Comments
636 totalThat's an amazing HP reward for a mainly tempo class. Being able to constantly equip a [card]Fiery War Axe[/card]+[card]Candleshot[/card] weapon is fantastic. Completing this by turn 4-5, which is realistic, will be huge.
My worry is most of Rogue's …
My first thought was this could be included in Cyclone Mage, though you can't really control the mana cost of spells produced by [card]Mana Cyclone[/card]. A strictly Big Spell Mage would be better.
Still, really cool design. I'm glad …
Wow, this is a very versatile card, and it's got an elemental tag to boot. Could be a card you could slot into any deck ala [card]Zilliax[/card].
Could have OTK potential. Maybe if you can cheat out a [card]Malygos[/card] (play it as 1-mana through [card]Jepetto Joybuzz[/card]?), cast this card on it, play [card]Myra's Unstable Element[/card], then kill your opponent with cheap spells? Complicated OTK scenarios aside, it's …
I was fooling around with Even shaman in Wild because I recently got [card]The Storm Bringer[/card], then I queue into a Secret Hunter. I transform my tokens into legendaries but he's got a secret up, so before the turn ends …
Man, that's a strong effect. Heavily dependent on lackey generation though.
Quote From MalcolmReynolds …Quote From Tetsuo Does...does this make Hir'eek, the Bat somewhat useful? :P
no, at that point it is a 9 mana 2 card twisting nether, that bat is horrible
So good. Looks like they're really pushing a tempo variant for Warrior. Great supporting card for the quest too.
Quote From AliRadicali Quote From Tetsuo I like the quest itself and the reward because of the promise of a new midrange-y Warrior deck, but I'm skeptical this will see play as long as Dr. Boom, …
The card art is so cute! I wouldn't mind that lil' fella following me everywhere.
Does...does this make [card]Hir'eek, the Bat[/card] somewhat useful? :P
This card will definitely see play, whether or not a new Taunt Warrior archetype emerges in standard. It's just that good, and even better than [card]Stonehill Defender[/card]--it's cheaper, and its stats are more balanced for its cost.
I always thought King Mosh's battlecry was wasted on that 9-mana body, so I'm happy to see it repackaged as a spell. Control Warrior might love this, though the fact that you might have to play cards like [card]Whirlwind[/card] or …
What a lazy design for a legendary. 10-mana legendaries should ideally be build-around cards, which [card]Colossus of the Moon[/card] just isn't since it does nothing the turn it's played (it's absolutely sticky though, it can survive multiple trades assuming it's …
I like the quest itself and the reward because of the promise of a new midrange-y Warrior deck, but I'm skeptical this will see play as long as [card]Dr. Boom, Mad Genius[/card] is in standard. Warrior also needs cheaper weapons …
I really hope this brings Enrage/Tempo Warrior back to life, if only to introduce variety to the Warrior class. Control Warrior decks are becoming tedious to face.
Card art is great too. Can't wait to see the golden version.
Ridiculously strong card on its own, but Secret/Control mage needs support right now for this to see play. I don't see this being included in Conjurer Mage, since this is unplayable in a deck that doesn't run secrets. Definitely an …
I like it. At the very least, it can bait out removal when you drop it on turn 4, then get value out of it next turn. Playing this on turn 6 could be swingy as well, since 3-drops are …
Um, this is insane value for a common. Great card!