5 stars in wild, autoinclude in Big Priest, can be played as soon as turn 5 to give reborn to Barnes' token or to Vargoth. Broken as hell. Can even be played on a full board to make sure at least one big minion stick.
Hello everybody, I just returned home after my summer holydays (3 weeks on the beautyfull shores of Adriatic Sea, near the city of Ascoli).
I write not only to justify why I didn't post anything in 3 weeks, but also to say that I had a problem with my smartphone and my tablet: I was able to read outofcards, to write under the comments, but apparently when I used the button to publish my post nothing happened.
Has anyone else had this problem, or it was just mine?
Both are android based and I use a browser based on mobile firefox.
I like how they have designed the quest so that in wild you will have hero cards, genn, baku and new quest competiting. I like this very much.
However, this quest and Hagata can be played in the same deck if it's slow enough: you would play the quest first and try to complete it asap, then you'll use some of your powerfull battlecry, while using Hagata to gain more value if the game will be long enough. It's similar to some slow hunter deck playing both Deathstalker Rexxar and Zulljin, or other slow shaman deck playing Hagata and the Death Knight.
I have a lot of golden legendaries, but I never crafted any of them. Instead, I dusted some (Kazakus, Onixya at least, maybe one more or two).
I prefer to craft 2 legendaries instead of 1 golden. IF there was a single card or two that I would have crafted golden, they would have been my favourite legendaries: Lord Jaraxxus and Cairne. As both aren't played anymore (the first is literally unplayable and it probably forever will be) I'm glad I never crafted them.
Besides APM priest (that I cannot play at all because my internet connection is slow and I can't get enough actions per minute to play it), the deck I truly never mastered is pirate warrior in wild. I know that it's stupid, but I wasn't able to smorc my way out.
However, I never get the chance to play old school patron warrior, and that makes me sad sometimes. I think that Wild should be more wilder. I would love to Hall of Fame the Warsong Commander to "your minion with 3 or less attack have charge" or something like that.
1) Renolock. Missing: Zola (replacible?), Kazakus, Godfrey, and Mal'Gantis.
Pros: Competitive, and looks pretty fun. Cons: Not great Big Priest matchup, which I hate. Also, it's pretty expensive.
2) Darkest Hour Warlock: Missing: 2 Bloodbloom, 1 Darkest Hour, Mal'Gantis, 2 nerubian unraveler, Ysharaj (not even gonna try to spell that, and replaceable?)
Pros: Looks pretty fun when it works, faster than Renolock, and a better priest matchup
Cons: probably not the best competitive deck, could get boring after a while?
3) As writing cubelock I crossed it out because of how EXPENSIVE it is
4) Mecha'Thun Warlock: Missing: Mecha'Thun (lul), Bloodbloom, cataclysm, Hemet (is there a version that doesn't run him?), Solarium (probably replacible), Godfrey
Pros: Fun, good big priest matchup
Cons: expensive, especially if those two legendaries aren't replacible
Cons: Doesn't look super top tier, huge reliance on the snip snap draw
So my question to you is: which deck should I craft (if any), and do you have any other fun decks that I am missing/should try?
Sorry this is a few years long, and thanks for any answers in advance.
1) You should have Kazakus to play Renolock. Everything else is replacible, feel free to ask for anything. Being an highlander deck, you can play it in so much different ways that you really shouldn't stick on the always similar high cost version that tier list sites spam...
2) This can be nerfed in future, and it's really expensive. And you'll lose to aggro if you don't draw well. Do this only if you really like it. In this case again, the legendaries are so much and powerfull etcetera... BUT this is wild, so you can use other high cost minion in place. The nerubians are good to negate board clear, and you should play them... However, I play the deck with only one copy of Nerubian, and if you drop the combo soon enough, it won't matter at all.
3) For cubelock, the important parts are the cubes, the voidlords, the Death Knight and possibly N'Zoth, but not that much Mal'ganis or the weapon or any other legendaries. You can play a budget version of cubelocs if you own the cubes and the voidlords and the DK.
4) For Mecha'thunlock, obviously you need mecha'thun. If you own Drakkari Enchanter you can drop it with Thaurissan and use it instead of the bloodbloom you miss. For the non Hemet version, I wrote this
5) Thalnos can be replaced by any drawing card, and (almost) the same is valid for the solarium. Put 2 Azure Drakes and call it a day, IMHO.
6) If you own Genn and enough Giants, Evenlock is a good deck to play too. Again, there are different version, included some that don't use that much high cost legendaries.
