)" is an idea that's been done a lot in the creative community.
CursedParrot - A weapon you get to attack with, in Mage? Blasphemy! :P I like Carla, although I don't know if it needs to start in your opening hand. Also it should say "Add *a* 'Raiding Staff' to your hand"; that would move "your" down and deal with the orphan word, as well. Still, those are pretty minor complaints: your card is unique and interesting, and I can see it being a winner.
Xarkkal - I will echo the other sentiments and say that it feels too high-rolly for me. You could get something awesome…or you could fill your board with 1/1 Imps.
I made some changes to my Paladin cards based on feedback:
-1 Attack on the Enforcer Staffwielder (that name is kind of crap, isn't it?) (Edit: I thought of a better name), and the Grand Duelist has been bumped up to a Legendary and given Rush herself. This ensures she'll get at least one attack off, hopefully restoring herself to full in the process. Might actually be too good now; you'll have to let me know :)
As I noted before, I really like your card. It's slightly weird to see a defensive-statted Rush minion, but that doesn't mean it's a bad thing. It's just different.
Would you believe me if I told that there are actually more defensive-statted Rush minions in the game than there are aggressive or netural-stated ones?
Because that's actually the truth.
Granted, this is only taking into account minions that naturally have Rush, and not cards that gain it conditionally or generate a token with it.
I have three ideas: one Warlock, and two for Paladin. Paladin is more difficult to find flavor for, but maybe this is good:
Terror of the Tides seems possibly a bit too similar and more restrictive to Ratcatcher.
Kul Tiran Staffwielder seems good. Grand Duelist has a nice effect, although effects like it generally don't perform in Constructed at all.
Well hell, I forgot about Ratcatcher. All well: I'll just stick with the Paladin minions. Good catch.
As I noted before, I really like your card. It's slightly weird to see a defensive-statted Rush minion, but that doesn't mean it's a bad thing. It's just different.
Grand Duelist is a muskateer-type character; a "duel to the death"-like effect was already taken by Warmaul Challenger, so I went for something different.
I don’t know, seems very OP that way. Don’t forget you’re making your opponent waste Mana; a 3/3/3 that read “your opponent has 4 less Mana next turn” would certainly be considered OP, and so would a 3/3/3 that did the same thing but was Immune for more than a turn and had the 4 Mana split into 2 and 2
Sorry, I should have specified that I don't agree with making them cost 2-apiece. I think costing 1 without the complicating text would be fine.
I decided to make another card since I don't really like my current card. How does this one look?
A 1-mana 3/3 scared me at first-glance, but thinking about it some more I guess the card is a different brand of Flame Imp. +1 Health, but your opponent gets a minion instead of 3 damage to your own face. It might turn off those who have that same initial thought process, though.
Two reasons: 1- Rain of Toads were the one i was going to put, but the card ended up too wordy
I was afraid of that, when I suggested it. It's too bad: I liked Rain of Toads because it gave each of the spells a different purpose, whereas now you have an overlap in the damage cards. Still, I like it :)
Aria yeah, I can see some rebalancing done. Question though: Is the dormant condition good?
Minions count, so it seems fine. One well-timed Flamestrike and you're back in the game. '20' might be too much, perhaps, but what're you gonna do: drop it to 17 or 18 or some less-elegant number? No lol.
Feedback! Took longer than I planned 'cause I had to leave the house in the middle of typing this up:
Show Spoiler
Ekkeh - I think the Frost Wolves are too slow to see much play, unfortunately, although I do like it more than Pit Trap.
Cursed Parrot - I think the autocast of all other Scythes is very interesting, creating that fantasy of reaping your opponents like a true monster. I wonder if giving everyone access to destruction effects is a good idea, but as you noted the overall combo is quite expensive. All-in-all, I like it.
Cg8889 - Poisonous on an AoE is very dangerous, especially for a class that traditionally lacks board clears. Even with the condition that you have to play it then bounce it (thus wasting the effort/mana), I still think it's too good.
bigcums - As Demon noted you have the rarity gems backwards. And as he also said, this is tremendously difficult to pull off, to the point where I don't think anyone would bother. How would the Warlock copy it enough times? I like the underlying idea; I just think it needs some tuning.
BasilAnguis - Nice reference to Cloak & Dagger, if that was intentional :D Giving permanent Stealth is a scary idea, so I approve of the changes you made all-around. I think you're good-to-go!
KANSAS - I think the card is fine, if a little plain. One downside I see of including it in an Enrage/self-harm deck is that you can/would readily clear out your own Goblin Guards with Whirlwind, Awaken! and the like. Might not be a big issue, though.
DestroyerR - Your card has way too many tokens, unfortunately.
anchorm4n - I like it. The one thing I would consider is knocking the Queen down to 8-mana, so you can combo Feast of Souls with the Naga Warriors on turn-10. Would be a great late-game hand refill. Just a thought; I like it as-is already.
R - The card should say "Whenever this would receive…" which might in turn make the card too wordy - there's an unspoken rule that Hearthstone cards cannot exceed four lines of text. Disregarding that for the moment, I feel like the card might be too abusive with the right clearing cards; namely Defile.
Edit: Shit I forgot Demonxz95 >_> Sorry!
Show Spoiler
Crystal Phoenix - One concern I have is-that you can create a paradox wherein you play the Phoenix, use the Temporal Loop on the same turn, and now you've done/learned various things without having spent the Loop card (because the Phoenix is back in your hand). You could do this "for free" every time you wanted to check for Secrets or whatever.
Slaith - I like the transformation effect, but every Deathrattle seems like too much, if you get to benefit from opposing Deathrattles. The 4/7/7 meme is real, though.
Aria - Remove the final Deathrattle and I think you've got something. Yeah I know that removes the phoenix "rising from the ashes" bit, but the card is just too powerful otherwise. If you want to leave it as a 7/7/7, it's that or take a hammer to the Spell Damage.
If that's why you wanted the original effect, I can understand the reasoning. I thought the first version was fine.
The Start of Game trigger would check before you draw her, and thus would fail (because there is a minion in the deck: Carla herself). I would leave that off, or go back to your original if you want to.
Neutral Pirates are not allowed for this prompt, although you could potentially move it to a class and it'll be fine. Maybe Hunter? The Pistol's effect is kind of Priest-y, although the card in general is not.
Feedback:
KANSAS - Even with the changes, I believe people will still find Davy Jones to be too strong. I think your defense makes sense, but the perception will be there nevertheless. Also, from a flavor standpoint, the Captain of The Flying Dutchman summoning the ship *after* he dies is weird. I like Orc Raider, though.
BloodMefist - I like Parrot Tamer. Jerias' Battlecry is generally a loss unless you use it on Imps, Lackeys, or Eggs, and Amalgam-mate defeats the point of what we're doing. Parrot Tamer gives Pirate Hunter some much-needed card draw, while also providing more bodies on the table.
anchorm4n - I like Possessed Brigadier, but as Demon noted it is very high-rolly with Imps and bigger stuff to land on. The Admiral is too close to Glinda Crowskin. Southsea Bladedancer is a fine choice if you find new art.
bigcums - Perhaps not fair to you, but I've seen this card a dozen times, maybe more. It's just not that unique of an effect :(
Elfensilver - I like Accursed Corsair the best of your ideas - the idea is interesting and encourages deck building. You do need the word "random" on there as you already noted, but "resurrected" doesn't need to be in bold.
Me0203 - Pirate Paladin has been more popular than I expected, so maybe go with the Druid card to stand out? I like it the most, as well, so that helps. Echo on a 4-mana minion is weird, though: you can barely get off two of them and attack in the same round, and by turn-10+ you should be doing more than that. I think you can get away with it costing 3.
Valor1204 - Possessed Raider's art focuses too much on the demon, but I can understand that it might be difficult to fix. For what it's worth, I like DeMeza…more than Pokeniner's Captain Robin, if I'm being honest. Yours has a simplicity and straight-forwardness to it.
Pokeniner - As I alleged just above this comment, I feel your Captain Robin is too complicated. Forcing us to have a weapon equipped could be an interesting condition, but it doesn't really do anything with the rest of the card besides using said weapon to defend the Tabby. And requiring the "(only once)" on the Tabby just makes things less straight-forward. Referring to your other card, I don't mind Zelaton, but "your (X) are also (Y)" is an idea that's been done a lot in the creative community.
CursedParrot - A weapon you get to attack with, in Mage? Blasphemy! :P I like Carla, although I don't know if it needs to start in your opening hand. Also it should say "Add *a* 'Raiding Staff' to your hand"; that would move "your" down and deal with the orphan word, as well. Still, those are pretty minor complaints: your card is unique and interesting, and I can see it being a winner.
Xarkkal - I will echo the other sentiments and say that it feels too high-rolly for me. You could get something awesome…or you could fill your board with 1/1 Imps.