For what to use, I'd suggest you to craft Kazakus and try a version of Renolock you like, because except for Kazakus you can replace anything. If you need help, feel free to ask :P If you don't want to craft Kazakus, try to build a budget version of that 6 first, then you'll see what to craft.
Actually it was obvious. Rafaam is the leader of the E.V.I.L., but he was born as the nemesi of the League of Explorer, expecially Reno Jackson. Arch-Thief Rafaam, after all, who tries to steal artifacts from who discover them.
Add to this the fact that LoE set was one of the first with so much original to Hearthstone, and you make the jackpot. However, I don't expect this to be only League of Explorer, but instead a collection of iconic good hearthstone characters, lead by Reno.
Second, remember the golden rule of wild: if you are not looking for high legend, forget the meta report, tier statistic, etc, and play what you like: there is so much freedom that you really don't need a high tier deck to climb... at least for a while.
Third: if you want to play competitive wild, I think that the first legendaries you should craft are Genn and Baku. Even the budget version of odd/even deck are really strong, for example odd paladin or even shaman. Yes, you'll find on the net list full of expensive cards... but you don't really need them, you can play with success a budget version of those archetype. Odd rogue, odd paladin, even shaman are all really strong.
Do not play think about big priest because that is really expensive... and you'd need at least some legendaries to make it works (Barnes, Vargoth, the Old God, are a must).
Fourth: if you instead want to play for fun wild... well, you are literally free to play anything. I personally would suggest some kind of Miracle Rogue (I love play Miracle Giant rogue in wild, there are so much interesting interactions!), renolock if you own enough cards, evenlock with echo molten giant, zoolock if you are in a budget. For the shaman I don't know, my favourite TTK shaman is expensive :)
I still prefer the quest based build of odd warrior than this. Taunt minions and Hero Power grants victory against faster deck, while the quest is a win condition against most of the slower ones, a better condition then hoping for fatigue and good rng from Hero 7.
And I think you shouldn't play Deathlord. Against aggro is useless - your hero power is your win condition; and against control is again useless. There isn't enough combo nowaday to justify this, IMHO.
Battletag: Synesthesy#2216
Region: EU
Trade Only? Yes, you go first as everyone here says
I'd like to play the games in wild, if you wish, with a non meta deck; I like the challenge as then the gold.
Done with the help of Kcfz
For me it's the freedom to build anything I can image, and the fact that you can play some non meta deck and still being strong.
If you have the cards, feel free to play it. Do not care to what people hates, people hates nearly everything they play against :P
5 stars in wild, autoinclude in Big Priest, can be played as soon as turn 5 to give reborn to Barnes' token or to Vargoth. Broken as hell. Can even be played on a full board to make sure at least one big minion stick.
Creative mode could work only as a "challenge a friend" option.
It goes against the users are stupid userfriendly philosophy of Blizzard, but it would work.
The main reason it will never be implemented is because it would be a real pain to code for a very little gain.
Hello everybody, I just returned home after my summer holydays (3 weeks on the beautyfull shores of Adriatic Sea, near the city of Ascoli).
I write not only to justify why I didn't post anything in 3 weeks, but also to say that I had a problem with my smartphone and my tablet: I was able to read outofcards, to write under the comments, but apparently when I used the button to publish my post nothing happened.
Has anyone else had this problem, or it was just mine?
Both are android based and I use a browser based on mobile firefox.
Puzzle box of Yogg-Saron, of course. Only to wait for OG Yogg to cast it, twice, for the lulz.
Let's say that if they print a Priest spell "give a friendly minion reborn".... well, I'll be a little worried.
Anything else will be fine.
I like how they have designed the quest so that in wild you will have hero cards, genn, baku and new quest competiting. I like this very much.
However, this quest and Hagata can be played in the same deck if it's slow enough: you would play the quest first and try to complete it asap, then you'll use some of your powerfull battlecry, while using Hagata to gain more value if the game will be long enough. It's similar to some slow hunter deck playing both Deathstalker Rexxar and Zulljin, or other slow shaman deck playing Hagata and the Death Knight.
So sad :(
So, will we be able to play 2 quest in a single deck?
I have a lot of golden legendaries, but I never crafted any of them. Instead, I dusted some (Kazakus, Onixya at least, maybe one more or two).
I prefer to craft 2 legendaries instead of 1 golden. IF there was a single card or two that I would have crafted golden, they would have been my favourite legendaries: Lord Jaraxxus and Cairne. As both aren't played anymore (the first is literally unplayable and it probably forever will be) I'm glad I never crafted them.