I made some changes to my Paladin cards based on feedback:
-1 Attack on the Enforcer Staffwielder (that name is kind of crap, isn't it?) (Edit: I thought of a better name), and the Grand Duelist has been bumped up to a Legendary and given Rush herself. This ensures she'll get at least one attack off, hopefully restoring herself to full in the process. Might actually be too good now; you'll have to let me know :)
Working on reciprocating feedback next.
...don't mind me, then. Carry on!
Well hell, I forgot about Ratcatcher. All well: I'll just stick with the Paladin minions. Good catch.
As I noted before, I really like your card. It's slightly weird to see a defensive-statted Rush minion, but that doesn't mean it's a bad thing. It's just different.
All of my wins have been with Paladin cards; the meme continues! :D Thanks everyone who voted for me.
I have three ideas: one Warlock, and two for Paladin. Paladin is more difficult to find flavor for, but maybe this is good:
Yep! You'll see the next comp in about 45 minutes.
Congratulations to LesserHealer, by the way! :D
Less than 24 hours to go! Submit while you can :D
24 hours left to submit! Good luck to everybody :)
Sorry, I should have specified that I don't agree with making them cost 2-apiece. I think costing 1 without the complicating text would be fine.
I agree with KANSAS - I would remove the text, and bump him up to a 3/3.
A 1-mana 3/3 scared me at first-glance, but thinking about it some more I guess the card is a different brand of Flame Imp. +1 Health, but your opponent gets a minion instead of 3 damage to your own face. It might turn off those who have that same initial thought process, though.
Any thoughts on my updated Yrel?
I think so, yeah. You should be good to go at this point: only thing that needs fixing is the comma in the second sentence (it's in the wrong place).
I was afraid of that, when I suggested it. It's too bad: I liked Rain of Toads because it gave each of the spells a different purpose, whereas now you have an overlap in the damage cards. Still, I like it :)
Minions count, so it seems fine. One well-timed Flamestrike and you're back in the game. '20' might be too much, perhaps, but what're you gonna do: drop it to 17 or 18 or some less-elegant number? No lol.
Feedback! Took longer than I planned 'cause I had to leave the house in the middle of typing this up:
Ekkeh - I think the Frost Wolves are too slow to see much play, unfortunately, although I do like it more than Pit Trap.
Cursed Parrot - I think the autocast of all other Scythes is very interesting, creating that fantasy of reaping your opponents like a true monster. I wonder if giving everyone access to destruction effects is a good idea, but as you noted the overall combo is quite expensive. All-in-all, I like it.
Cg8889 - Poisonous on an AoE is very dangerous, especially for a class that traditionally lacks board clears. Even with the condition that you have to play it then bounce it (thus wasting the effort/mana), I still think it's too good.
bigcums - As Demon noted you have the rarity gems backwards. And as he also said, this is tremendously difficult to pull off, to the point where I don't think anyone would bother. How would the Warlock copy it enough times? I like the underlying idea; I just think it needs some tuning.
BasilAnguis - Nice reference to Cloak & Dagger, if that was intentional :D Giving permanent Stealth is a scary idea, so I approve of the changes you made all-around. I think you're good-to-go!
KANSAS - I think the card is fine, if a little plain. One downside I see of including it in an Enrage/self-harm deck is that you can/would readily clear out your own Goblin Guards with Whirlwind, Awaken! and the like. Might not be a big issue, though.
DestroyerR - Your card has way too many tokens, unfortunately.
anchorm4n - I like it. The one thing I would consider is knocking the Queen down to 8-mana, so you can combo Feast of Souls with the Naga Warriors on turn-10. Would be a great late-game hand refill. Just a thought; I like it as-is already.
R - The card should say "Whenever this would receive…" which might in turn make the card too wordy - there's an unspoken rule that Hearthstone cards cannot exceed four lines of text. Disregarding that for the moment, I feel like the card might be too abusive with the right clearing cards; namely Defile.
Edit: Shit I forgot Demonxz95 >_> Sorry!
Crystal Phoenix - One concern I have is-that you can create a paradox wherein you play the Phoenix, use the Temporal Loop on the same turn, and now you've done/learned various things without having spent the Loop card (because the Phoenix is back in your hand). You could do this "for free" every time you wanted to check for Secrets or whatever.
Slaith - I like the transformation effect, but every Deathrattle seems like too much, if you get to benefit from opposing Deathrattles. The 4/7/7 meme is real, though.
Aria - Remove the final Deathrattle and I think you've got something. Yeah I know that removes the phoenix "rising from the ashes" bit, but the card is just too powerful otherwise. If you want to leave it as a 7/7/7, it's that or take a hammer to the Spell Damage.
All-in-all, I think I like Slaith the most.