Besides APM priest (that I cannot play at all because my internet connection is slow and I can't get enough actions per minute to play it), the deck I truly never mastered is pirate warrior in wild. I know that it's stupid, but I wasn't able to smorc my way out.
However, I never get the chance to play old school patron warrior, and that makes me sad sometimes. I think that Wild should be more wilder. I would love to Hall of Fame the Warsong Commander to "your minion with 3 or less attack have charge" or something like that.
ALL HAIL C'THUN! ALL SHALL FOLLOW THE CALL OF THE UNHOLY MASTER OF ALL (to give him +2/+2)
1) You should have Kazakus to play Renolock. Everything else is replacible, feel free to ask for anything. Being an highlander deck, you can play it in so much different ways that you really shouldn't stick on the always similar high cost version that tier list sites spam...
2) This can be nerfed in future, and it's really expensive. And you'll lose to aggro if you don't draw well. Do this only if you really like it. In this case again, the legendaries are so much and powerfull etcetera... BUT this is wild, so you can use other high cost minion in place. The nerubians are good to negate board clear, and you should play them... However, I play the deck with only one copy of Nerubian, and if you drop the combo soon enough, it won't matter at all.
3) For cubelock, the important parts are the cubes, the voidlords, the Death Knight and possibly N'Zoth, but not that much Mal'ganis or the weapon or any other legendaries. You can play a budget version of cubelocs if you own the cubes and the voidlords and the DK.
4) For Mecha'thunlock, obviously you need mecha'thun. If you own Drakkari Enchanter you can drop it with Thaurissan and use it instead of the bloodbloom you miss. For the non Hemet version, I wrote this
5) Thalnos can be replaced by any drawing card, and (almost) the same is valid for the solarium. Put 2 Azure Drakes and call it a day, IMHO.
6) If you own Genn and enough Giants, Evenlock is a good deck to play too. Again, there are different version, included some that don't use that much high cost legendaries.
For what to use, I'd suggest you to craft Kazakus and try a version of Renolock you like, because except for Kazakus you can replace anything. If you need help, feel free to ask :P
If you don't want to craft Kazakus, try to build a budget version of that 6 first, then you'll see what to craft.
Lorewise, Finley should be druid, Elise Mage, Reno Paladin, Brann Hunter; this is for how they look.
Mechanically, Finley (murloc) should be paladin, Reno (highlander) should be mage, the other can be what they like to be.
Actually it was obvious. Rafaam is the leader of the E.V.I.L., but he was born as the nemesi of the League of Explorer, expecially Reno Jackson. Arch-Thief Rafaam, after all, who tries to steal artifacts from who discover them.
Add to this the fact that LoE set was one of the first with so much original to Hearthstone, and you make the jackpot. However, I don't expect this to be only League of Explorer, but instead a collection of iconic good hearthstone characters, lead by Reno.
First of all, welcome to Wild!
Second, remember the golden rule of wild: if you are not looking for high legend, forget the meta report, tier statistic, etc, and play what you like: there is so much freedom that you really don't need a high tier deck to climb... at least for a while.
Third: if you want to play competitive wild, I think that the first legendaries you should craft are Genn and Baku. Even the budget version of odd/even deck are really strong, for example odd paladin or even shaman. Yes, you'll find on the net list full of expensive cards... but you don't really need them, you can play with success a budget version of those archetype. Odd rogue, odd paladin, even shaman are all really strong.
Do not play think about big priest because that is really expensive... and you'd need at least some legendaries to make it works (Barnes, Vargoth, the Old God, are a must).
Fourth: if you instead want to play for fun wild... well, you are literally free to play anything.
I personally would suggest some kind of Miracle Rogue (I love play Miracle Giant rogue in wild, there are so much interesting interactions!), renolock if you own enough cards, evenlock with echo molten giant, zoolock if you are in a budget. For the shaman I don't know, my favourite TTK shaman is expensive :)
I still prefer the quest based build of odd warrior than this. Taunt minions and Hero Power grants victory against faster deck, while the quest is a win condition against most of the slower ones, a better condition then hoping for fatigue and good rng from Hero 7.
And I think you shouldn't play Deathlord. Against aggro is useless - your hero power is your win condition; and against control is again useless. There isn't enough combo nowaday to justify this, IMHO.
Well, we could always do this "challenge" as a training, without the function of a real competition..... can't we?